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Use strings for 'model' in spawnmanager examples
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These are hashed anyway
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ekralc committed May 27, 2020
1 parent e079018 commit 359eeb3
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Showing 5 changed files with 5 additions and 5 deletions.
Expand Up @@ -36,7 +36,7 @@ local mySpawnPoint = exports.spawnmanager:addSpawnPoint({
y = 197.7201,
z = 466.8401,
heading = 291.71,
model = GetHashKey('a_m_m_farmer_01'),
model = 'a_m_m_farmer_01',
skipFade = false
})

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Expand Up @@ -30,7 +30,7 @@ string spawnString
y: 197.7201,
z: 111.5291,
heading: 291.71,
model: 1631478380
model: 'a_m_m_farmer_01'
}
]
}
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Expand Up @@ -31,7 +31,7 @@ local mySpawnPoint = exports.spawnmanager:addSpawnPoint({
y = 197.7201,
z = 111.5291,
heading = 291.71,
model = GetHashKey('a_m_m_farmer_01')
model = 'a_m_m_farmer_01'
})

-- Now let's remove it...
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Expand Up @@ -31,7 +31,7 @@ exports.spawnmanager:setAutoSpawnCallback(function()
y = 197.7201,
z = 111.5291,
heading = 291.71,
model = GetHashKey('a_m_m_farmer_01'),
model = 'a_m_m_farmer_01',
skipFade = false
})
firstSpawn = false
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Expand Up @@ -47,7 +47,7 @@ exports.spawnmanager:spawnPlayer({
y = 197.7201,
z = 111.5291,
heading = 291.71,
model = GetHashKey('a_m_m_farmer_01')
model = 'a_m_m_farmer_01'
skipFade = false
})
```
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