The repo contains the CityBuild
and associated objects that deal with building items in City
s.
Note: this should be set up using yarn
as npm
can't figure out a usable set of modules.
Add a generic RushProduction
mechanism that could, for some type of Yield
, complete production of the currently in-
progress item. It would need to return the cost for completion of the current item and there could be multiple available
(e.g. sacrifice population, spend Gold
, spend Faith
) and it should be selectable by the Player
.