Quast65's ISR/DWE-style Objects is a NewGRF popular with lovers of eyecandy industrial zones and ports.
ISR/DWE-style Objects II is not meant as a replacement, but rather an update. You will find everything you are used to have at your disposal: objects from the ISR and DWE stations, dock- and road-overlapping tiles, drive-through tiles etc.; hopefully well-arranged and redone in a more user-friendly way.
The original is, however, still very usable and can be loaded side by side with this version.
Nevertheless, there were several incentives that motivated the creation of a modernized clone - one of the strongest was to eliminate the multi-item objects (whose randomness can drive even the strongest men into a padded cell).
Another reason was the unification of styles - some of the more popular industries are FIRS sets (accompanied by CHIPS stations) with their own ground and foundations style.
Brickblock1's "CHIPS style dock objects" already allows to build docks visually compatible with FIRS' graphics so it served as a big inspiration for this object set.
Once the original NewGRF was dissected, an effort was put into making the ground tiles replaceable which resulted in two variants of this new offshoot:
These are two separate .grf files with unique GRFIDs, so they can be used at the same time to build industrial areas of two distinct varieties.
In addition, each variant contains two types of concrete from which the player can choose (see Parameters).
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Type of concrete = Allows to select the style of ground tiles from 2 options (can be switched during gameplay).
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Only in Scenario Editor = Objects can be placed only when creating a scenario.
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Irremovable objects = Built objects (in the editor or otherwise) can be removed only by using Magic bulldozer.
- Original NewGRF: Quast65
- Code for FIRS foundations + automatic land/water adaptation: Brickblock1
- Additional ship sprites: Unsinkable Sam and SHARK (and their respective authors)
- Minor gfx changes/additions and coding: chujo
Licensed under the GNU General Public License version 2.
@chujo on OpenTTD's Discord (discord.gg/openttd)