- Create a deck with a bunch of different cards
- Setup Pusher
- Host Create Channel
- Generate Game ID
- #later Rejoin/Kill existing Game
- View Currently Joined Players
- [ ]
- Reload Joined Players
- HTTP Post Request
- #later Automatically Reload every X minutes/seconds
-
Toggle between using HTTP and socket joining - #later use database to track player names
- #way-later Authentication
- #later Automatically Copy the Game ID
- #later figure out
- Player Join Channel
- #security Multiple Hosts Error
- using pusher
- join event triggered by client host and listened by client hosts - if another host is detected, send request to server to kick duplicate host (popup shown on other host's screen to close original tab)
- using database and auth tokens
- join event listened by other hosts
- using pusher
- #security Too Many Players Error
- using Pusher's HTTP API
- Cards
- Create Card
- Edit Card
- Delete Card
- Start Game
- Waiting Screen
- Show Card to Players
- Presentation Controls
- Back/Forward
- Answer Screen
- #later Emotes
- Card Types
- Type Answer
- Single MCQ
- Multiple MCQ
- Timer
- Notes
- #later Add Music
- Player
- [1] Host Create
- [1] Player Join
- Host
- [1] Player Leaves
- Peer-to-peer comms
- Pusher Authorized Channels
- Don't allow blocked players to re-enter room
- Block after certain number of PIN enters
- Authentication and Authorisation
- Host Creates Game - sends
- #PIN is generated by server