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|cubicvr||merge dreamcast-experimental, add fastlz compression to datatree|
|dreamcast||fixed issue with doubling-up of dynamic lighting vertex buffers for S…|
|examples||merge dreamcast-experimental, add fastlz compression to datatree|
|psp||merged pull request from pmlopes|
|.gitignore||Fixed up PSP projects for cubicvr and bullet, metacube_lws example co…|
|CMakeLists.txt||merged pull request from pmlopes|
CubicVR 3D Engine, C++ Version, copyright (c) 2003 by Charles J. Cliffe Licensed under the MIT license, refer to LICENSE.TXT for information. CubicVR utilizes the CMake cross-platform build system. CMake and relevant documentation can be acquired at http://www.cmake.org/ CubicVR Library: Use CMake source of the cubicvr repository, and set the destination to the product/ subfolder. build the 'install' project to place libraries into build/lib, headers into build/include and shaders into build/shaders CubicVR Examples: Use CMake source of the examples/ repository subfolder, and set the destination to examples/product/ subfolder.