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when the mechanized sawblade breaks and turns into the broken sawblade, the weapon retains the Enchantments tag of it's parent but not the RepairCost tag, allowing you to squeeze in more enchantments onto the weapon than potentially intended
Expected Behavior
the broken sawblade created when an mechanized sawblade breaks should retain the RepairCost tag, so that the number of anvil interactions it's able to have over it's lifetime remains the same
Mod Version
6.0.4
Minecraft Launcher
Vanilla
Operating System
Windows
Modpack
No response
Additional context
i have an mc instance solely devoted to testing mc dungeons weapons bugs at this point
The text was updated successfully, but these errors were encountered:
…sion, Version Bump
- Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209)
- Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons
- Added Accelerate I to Purple Storm
- Added Freezing I to the Snow Bow and Winter's touch
- Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow
- Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow
- Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer
- Added Multishot II to Harp Crossbow
- Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow
- Added Power II to Elite Power Bow and Guardian Bow
- Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow
- Added Ricochet I to Trick Bow and Green Menace
- Added Rushdown I to Chill Gale Knife and Tempest Knife
- Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended)
- Added Wild Rage I to Love Spell Bow
- Removed Bonus Shot I from Auto Crossbow
- Removed Radiance I from Love Spell Bow
- Removed explicit breaking with Pehkui, for now
Describe the bug; What happened?
when the mechanized sawblade breaks and turns into the broken sawblade, the weapon retains the Enchantments tag of it's parent but not the RepairCost tag, allowing you to squeeze in more enchantments onto the weapon than potentially intended
Expected Behavior
the broken sawblade created when an mechanized sawblade breaks should retain the RepairCost tag, so that the number of anvil interactions it's able to have over it's lifetime remains the same
Mod Version
6.0.4
Minecraft Launcher
Vanilla
Operating System
Windows
Modpack
No response
Additional context
i have an mc instance solely devoted to testing mc dungeons weapons bugs at this point
The text was updated successfully, but these errors were encountered: