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irregular segfaults during game play #30
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Tested if SDL surface locking is causing this with the changes from (LynxAbraxas@6a96bd2) and (LynxAbraxas@a6998b7) the crashes seem to be replaced by dead-locks of the game. |
Hey, I got a segfault while it was running on the debugger, must have something to do with the mouse and the blitter. Concerning that I changed the blitter thing on the Windows version, this does not seem so unsurprising. #0 ??() at Unfortunately, I haven't figured out how to use the debugger in kdevelop. It shows me the frame stack but I can not click on the function and it sends me to the place in the source file if it is a cpp file. However, it does it if it is a c file. The only thing I would do before really debugging is to merge in the changes from the Linux branch. It might be fixed there. Or the problem might be different. But I think that is could also be related to the mouse artifacts. |
Yes, that looks very much like the ones I got, see e.g. the commit message of a6998b7. |
While debugging with f54c83e caught this:
They have in common that they happen in |
I see. |
Observed irregular segfaults that happen after playing a few up to many rounds (master branch run under linux, sometimes not occurring for hours) no obviously related to some specific game state. Probably needs gdb debugging during playing.
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