-
Notifications
You must be signed in to change notification settings - Fork 25
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Set up travis-ci for Linux builds #5
Comments
Basically readily configured by @ptitSeb commits like 071f8533e201bff969. |
@LynxAbraxas yes but apart from local setup, I think you need to setup travis service account for the project. |
Yes, you need to create an account on travis and link it to the account on github, plus allow on github the travis service to interact (and it's the same for appveyor), all this done from the travis website. After that, in travis you enable the build for the repo and you put your Once setup, travis will also check that each PR doesn't break the build, and that's nice! |
Yes, but before that we will need to figure out windows builds first. My understanding is that they are not working at the moment, right?
Yes, I agree, that is really nice feature! I was going to ask, whether it only builds master (so you only know something is wrong after the fact, i.e. when it's already merged) or whether it can verify PRs so you can know in advance. Good to know it can! :) @ptitSeb could you take care about that ? If yes, we will need to find a way to securely provide you with account credentials... Any ideas? |
It would be much easier for the actual maintainer to create and links account. Let's have a maintainer first, then setup the travis account. |
Oh, my understanding was that you already agreed to be a maintainer but I guess I forgot (or maybe rather repressed :-) ), that it was conditional agreement and that you can only start from November. In that case could you estimate how long you think it would take for someone who has never done it, to create travis account and set-up everything? |
I think it should take around 10 min if you have access to the github repo... It really is a piece of cake to setup. |
OK, guys. This is done now: https://travis-ci.com/civctp2/civctp2 First attempt failed: #10 So closing it. |
#0 0x0000000000c5bbf6 in CityData::SpecialistCount (this=0x0, type=POP_SCIENTIST) at CityData.cpp:8074 civctp2#1 0x000000000063d3ff in CityWindow::WorkerSpinnerCallback (control=0x2bc8950, action=1, data=0, cookie=0x2bc8950) at ui/interface/citywindow.cpp:1330 civctp2#2 0x00000000005784cd in ctp2_Spinner::ActionCallback (control=0x2bc8950, state=1, data=0, cookie=0x2bc8950) at ui/aui_ctp2/ctp2_spinner.cpp:84 civctp2#3 0x00000000004c1069 in aui_Ranger::RepositionThumb (this=0x2bc8950, callActionFunc=1) at ui/aui_common/aui_ranger.cpp:638 civctp2#4 0x00000000004c0789 in aui_Ranger::IncrementUpY (this=0x2bc8950) at ui/aui_common/aui_ranger.cpp:483 civctp2#5 0x00000000004c2be2 in aui_Ranger::ForceScroll (this=0x2bc8950, deltaX=0, deltaY=1) at ui/aui_common/aui_ranger.cpp:1147 civctp2#6 0x00000000004f5994 in HandleMouseWheel (delta=-1) at ui/aui_sdl/aui_sdlmouse.cpp:40 civctp2#7 0x00000000004f5c21 in aui_SDLMouse::GetInput (this=0x1fa6300) at ui/aui_sdl/aui_sdlmouse.cpp:91
…tes (sender civ == receiver civ)", causes "No such object": This reverts commit fe3b57c. Messagebox(GameObj.cpp Error): No such object Continue? (ctp2:385): Gtk-CRITICAL **: 18:45:55.493: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.495: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.496: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.498: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.506: IA__gtk_main_quit: assertion 'main_loops != NULL' failed Thread 1 "ctp2" received signal SIGSEGV, Segmentation fault. 0x00005555557902ba in UnitData::GetOwner() const () (gdb) bt #0 0x00005555557902ba in UnitData::GetOwner() const () civctp2#1 0x00005555560917d4 in Unit::GetOwner() const () civctp2#2 0x000055555608c8b0 in TradeRoute::RemoveAllReferences(CAUSE_KILL_TRADE_ROUTE) () civctp2#3 0x000055555608c658 in TradeRoute::KillRoute(CAUSE_KILL_TRADE_ROUTE) () civctp2#4 0x000055555578fe8e in TradeRoute::Kill(CAUSE_KILL_TRADE_ROUTE) () civctp2#5 0x000055555600931e in CityData::~CityData() () civctp2#6 0x0000555556009504 in CityData::~CityData() () civctp2#7 0x00005555560985b8 in UnitData::~UnitData() () civctp2#8 0x000055555609869c in UnitData::~UnitData() () civctp2#9 0x0000555556043a05 in GameObj_Delete(GameObj**, unsigned int) () civctp2#10 0x0000555556052891 in ObjPool::Del(ID const&) () civctp2#11 0x00005555560912ee in Unit::RemoveAllReferences(CAUSE_REMOVE_ARMY, int) () civctp2#12 0x0000555556090ae2 in Unit::KillUnit(CAUSE_REMOVE_ARMY, int) () civctp2#13 0x00005555558bcfd4 in Unit::Kill(CAUSE_REMOVE_ARMY, int) () civctp2#14 0x00005555560179fc in CityData::CityToPark(int) () civctp2#15 0x00005555560a0dd2 in UnitData::CityToPark(int) () civctp2#16 0x000055555609446f in Unit::CityToPark(int) () civctp2#17 0x00005555560c6171 in CreateParkEvent::GEVHookCallback(GAME_EVENT, GameEventArgList*) () civctp2#18 0x0000555555fc0500 in GameEventHook::Activate(GameEventArgList*, int, int&) const () civctp2#19 0x0000555555fbd9c4 in GameEventManager::ActivateHook(GAME_EVENT, GameEventArgList*, int, int&) () civctp2#20 0x0000555555fbff27 in GameEvent::Process() () civctp2#21 0x0000555555fbd6b4 in GameEventManager::ProcessHead() () civctp2#22 0x0000555555fbd5e3 in GameEventManager::Process() () civctp2#23 0x0000555555780f4b in CivApp::Process() () civctp2#24 0x0000555555776cec in CivMain(int, char**) () civctp2#25 0x0000555555776889 in main () # Please enter the commit message for your changes. Lines starting # with '#' will be kept; you may remove them yourself if you want to. # An empty message aborts the commit. # # Date: Sat Dec 28 19:51:22 2019 +0100 # # On branch master4testing # Your branch is ahead of 'origin/master4testing' by 1 commit. # (use "git push" to publish your local commits) # # Changes to be committed: # modified: ctp2_code/gs/gameobj/TradeRoute.cpp #
…tes (sender civ == receiver civ)", causes "No such object": This reverts commit fe3b57c. Messagebox(GameObj.cpp Error): No such object Continue? (ctp2:385): Gtk-CRITICAL **: 18:45:55.493: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.495: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.496: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.498: IA__gtk_main_quit: assertion 'main_loops != NULL' failed (ctp2:385): Gtk-CRITICAL **: 18:45:55.506: IA__gtk_main_quit: assertion 'main_loops != NULL' failed Thread 1 "ctp2" received signal SIGSEGV, Segmentation fault. 0x00005555557902ba in UnitData::GetOwner() const () (gdb) bt #0 0x00005555557902ba in UnitData::GetOwner() const () civctp2#1 0x00005555560917d4 in Unit::GetOwner() const () civctp2#2 0x000055555608c8b0 in TradeRoute::RemoveAllReferences(CAUSE_KILL_TRADE_ROUTE) () civctp2#3 0x000055555608c658 in TradeRoute::KillRoute(CAUSE_KILL_TRADE_ROUTE) () civctp2#4 0x000055555578fe8e in TradeRoute::Kill(CAUSE_KILL_TRADE_ROUTE) () civctp2#5 0x000055555600931e in CityData::~CityData() () civctp2#6 0x0000555556009504 in CityData::~CityData() () civctp2#7 0x00005555560985b8 in UnitData::~UnitData() () civctp2#8 0x000055555609869c in UnitData::~UnitData() () civctp2#9 0x0000555556043a05 in GameObj_Delete(GameObj**, unsigned int) () civctp2#10 0x0000555556052891 in ObjPool::Del(ID const&) () civctp2#11 0x00005555560912ee in Unit::RemoveAllReferences(CAUSE_REMOVE_ARMY, int) () civctp2#12 0x0000555556090ae2 in Unit::KillUnit(CAUSE_REMOVE_ARMY, int) () civctp2#13 0x00005555558bcfd4 in Unit::Kill(CAUSE_REMOVE_ARMY, int) () civctp2#14 0x00005555560179fc in CityData::CityToPark(int) () civctp2#15 0x00005555560a0dd2 in UnitData::CityToPark(int) () civctp2#16 0x000055555609446f in Unit::CityToPark(int) () civctp2#17 0x00005555560c6171 in CreateParkEvent::GEVHookCallback(GAME_EVENT, GameEventArgList*) () civctp2#18 0x0000555555fc0500 in GameEventHook::Activate(GameEventArgList*, int, int&) const () civctp2#19 0x0000555555fbd9c4 in GameEventManager::ActivateHook(GAME_EVENT, GameEventArgList*, int, int&) () civctp2#20 0x0000555555fbff27 in GameEvent::Process() () civctp2#21 0x0000555555fbd6b4 in GameEventManager::ProcessHead() () civctp2#22 0x0000555555fbd5e3 in GameEventManager::Process() () civctp2#23 0x0000555555780f4b in CivApp::Process() () civctp2#24 0x0000555555776cec in CivMain(int, char**) () civctp2#25 0x0000555555776889 in main ()
…ct": This reverts commit 81ae687. Thread 1 "ctp2" hit Catchpoint 1 (signal SIGSEGV), 0x0000555555790236 in UnitData::GetOwner (this=0x0) at ../ctp2_code/gs/gameobj/UnitData.h:296 296 PLAYER_INDEX GetOwner () const { return m_owner; }; #0 0x0000555555790236 in UnitData::GetOwner (this=0x0) at ../ctp2_code/gs/gameobj/UnitData.h:296 civctp2#1 0x000055555609176a in Unit::GetOwner (this=0x7fffffffe254) at Unit.cpp:397 civctp2#2 0x000055555608c847 in TradeRoute::RemoveAllReferences (this=0x7fffffffe2b4, cause=CAUSE_KILL_TRADE_ROUTE_CITY_DIED) at TradeRoute.cpp:70 civctp2#3 0x000055555608c5c8 in TradeRoute::KillRoute (this=0x55555f993d5c, cause=CAUSE_KILL_TRADE_ROUTE_CITY_DIED) at TradeRoute.cpp:35 civctp2#4 0x000055555578fe0a in TradeRoute::Kill (this=0x55555f993d5c, cause=CAUSE_KILL_TRADE_ROUTE_CITY_DIED) at ../ctp2_code/gs/gameobj/TradeRoute.h:51 civctp2#5 0x000055555600928e in CityData::~CityData (this=0x55555f9935ac, __in_chrg=<optimized out>) at CityData.cpp:582 civctp2#6 0x0000555556009474 in CityData::~CityData (this=0x55555f9935ac, __in_chrg=<optimized out>) at CityData.cpp:605 civctp2#7 0x000055555609854e in UnitData::~UnitData (this=0x55555f99327c, __in_chrg=<optimized out>) at UnitData.cpp:384 civctp2#8 0x0000555556098632 in UnitData::~UnitData (this=0x55555f99327c, __in_chrg=<optimized out>) at UnitData.cpp:389 civctp2#9 0x0000555556043975 in GameObj_Delete (p=0x55555f74099c, id=268435500) at GameObj.cpp:190 civctp2#10 0x0000555556052801 in ObjPool::Del (this=0x55555f74082c, id=...) at ObjPool.cpp:106 civctp2#11 0x0000555556091284 in Unit::RemoveAllReferences (this=0x7fffffffe474, cause=CAUSE_REMOVE_ARMY_PARKRANGER, killedBy=1) at Unit.cpp:293 civctp2#12 0x0000555556090a78 in Unit::KillUnit (this=0x55555f9936b0, cause=CAUSE_REMOVE_ARMY_PARKRANGER, killedBy=1) at Unit.cpp:126 civctp2#13 0x00005555558bcf50 in Unit::Kill (this=0x55555f9936b0, cause=CAUSE_REMOVE_ARMY_PARKRANGER, killedBy=1) at ../ctp2_code/gs/gameobj/Unit.h:108 civctp2#14 0x000055555601796c in CityData::CityToPark (this=0x55555f9935ac, agressor=1) at CityData.cpp:5981 civctp2#15 0x00005555560a0d68 in UnitData::CityToPark (this=0x55555f99327c, agressor=1) at UnitData.cpp:3191 civctp2#16 0x0000555556094405 in Unit::CityToPark (this=0x7fffffffe5a0, agressor=1) at Unit.cpp:1522 civctp2#17 0x00005555560c6107 in CreateParkEvent::GEVHookCallback (this=0x55555674d980 <s_CreateParkEvent>, gameEventType=GEV_CreatePark, args=0x555582a0543c) at CityEvent.cpp:662 civctp2#18 0x0000555555fc0470 in GameEventHook::Activate (this=0x55555ef016cc, args=0x555582a0543c, startIndex=0, resumeIndex=@0x555582a062bc: 1) at GameEventHook.cpp:254 civctp2#19 0x0000555555fbd934 in GameEventManager::ActivateHook (this=0x55555eee50ac, type=GEV_CreatePark, args=0x555582a0543c, startIndex=-1, resumeIndex=@0x555582a062bc: 1) at GameEventManager.cpp:511 civctp2#20 0x0000555555fbfe97 in GameEvent::Process (this=0x555582a062ac) at GameEvent.cpp:112 civctp2#21 0x0000555555fbd624 in GameEventManager::ProcessHead (this=0x55555eee50ac) at GameEventManager.cpp:440 civctp2#22 0x0000555555fbd553 in GameEventManager::Process (this=0x55555eee50ac) at GameEventManager.cpp:415 civctp2#23 0x0000555555780ec7 in CivApp::Process (this=0x555556caec9c) at ctp/civapp.cpp:2563 civctp2#24 0x0000555555776c68 in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecb8) at ctp/civ3_main.cpp:1694 civctp2#25 0x0000555555776805 in main (argc=2, argv=0x7fffffffecb8) at ctp/civ3_main.cpp:1440
…ct": This reverts commit 81ae687. Thread 1 "ctp2" hit Catchpoint 1 (signal SIGSEGV), 0x0000555555790236 in UnitData::GetOwner (this=0x0) at ../ctp2_code/gs/gameobj/UnitData.h:296 296 PLAYER_INDEX GetOwner () const { return m_owner; }; #0 0x0000555555790236 in UnitData::GetOwner (this=0x0) at ../ctp2_code/gs/gameobj/UnitData.h:296 civctp2#1 0x000055555609176a in Unit::GetOwner (this=0x7fffffffe254) at Unit.cpp:397 civctp2#2 0x000055555608c847 in TradeRoute::RemoveAllReferences (this=0x7fffffffe2b4, cause=CAUSE_KILL_TRADE_ROUTE_CITY_DIED) at TradeRoute.cpp:70 civctp2#3 0x000055555608c5c8 in TradeRoute::KillRoute (this=0x55555f993d5c, cause=CAUSE_KILL_TRADE_ROUTE_CITY_DIED) at TradeRoute.cpp:35 civctp2#4 0x000055555578fe0a in TradeRoute::Kill (this=0x55555f993d5c, cause=CAUSE_KILL_TRADE_ROUTE_CITY_DIED) at ../ctp2_code/gs/gameobj/TradeRoute.h:51 civctp2#5 0x000055555600928e in CityData::~CityData (this=0x55555f9935ac, __in_chrg=<optimized out>) at CityData.cpp:582 civctp2#6 0x0000555556009474 in CityData::~CityData (this=0x55555f9935ac, __in_chrg=<optimized out>) at CityData.cpp:605 civctp2#7 0x000055555609854e in UnitData::~UnitData (this=0x55555f99327c, __in_chrg=<optimized out>) at UnitData.cpp:384 civctp2#8 0x0000555556098632 in UnitData::~UnitData (this=0x55555f99327c, __in_chrg=<optimized out>) at UnitData.cpp:389 civctp2#9 0x0000555556043975 in GameObj_Delete (p=0x55555f74099c, id=268435500) at GameObj.cpp:190 civctp2#10 0x0000555556052801 in ObjPool::Del (this=0x55555f74082c, id=...) at ObjPool.cpp:106 civctp2#11 0x0000555556091284 in Unit::RemoveAllReferences (this=0x7fffffffe474, cause=CAUSE_REMOVE_ARMY_PARKRANGER, killedBy=1) at Unit.cpp:293 civctp2#12 0x0000555556090a78 in Unit::KillUnit (this=0x55555f9936b0, cause=CAUSE_REMOVE_ARMY_PARKRANGER, killedBy=1) at Unit.cpp:126 civctp2#13 0x00005555558bcf50 in Unit::Kill (this=0x55555f9936b0, cause=CAUSE_REMOVE_ARMY_PARKRANGER, killedBy=1) at ../ctp2_code/gs/gameobj/Unit.h:108 civctp2#14 0x000055555601796c in CityData::CityToPark (this=0x55555f9935ac, agressor=1) at CityData.cpp:5981 civctp2#15 0x00005555560a0d68 in UnitData::CityToPark (this=0x55555f99327c, agressor=1) at UnitData.cpp:3191 civctp2#16 0x0000555556094405 in Unit::CityToPark (this=0x7fffffffe5a0, agressor=1) at Unit.cpp:1522 civctp2#17 0x00005555560c6107 in CreateParkEvent::GEVHookCallback (this=0x55555674d980 <s_CreateParkEvent>, gameEventType=GEV_CreatePark, args=0x555582a0543c) at CityEvent.cpp:662 civctp2#18 0x0000555555fc0470 in GameEventHook::Activate (this=0x55555ef016cc, args=0x555582a0543c, startIndex=0, resumeIndex=@0x555582a062bc: 1) at GameEventHook.cpp:254 civctp2#19 0x0000555555fbd934 in GameEventManager::ActivateHook (this=0x55555eee50ac, type=GEV_CreatePark, args=0x555582a0543c, startIndex=-1, resumeIndex=@0x555582a062bc: 1) at GameEventManager.cpp:511 civctp2#20 0x0000555555fbfe97 in GameEvent::Process (this=0x555582a062ac) at GameEvent.cpp:112 civctp2#21 0x0000555555fbd624 in GameEventManager::ProcessHead (this=0x55555eee50ac) at GameEventManager.cpp:440 civctp2#22 0x0000555555fbd553 in GameEventManager::Process (this=0x55555eee50ac) at GameEventManager.cpp:415 civctp2#23 0x0000555555780ec7 in CivApp::Process (this=0x555556caec9c) at ctp/civapp.cpp:2563 civctp2#24 0x0000555555776c68 in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecb8) at ctp/civ3_main.cpp:1694 civctp2#25 0x0000555555776805 in main (argc=2, argv=0x7fffffffecb8) at ctp/civ3_main.cpp:1440
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440 # Please enter the commit message for your changes. Lines starting # with '#' will be kept; you may remove them yourself if you want to. # An empty message aborts the commit. # # Date: Wed May 20 11:54:39 2020 +0200 # # interactive rebase in progress; onto 88ba108 # Last command done (1 command done): # edit 4548e58f gdb caught SIGILL (illegal instruction): # Next command to do (1 remaining command): # pick b6491837 no backtrace on SIGINT (too many) # You are currently splitting a commit while rebasing branch 'dbgAlex' on '88ba1081'. # # Changes to be committed: # modified: debug/gdb.cmds #
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440 # Please enter the commit message for your changes. Lines starting # with '#' will be kept; you may remove them yourself if you want to. # An empty message aborts the commit. # # Date: Wed May 20 11:54:39 2020 +0200 # # interactive rebase in progress; onto 88ba108 # Last command done (1 command done): # edit 4548e58f gdb caught SIGILL (illegal instruction): # Next command to do (1 remaining command): # pick b6491837 no backtrace on SIGINT (too many) # You are currently splitting a commit while rebasing branch 'dbgAlex' on '88ba1081'. # # Changes to be committed: # modified: debug/gdb.cmds #
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440 # Please enter the commit message for your changes. Lines starting # with '#' will be kept; you may remove them yourself if you want to. # An empty message aborts the commit. # # Date: Wed May 20 11:54:39 2020 +0200 # # interactive rebase in progress; onto 88ba108 # Last command done (1 command done): # edit 4548e58f gdb caught SIGILL (illegal instruction): # Next command to do (1 remaining command): # pick b6491837 no backtrace on SIGINT (too many) # You are currently splitting a commit while rebasing branch 'dbgAlex' on '88ba1081'. # # Changes to be committed: # modified: debug/gdb.cmds #
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440 # Please enter the commit message for your changes. Lines starting # with '#' will be kept; you may remove them yourself if you want to. # An empty message aborts the commit. # # Date: Wed May 20 11:54:39 2020 +0200 # # interactive rebase in progress; onto 88ba108 # Last command done (1 command done): # edit 4548e58f gdb caught SIGILL (illegal instruction): # Next command to do (1 remaining command): # pick b6491837 no backtrace on SIGINT (too many) # You are currently splitting a commit while rebasing branch 'dbgAlex' on '88ba1081'. # # Changes to be committed: # modified: debug/gdb.cmds #
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440 # Please enter the commit message for your changes. Lines starting # with '#' will be kept; you may remove them yourself if you want to. # An empty message aborts the commit. # # Date: Wed May 20 11:54:39 2020 +0200 # # interactive rebase in progress; onto 88ba108 # Last command done (1 command done): # edit 4548e58f gdb caught SIGILL (illegal instruction): # Next command to do (1 remaining command): # pick b6491837 no backtrace on SIGINT (too many) # You are currently splitting a commit while rebasing branch 'dbgAlex' on '88ba1081'. # # Changes to be committed: # modified: debug/gdb.cmds #
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440
Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Assertion (start < m_code + m_codeSize) Failed in File:SlicSegment.cpp, Line:649 Thread 1 "ctp2" hit Catchpoint 2 (signal SIGINT), 0x00007ffff724a727 in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 Thread 1 "ctp2" hit Catchpoint 3 (signal SIGILL), SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 21 tag = va_arg(vl, SLIC_TAG); #0 SlicModFunc::SlicModFunc (this=0x5555605ae6fc, name=0x555556864ee1 "mod_CanPlayerHaveAdvance") at SlicModFunction.cpp:21 civctp2#1 0x00005555566159c9 in SlicEngine::AddModFuncs (this=0x55555e2e4fac) at SlicEngine.cpp:3069 civctp2#2 0x0000555556604f29 in SlicEngine::PostSerialize (this=0x55555e2e4fac) at SlicEngine.cpp:457 civctp2#3 0x00005555566a4f0d in gameinit_Initialize (mWidth=-1, mHeight=-1, archive=...) at gameinit.cpp:1683 civctp2#4 0x0000555555b82af5 in CivApp::InitializeGame (this=0x5555570b4bdc, archive=...) at ctp/civapp.cpp:1717 civctp2#5 0x00005555563cd57c in GameFile::Restore (this=0x7fffffffe9e7, filepath=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:848 civctp2#6 0x00005555563cb4ca in GameFile::RestoreGame (name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at GameFile.cpp:186 civctp2#7 0x0000555555b856b6 in CivApp::LoadSavedGame (this=0x5555570b4bdc, name=0x55555e916bf4 "/opt/ctp2/Scenarios/AlexanderTheGreat/scen0000/savegame.c2g") at ctp/civapp.cpp:2651 civctp2#8 0x0000555555b862de in LoadSaveGameAction::Execute (this=0x55555e916bec, control=0x0, action=0, data=0) at ctp/civapp.cpp:2931 civctp2#9 0x0000555555c4b232 in aui_UI::HandleActions (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1862 civctp2#10 0x0000555555c4b188 in aui_UI::Process (this=0x555557c790dc) at ui/aui_common/aui_ui.cpp:1847 civctp2#11 0x0000555555b84e02 in CivApp::ProcessUI (this=0x5555570b4bdc, target_milliseconds=30, used_milliseconds=@0x7fffffffeb1c: 0) at ctp/civapp.cpp:2395 civctp2#12 0x0000555555b852a8 in CivApp::Process (this=0x5555570b4bdc) at ctp/civapp.cpp:2548 civctp2#13 0x0000555555b7b2cc in CivMain (iCmdShow=2, pSzCmdLine=0x7fffffffecc8) at ctp/civ3_main.cpp:1694 civctp2#14 0x0000555555b7ae69 in main (argc=2, argv=0x7fffffffecc8) at ctp/civ3_main.cpp:1440
No description provided.
The text was updated successfully, but these errors were encountered: