Releases
v1.3.3
Implement more Xlib keyboard mapping functions
When loading a savestate of previous game iteration, the movie is loaded
Improve the support of virtual screen resolution for non-SDL games
Prevent Xlib games to switch to fullscreen
Implement an auto-restart feature
Manually add audio latency for better playback
Add a restart input
Add an option to make a savestate each time the thread set has changed
Lock inputs in the input editor
Take advantage of SDL2 dynamic linking mechanism for better SDL2 hooking
Store files in $XDG_DATA_HOME and $XDG_CONFIG_HOME (usually ~/.local/share and ~/.config)
Fix zeroing pages when incremental savestates feature is disabled
Specifying a movie in commandline does not truncate the file anymore
Fix a crash when renaming the frame column in input editor
Fix behavior when SDL_JoystickOpen is called multiple times
Print the correct char for common keys when typing text (non-SDL)
Restore file offsets and close files when loading a savestate
Fix a freeze in the input editor
Fix a typo in SDL text input
Make savefiles streams unbuffered to avoid data loss
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