Releases
v1.3.2
Add locale setting
Store md5 hash of game executable in movies
Option to enable/disable dummy Steam client
Implement OpenAL loop points
Hook Xlib window resize
Support for SDL1 rendering using surface blitting
Mouse position recalibration to match game cursor position
Add savestate slot to input editor
Old autosaves are removed
Autosave configuration window
Desktop entry file
ALSA mmap writing
Use system command for compressing/decompressing instead of tar/zlib libraries
Implement more of the Steam API
Register removed files as savefiles
Rename program linTAS into libTAS
Initialize audio sources that are reused
Fix controller sliders
Fix unsigned ints showed as signed in RAM Search
Recreate texture/fbo when a new GL context is created
Fix SDL1 keyboard layout
Wait for threads to register
Detect auto-repeat cases when detectable auto-repeat is not supported by the server
Fix crash when loading a savestate on a non-draw frame
End screen capture when SDL renderer is destroyed
Register all connections to X server (for savestates) instead of just one
Fix screen capture of SDL1 surface
Autosave and exit save when movie is modified in the input editor
Increment rerecord count if the movie was modified in the input editor
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