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Use unaliased blink effect node when populating cc effect node stable_id
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TBR=wangxianzhu@chromium.org

(cherry picked from commit cb03437)

Bug: 1095167
Change-Id: I66081188bccb9b89c1f852fd8ea8e9375389cb88
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2272118
Auto-Submit: Xianzhu Wang <wangxianzhu@chromium.org>
Commit-Queue: Philip Rogers <pdr@chromium.org>
Reviewed-by: Philip Rogers <pdr@chromium.org>
Cr-Original-Commit-Position: refs/heads/master@{#783567}
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2274323
Reviewed-by: Xianzhu Wang <wangxianzhu@chromium.org>
Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org>
Cr-Commit-Position: refs/branch-heads/4183@{#44}
Cr-Branched-From: 740e9e8-refs/heads/master@{#782793}
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wangxianzhu authored and Commit Bot committed Jun 30, 2020
1 parent f773cc8 commit 53f7006
Showing 1 changed file with 1 addition and 2 deletions.
Expand Up @@ -1081,8 +1081,7 @@ void PropertyTreeManager::BuildEffectNodesRecursively(
effect_node.clip_id = output_clip_id;
effect_node.transform_id =
EnsureCompositorTransformNode(next_effect.LocalTransformSpace());
effect_node.stable_id =
next_effect_arg.GetCompositorElementId().GetStableId();
effect_node.stable_id = next_effect.GetCompositorElementId().GetStableId();
}

if (!has_multiple_groups)
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