Game made with Unity 3D in three weeks, inside ISART DIGITAL, Paris, France, in the second year of Game Programming.
This project was made with :
- Mateo Itialiani
- Stephane
- Clement
- Nicolas Fontes (myself)
We are all programmers, be kind please!
- Procedural generation of dungeon, with chests, foes, stairs, and decoration
- Save and load
- Spells
- Foes AI
- Shop, weapons, armor, and inventory
- Drop of exp, gold, or equipment
- Compass
- WASD : Move
- Left Click : Use of shield
- Right Click : Use of weapon
- Shift : Jump
- Space bar : Use of spell
- Num. keypad : Select spell
- Tab : Inventory/Close UI
- E : Use
- C : Open the characteristics panel
- P : Pause
- I : On the shop, switch between your inventory and PNJ's