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RPG Rogue Like

Game made with Unity 3D in three weeks, inside ISART DIGITAL, Paris, France, in the second year of Game Programming.

This project was made with :

  • Mateo Itialiani
  • Stephane
  • Clement
  • Nicolas Fontes (myself)

We are all programmers, be kind please!

Features

  • Procedural generation of dungeon, with chests, foes, stairs, and decoration
  • Save and load
  • Spells
  • Foes AI
  • Shop, weapons, armor, and inventory
  • Drop of exp, gold, or equipment
  • Compass

Commands

  • WASD : Move
  • Left Click : Use of shield
  • Right Click : Use of weapon
  • Shift : Jump
  • Space bar : Use of spell
  • Num. keypad : Select spell
  • Tab : Inventory/Close UI
  • E : Use
  • C : Open the characteristics panel
  • P : Pause
  • I : On the shop, switch between your inventory and PNJ's