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SimpleGameManager

A simple GameManager Class to Unity3D projects.

The SimpleGameManager class is implemented using the Singleton Pattern and uses the DontDestroyOnLoad function on the class instance. It's a enum state based class that can be used to manipulate all the game states on your projects.

Simple Usage

using UnityEngine;
using System.Collections;

public class YourClass : MonoBehaviour {

	SimpleGameManager GM;

	void Awake () {
	  // call the instance 
		GM = SimpleGameManager.Instance;
		// add a callback for when the game state changes
		GM.OnStateChange += HandleOnStateChange;
	}

	void Start(){
		Debug.Log("Started!");
		// You define all the game states on SimpleGameManager.cs class
		GM.SetGameState(GameState.YOUR_GAME_STATE);
	}

	public void HandleOnStateChange(){
		Debug.Log("State change called!");
	}
}

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A simple GameManager Class to Unity3D projects

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