You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Crash ID: b3dde2f6-135b-40f3-a2c7-10c01fea6d17
Chummer Version: 5.208.0.0
Environment: Windows 10 Home
Runtime: 4.0.30319.42000
Option upload logs set: Trace
Installation ID: 7498f263-dac6-46ec-996a-fa196e73d88a
Expected behaviour
I'm trying to add some 4E critters updated to 5E. The golden boar from "Running Wild" was tackled first. I'm hoping to convert critters from dual-statted adventure books (like "Elven Blood") which offer both 4E and 5E statblocks and eventually submit them for the next stable.
Actual behaviour
The golden boar from "Running Wild" loads if the name Golden Boar is used despite a new GUID (it's like legacy 4E code unlocks if you call a critter something from RW, and it pulls the 4E code instead of the new one). Upon changing to Salish Golden Boar, it shows the proper statblock preview as in: https://cdn.discordapp.com/attachments/523325762347073556/618456325403312149/unknown.png
However, it crashes upon an attempt to load.
Steps to reproduce the behaviour
Drop the XML into the data folder of Chummer, then apply New Critter => Paranormal Critters => Salish Golden Boar => Load.
Nah, no real problem with the XML, it's just the duplication of name. Metatype selection in the main branch is still done by name. I'm working on a fix for that in the https://github.com/chummer5a/chummer5a/tree/idbasemetatype branch, but it's a fairly chunky change.
Environment
Crash ID: b3dde2f6-135b-40f3-a2c7-10c01fea6d17
Chummer Version: 5.208.0.0
Environment: Windows 10 Home
Runtime: 4.0.30319.42000
Option upload logs set: Trace
Installation ID: 7498f263-dac6-46ec-996a-fa196e73d88a
Expected behaviour
I'm trying to add some 4E critters updated to 5E. The golden boar from "Running Wild" was tackled first. I'm hoping to convert critters from dual-statted adventure books (like "Elven Blood") which offer both 4E and 5E statblocks and eventually submit them for the next stable.
Actual behaviour
The golden boar from "Running Wild" loads if the name Golden Boar is used despite a new GUID (it's like legacy 4E code unlocks if you call a critter something from RW, and it pulls the 4E code instead of the new one). Upon changing to Salish Golden Boar, it shows the proper statblock preview as in: https://cdn.discordapp.com/attachments/523325762347073556/618456325403312149/unknown.png
However, it crashes upon an attempt to load.
Steps to reproduce the behaviour
Drop the XML into the data folder of Chummer, then apply New Critter => Paranormal Critters => Salish Golden Boar => Load.
custom_critters.zip
The text was updated successfully, but these errors were encountered: