Tools for mesh trimming and cutting in Blender.
This is at a very very early stage of development.
Work flow will change a lot.
Installation: -Download github repository -unzip to folder named "cut_mesh" -place in addon's directory -enable in user preferences
Useage:
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Select a Mesh object in Object Mode
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Call "Polytrim" from the spacebar menu
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Drawing the cut Outline -LeftClick to start polyline outline -LeftClick to extend polyline -LeftClick first point to close the loop
-RightClick any point to delete, or 'X' to delete selected point
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Editing the Outline -LeftClick any point to select it -'G' to grab and move the selected point -'X' to delete the selected point -'Right Click' to delete any point
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Preivew the cut, and verify it -'C' to preview the cut -Invalid segments will be drawn in red -Valid segments will be drawn in green -Cut it ready when all segments are green -Move the invalid points, add or delete poitns untial total outline is green
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Select the part of mesh to be removed -'S' and the LeftClick inside or outside of the loop. Yellow points will appear where the click was placed.
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'D' to calculate the intermediate step behind the scenes
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'E' to cut and separate the mesh and finish operator.