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VoxelMultiMesh #1

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ClarkThyLord opened this issue Jul 8, 2019 · 1 comment
Open

VoxelMultiMesh #1

ClarkThyLord opened this issue Jul 8, 2019 · 1 comment
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enhancement New feature or request
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@ClarkThyLord
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I need to find a way to optimize the updating and static body generation for chunks

@ClarkThyLord ClarkThyLord changed the title VoxelMultiMesh optimization VoxelMultiMesh Dec 28, 2019
@ClarkThyLord ClarkThyLord added this to Propositions in Road Map via automation Dec 28, 2019
@ClarkThyLord ClarkThyLord moved this from Propositions to In Progress in Road Map Jan 1, 2020
@ClarkThyLord ClarkThyLord moved this from In Progress to Refining in Road Map Jan 6, 2020
@ClarkThyLord ClarkThyLord moved this from Refining to In Progress in Road Map May 19, 2020
@ClarkThyLord ClarkThyLord added the enhancement New feature or request label Dec 16, 2020
@ClarkThyLord
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I have re-implemented this but have yet to push it because with the rework's new meshing system this VoxelMultiMesh doesn't really make sense. So I'm thinking of making VoxelWorld #5 the new "VoxelMultiMesh", which means chunking (i.e. using other VoxelObjects to divide voxel content) and multi-threading.

@ClarkThyLord ClarkThyLord added this to the 4.0.0 milestone Jan 12, 2022
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