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v1.3.2

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@clementgallet clementgallet released this 16 Nov 16:28
· 1436 commits to master since this release
  • Add locale setting
  • Store md5 hash of game executable in movies
  • Option to enable/disable dummy Steam client
  • Implement OpenAL loop points
  • Hook Xlib window resize
  • Support for SDL1 rendering using surface blitting
  • Mouse position recalibration to match game cursor position
  • Add savestate slot to input editor
  • Old autosaves are removed
  • Autosave configuration window
  • Desktop entry file
  • ALSA mmap writing
  • Use system command for compressing/decompressing instead of tar/zlib libraries
  • Implement more of the Steam API
  • Register removed files as savefiles
  • Rename program linTAS into libTAS
  • Initialize audio sources that are reused
  • Fix controller sliders
  • Fix unsigned ints showed as signed in RAM Search
  • Recreate texture/fbo when a new GL context is created
  • Fix SDL1 keyboard layout
  • Wait for threads to register
  • Detect auto-repeat cases when detectable auto-repeat is not supported by the server
  • Fix crash when loading a savestate on a non-draw frame
  • End screen capture when SDL renderer is destroyed
  • Register all connections to X server (for savestates) instead of just one
  • Fix screen capture of SDL1 surface
  • Autosave and exit save when movie is modified in the input editor
  • Increment rerecord count if the movie was modified in the input editor