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Releases: ckiscxrsed/Mortal-Kombat-Armageddon-HD-Textures

1.7

03 Feb 15:22
dd58eab
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1.7

changelog

  • Upscaled Enviromental Textures [Konquest] for:

    • Krimson Forest
    • Lin Kuei Palace
    • Netherrealm Cliffs
    • Red Dragon Caverns
    • Shao Kahn's Fortress
    • Shinnok's Spire
    • Edenian Ruins
    • Red Dragon Caverns
  • Upscaled Character Models in Konquest Mode for:

    • Daegon
    • Drahmin
    • Frost
    • Fujin
    • Ice Beast
    • Kano
    • Li Mei
    • Lin Kuei
    • Mavado
    • Mileena
    • Netherrealm Demons
    • Noob
    • More NPCs
    • Quan Chi
    • Rain
    • Reptile
    • Reiko
    • Shao Kahn's Followers
    • Shinnok
    • Shujinko
    • Smoke
    • Blaze
    • Dark Warriors
    • Shang Tsung
  • Upscaled all missed Loading Screens [Konquest]

  • Upscaled Objects in Konquest Mode:

    • Chests (Netherrealm Cliffs, Krimson Forest)
    • Added More Relic Textures
    • Special Move Doors
    • Picks Ups (Health Potion, etc)
    • Upscaled Relics UI (On Pick-Up)
    • Upscaled More Alts (Art on Pick-Up)
  • Upscaled More Relics in Relics Menu in Konquest Mode

  • Upscaled all Main Text & UI in Konquest Mode:

    • Upscaled Map More Map Locations (Lin Kuei Palace
    • Upscaled Map UI (Player Icon, Legend)
    • Upscaled Locations Text UI
  • Upscaled Taven's Loading Screen [Kombat]

  • Upscaled Select Screen art for Blaze, Taven and Daegon [Kombat]

  • Upscaled Tower Art for Blaze, Taven and Daegon [Kombat]


DOWNLOAD: Google Drive

1.6

31 Jan 21:23
615d242
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[#] New to 1.6, Konquest Mode! (WIP)

  • Upscaled Enviromental Textures for:

    • Botan Jungle
    • Arctika
    • Intro Cutscene
    • Tekunin Warship
    • Training Areas
  • Upscaled Character Models in Konquest Mode for:

    • Black Dragon Clan
    • Ice Beast
    • Ninjas
    • Some early NPCs
    • Red Dragon Clan
    • Sektor
    • Sonya
    • Taven
    • Taven's Parents
    • Tengu
    • Training Enemy 1
  • Upscaled Loading Screens in Konquest Mode

  • Upscaled Objects in Konquest Mode:

    • Chests
    • Clue (Magnifying Glass)
    • Death Traps
    • Koin Bags
    • Relic Textures
    • Special Move Doors
    • Pick Ups UI on Item Grab
    • Unlockables & Unlockables UI
  • Upscaled Relics Menu in Konquest Mode

    • Background
    • Koins
    • Earliest Relics (only 3 so far)
    • Menu Text & UI
  • Upscaled all Main Text & UI in Konquest Mode

    • Upscaled PS2 Buttons
    • Upscaled 'EXCELLENT!' & 'FATALITY' art etc
    • Upscaled Map Locations Arctika & Botan Jungle
    • Upscaled Map UI (Player Icon, Legend)
    • Upscaled Location UI
  • Further Optimised Texture Placement

  • Added Upscaled Loading Screen Text as it was Previously Missed

NOTE: Konquest Mode is still not finished, after the Arctika stage for now you'll unfortunately run out of environmental textures, though all in-game Text & UI is finished. Also, sorry guys we're back to a google drive link as the file is getting bigger :(

DOWNLOAD: Google Drive.

1.5

30 Jan 20:45
615d242
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1.5

changelog:

  • Upscaled Character Art for Kustom Fighters in Arcade Towers
  • Upscaled Loading Art for Kustom Fighters:
  • Added (Upscaled) Original Rounds Text as an Optional Replacement
  • Upscaled 'FINISH HIM/HER' UI as it was previously missed
  • Upscaled 'Armoury' Death Trap
  • Upscaled Loading Icons
  • Upscaled Timer UI

1.4

29 Jan 15:44
615d242
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1.4

changelog:

  • Upscaled Weapons for ALL Characters (2nd Fighting Style)
  • Upscaled ALL Special Moves FX
  • Upscaled ALL Blade Reflections
  • Fixed Shadows Glitch

Everything except Konquest is finished! (Haven't Started Konquest Yet)

1.3-beta

29 Jan 01:33
615d242
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changelog:

- Upscaled all Arenas I had previously missed, including:

  • [Boss Fight]
  • Arctika
  • Botan Jungle
  • Chamber Of Daegon
  • Edenian Ruins
  • Falling Cliffs
  • Hell's Foundry
  • Krimson Forest
  • Lin Kuei Palace
  • Netherrealm Cliffs
  • Nethership Interior
  • Red Dragon Caverns
  • Reiko's War Room
  • Scorpion's Lair
  • Shao Kahn's Balcony
  • Shao Kahn's Throne Room
  • Shinnok's Spire
  • Shinnok's Throne Room
  • Sky Temple

  • Added Upscaled Damaged Textures to all Characters
  • Added More Upscaled FX: Green Blood, Lens Flares..
  • Added Upscaled Loading Art for 'Meat'
  • Added Upscaled Loading Art for 'Blaze'
  • Finished Upscaling all Profile Icons
  • Upscaled Large Icons for 'View Profile' Menu

1.2-beta

27 Jan 13:03
faeef5d
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changelog:

  • Added Upscaled Character Art to Arcade Tower
  • Upscaled 'Fighting Styles' Text
  • Upscaled Health Bars
  • Upscaled Round Win Text (____ WINS!)
  • Upscaled Coin Icon and Tweaked
  • Upscaled Arcade Ladder Intro (Tower Start/Fight Change)
  • Upscaled Blaze's Character Model
  • Added More Upscaled FX for In-Game (WIP)
  • Upscaled Difficulty/Time Text in Arcade Tower
  • Fixed Screen Freeze Glitch on Profile Checking
  • Further Optimization for loading

1.1-beta

26 Jan 18:27
9c113ca
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changelog:

I restarted as I was getting a major issue with crashes and I'm happy to say we're further than before.

  • Upscaled Character Art for ALL Characters in Loading Screens (Bar Locked Characters)
  • Added Upscaled Environmental Textures to all Base Maps in 'Arcade' (Boss Fight Missed)
  • Upscaled all 'Motor Kombat' Character Models
  • Upscaled all 'Motor Kombat' Cars
  • Added Upscaled Artwork for all 'Motor Kombat' Maps/Tracks
  • Added Upscaled Environmental Textures to all Maps in 'Motor Kombat'
  • Added Upscaled Icons for 'The Krypt'
  • Added New Textures for Kombat UI (Round 1, Finish Him, Etc)
  • Optimized File Paths for Loading Times & Performance

At this point in the project I just need to do the finishing touches. The In-Game text still needs upscaling and I need to Upscale the Tower Intros/Fight Changes

Happy Playing :)

1.0-beta

23 Jan 19:16
9c113ca
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This is a Work In Progress

AI Upscaled Textures for MK: Armageddon (USA)

NOTE - These Textures only Work for the PS2 MK: Armageddon USA