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S34AnimScript.h
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S34AnimScript.h
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/*********************************************************************
* S E C T I O N 3 4
* M U L T I M E D I A E X T E N T I O N L I B R A R Y D L L
*
* S34AnimScript.h
* Header file for the CS34AnimScript class
*
* Animation Script manager.
*
* This source code contains trade secrets and copyrighted materials,
* which is the intellectual property of Section34 Inc.
*
* This source code is being licensed to SelvaSoft Inc. under contract
* for a limited time only, for the purpose of evaluation and early
* business development. This code may not be used in an actual
* project or service. Reverse engineering and the removal of this
* header is expressly prohibited.
*
* Unauthorized use, copying or distribution is a violation of U.S.
* and international laws and is strictly prohibited.
*
* Send inquires to: support@section34.com or contract the address
* or phone number shown below.
*
* (c)1998-99 Section34 Inc.
* 5250 Colodny Drive, #5
* Agoura Hills, CA 91301
* 818 371-5785
*
*********************************************************************/
#if !defined(AFX_S34ANIMSCRIPT_H__37995594_04D4_11D3_96D2_00A0C982B57D__INCLUDED_)
#define AFX_S34ANIMSCRIPT_H__37995594_04D4_11D3_96D2_00A0C982B57D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "S34AnmErrors.h"
#include "S34DblList.h"
#ifdef DLL_EXPORTS
#define DLL_EXP __declspec(dllexport)
#else
#define DLL_EXP __declspec(dllimport)
#endif
class DLL_EXP CS34AnimScript
{
public:
CS34AnimScript();
virtual ~CS34AnimScript();
enum
{
S34ANIM_NOP,
S34ANIM_SPEED,
S34ANIM_GO,
S34ANIM_FORWARD,
S34ANIM_BACKWARD,
S34ANIM_WAIT,
S34ANIM_STOP,
S34ANIM_START,
S34ANIM_END
};
int AddCommand(int iCommandID, int iValue);
int GetCommand(int &iCommandID, int &iValue);
int Clear();
int GotoStart();
int GotoNext();
int LoadAnimScript(char *pFileName);
private:
CS34DblList m_InstructionQueue;
};
#endif // !defined(AFX_S34ANIMSCRIPT_H__37995594_04D4_11D3_96D2_00A0C982B57D__INCLUDED_)