Releases: ckiscxrsed/Mortal-Kombat-Armageddon-HD-Textures
1.7
changelog
-
Upscaled Enviromental Textures [Konquest] for:
- Krimson Forest
- Lin Kuei Palace
- Netherrealm Cliffs
- Red Dragon Caverns
- Shao Kahn's Fortress
- Shinnok's Spire
- Edenian Ruins
- Red Dragon Caverns
-
Upscaled Character Models in Konquest Mode for:
- Daegon
- Drahmin
- Frost
- Fujin
- Ice Beast
- Kano
- Li Mei
- Lin Kuei
- Mavado
- Mileena
- Netherrealm Demons
- Noob
- More NPCs
- Quan Chi
- Rain
- Reptile
- Reiko
- Shao Kahn's Followers
- Shinnok
- Shujinko
- Smoke
- Blaze
- Dark Warriors
- Shang Tsung
-
Upscaled all missed Loading Screens [Konquest]
-
Upscaled Objects in Konquest Mode:
- Chests (Netherrealm Cliffs, Krimson Forest)
- Added More Relic Textures
- Special Move Doors
- Picks Ups (Health Potion, etc)
- Upscaled Relics UI (On Pick-Up)
- Upscaled More Alts (Art on Pick-Up)
-
Upscaled More Relics in Relics Menu in Konquest Mode
-
Upscaled all Main Text & UI in Konquest Mode:
- Upscaled Map More Map Locations (Lin Kuei Palace
- Upscaled Map UI (Player Icon, Legend)
- Upscaled Locations Text UI
-
Upscaled Taven's Loading Screen [Kombat]
-
Upscaled Select Screen art for Blaze, Taven and Daegon [Kombat]
-
Upscaled Tower Art for Blaze, Taven and Daegon [Kombat]
DOWNLOAD: Google Drive
1.6
[#] New to 1.6, Konquest Mode! (WIP)
-
Upscaled Enviromental Textures for:
- Botan Jungle
- Arctika
- Intro Cutscene
- Tekunin Warship
- Training Areas
-
Upscaled Character Models in Konquest Mode for:
- Black Dragon Clan
- Ice Beast
- Ninjas
- Some early NPCs
- Red Dragon Clan
- Sektor
- Sonya
- Taven
- Taven's Parents
- Tengu
- Training Enemy 1
-
Upscaled Loading Screens in Konquest Mode
-
Upscaled Objects in Konquest Mode:
- Chests
- Clue (Magnifying Glass)
- Death Traps
- Koin Bags
- Relic Textures
- Special Move Doors
- Pick Ups UI on Item Grab
- Unlockables & Unlockables UI
-
Upscaled Relics Menu in Konquest Mode
- Background
- Koins
- Earliest Relics (only 3 so far)
- Menu Text & UI
-
Upscaled all Main Text & UI in Konquest Mode
- Upscaled PS2 Buttons
- Upscaled 'EXCELLENT!' & 'FATALITY' art etc
- Upscaled Map Locations Arctika & Botan Jungle
- Upscaled Map UI (Player Icon, Legend)
- Upscaled Location UI
-
Further Optimised Texture Placement
-
Added Upscaled Loading Screen Text as it was Previously Missed
NOTE: Konquest Mode is still not finished, after the Arctika stage for now you'll unfortunately run out of environmental textures, though all in-game Text & UI is finished. Also, sorry guys we're back to a google drive link as the file is getting bigger :(
DOWNLOAD: Google Drive.
1.5
changelog:
- Upscaled Character Art for Kustom Fighters in Arcade Towers
- Upscaled Loading Art for Kustom Fighters:
- Added (Upscaled) Original Rounds Text as an Optional Replacement
- Upscaled 'FINISH HIM/HER' UI as it was previously missed
- Upscaled 'Armoury' Death Trap
- Upscaled Loading Icons
- Upscaled Timer UI
1.4
changelog:
- Upscaled Weapons for ALL Characters (2nd Fighting Style)
- Upscaled ALL Special Moves FX
- Upscaled ALL Blade Reflections
- Fixed Shadows Glitch
Everything except Konquest is finished! (Haven't Started Konquest Yet)
1.3-beta
changelog:
- Upscaled all Arenas I had previously missed, including:
- [Boss Fight]
- Arctika
- Botan Jungle
- Chamber Of Daegon
- Edenian Ruins
- Falling Cliffs
- Hell's Foundry
- Krimson Forest
- Lin Kuei Palace
- Netherrealm Cliffs
- Nethership Interior
- Red Dragon Caverns
- Reiko's War Room
- Scorpion's Lair
- Shao Kahn's Balcony
- Shao Kahn's Throne Room
- Shinnok's Spire
- Shinnok's Throne Room
- Sky Temple
- Added Upscaled Damaged Textures to all Characters
- Added More Upscaled FX: Green Blood, Lens Flares..
- Added Upscaled Loading Art for 'Meat'
- Added Upscaled Loading Art for 'Blaze'
- Finished Upscaling all Profile Icons
- Upscaled Large Icons for 'View Profile' Menu
1.2-beta
changelog:
- Added Upscaled Character Art to Arcade Tower
- Upscaled 'Fighting Styles' Text
- Upscaled Health Bars
- Upscaled Round Win Text (____ WINS!)
- Upscaled Coin Icon and Tweaked
- Upscaled Arcade Ladder Intro (Tower Start/Fight Change)
- Upscaled Blaze's Character Model
- Added More Upscaled FX for In-Game (WIP)
- Upscaled Difficulty/Time Text in Arcade Tower
- Fixed Screen Freeze Glitch on Profile Checking
- Further Optimization for loading
1.1-beta
changelog:
I restarted as I was getting a major issue with crashes and I'm happy to say we're further than before.
- Upscaled Character Art for ALL Characters in Loading Screens (Bar Locked Characters)
- Added Upscaled Environmental Textures to all Base Maps in 'Arcade' (Boss Fight Missed)
- Upscaled all 'Motor Kombat' Character Models
- Upscaled all 'Motor Kombat' Cars
- Added Upscaled Artwork for all 'Motor Kombat' Maps/Tracks
- Added Upscaled Environmental Textures to all Maps in 'Motor Kombat'
- Added Upscaled Icons for 'The Krypt'
- Added New Textures for Kombat UI (Round 1, Finish Him, Etc)
- Optimized File Paths for Loading Times & Performance
At this point in the project I just need to do the finishing touches. The In-Game text still needs upscaling and I need to Upscale the Tower Intros/Fight Changes
Happy Playing :)
1.0-beta
This is a Work In Progress
AI Upscaled Textures for MK: Armageddon (USA)
- Download here: https://drive.google.com/drive/folders/14GD4JmsZjilynrH63nh8_87GH9hYXiVF?usp=sharing
- Extract file (Should be named 'SLUS-21410' with 'replacements' inside)
- Drop in 'textures' folder inside PCSX2 Nightly Build
- Open PCSX2 Settings/Graphics
- Click Texture Replacements and Enable 'Load Textures' & 'Precache Textures'
- Load MKA & Enjoy!