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The new waterfall code appears to be jittering (dropping frames) as well as a frame rate slowdown that appears to occur after a long runtime.
My best guess is some bad thread access to a ReBuffer object in the new visual code; I'm going to review and try to fortify everything involved to be thread safe and perform boundary checks.
Additionally the new FFTDataDistributor has no overflow container; some of the FFT bits are being lost due to misalignment with the current view.
The text was updated successfully, but these errors were encountered:
The new waterfall code appears to be jittering (dropping frames) as well as a frame rate slowdown that appears to occur after a long runtime.
My best guess is some bad thread access to a ReBuffer object in the new visual code; I'm going to review and try to fortify everything involved to be thread safe and perform boundary checks.
Additionally the new FFTDataDistributor has no overflow container; some of the FFT bits are being lost due to misalignment with the current view.
The text was updated successfully, but these errors were encountered: