A naïve multithreaded C++ implementation of a network operation queue using libcurl as backend. Orignally intended to be used with Cocos2D-x
C++
Latest commit 2f94d4b Apr 22, 2014 @clawoo Merge pull request #5 from mwpark/master
fixed a bug (i think)

README.mdown

Originally, the code was supposed to be run on Android and iOS in Cocos2D-x, but it is agnostic enough that it can be used on other platforms as well.

This implementation of the threaded network queue has a number of issues that one should pay attention to:

Patches and feedback very much welcome.