The Section34 Multimedia Engine is a multimedia library featuring a spite animation engine which I wrote between 1998-1999 for use with Windows 95 using C++. The code is posted here for educational reasons.
- PixelFormatConvertor: Converts Pixel data for use on 15, 15 and 24 bit graphic cards.
- S34Bitmap: Demonstrates handling of MSWindows bitmap images.
- S34Palette: Various color handling routines.
- S34Image: S34 custom image format. Demonstrates RLE image encoding as a means of addressing both image compression and transparency.
- S34Scene: Demonstrates animation scene management of sprite animation objects. Shows handling of 2D Z-ordering and dirty rectangle management.
- S34Dither: 24bit to 8bit color quantizing. Written by a very talented friend of mine.
- JPEGLib: JPEG image handling library.