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v1.4.2

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@clementgallet clementgallet released this 06 Jul 14:55
· 573 commits to master since this release
  • Add the execution permission if possible
  • Show a specific message when user specify a script as game executable
  • Add lua scripting
  • Check for gdb presence
  • Use vdpau-va-gl for vdpau software rendering (#390)
  • Implement multiple SDL audio devices
  • Clicking the first column seeks to frame in input editor
  • Lua memory read and write float/double
  • Basic MacOS support
  • Input editor: option to disable autoscroll (#182)
  • Input editor: option to seeks to current frame after rewind (#134)
  • Input editor: show state invalidation as gray area when threads changed
  • Add setting to not load movie metadata
  • Input editor: pasting while selecting a range repeats the paste frames in range
  • Allow games to use the native Steam API
  • Implement SDL_GetWindowFromID() (#409)
  • Implement more X*LookupString() functions
  • Check for socket file removal errors
  • Input editor: Prevent users from setting blank input labels
  • Ram Watch: Add intermediate addresses for pointer chain
  • Lua: add line and ellipse drawing
  • Advance time for .NET speed checks (#303)
  • Remove "save screen" option (always on)
  • Change again the threshold for triggering a non-draw frame
  • Don't scroll input editor when rewinding (#381)
  • Raise the limit of thread number in states
  • State loading doesn't write zeros on zero pages, preventing allocations
  • Switch input mapping to tabs
  • Optimize UI refresh with timer
  • Switch OpenGL OSD using shaders. Adds transparency.
  • Exit the game if the socket connection is lost
  • Fix ram watch offset parsing
  • Disable Start and attach gdb for wine games
  • Fix SDL_Lock/UnlockAudio that can be called multiple times (#385)
  • Remove keyboard_support setting (#386)
  • Correctly handle opening of /dev/input/event|jsdev with writing flag
  • Fix pitch for OpenAL
  • Fix some labels in the input editor being truncated
  • Set timezone to UTC+0
  • Send low-level window closing event even if game uses SDL (#395)
  • snd_pcm_writei() should block until all frames can be played
  • Fix controller inputs when controller window has focus
  • Add modifier to SDL key event (#405)
  • Handle savestates from previous execution that were performed after game
    exiting (because forked savestate) (#407)
  • Fix and improve SDL2_renderer HUD (#410)
  • Fix "OSD on encodes" being broken
  • Fix the method to detect the game's SDL_DYNAPI_entry symbol
  • Input editor: Allow modifiers when adding a new column
  • Ram Watch: Fix the definition of base address of file