Skip to content

v1.4.5

Latest
Compare
Choose a tag to compare
@clementgallet clementgallet released this 22 Oct 13:47
· 263 commits to master since this release
  • Add a "Save as default" button for the Encode window (#507)
  • Revamp settings
  • Draw a crosshair on current pointer coordinates (#510)
  • Add a timeout for waiting on Unity threads (#515)
  • Add new SDL audio functions and update SDL_dynapi (#518)
  • RAM search can be interrupted
  • Hook mono sleep function
  • Implement XIQueryDevice()
  • Implement SDL_JoystickGetDeviceInstanceID()
  • Add a window for lua output
  • Manage lua scripts and change the callback system
  • Add a performance timer for monitoring
  • Implement FocusIn/FocusOut inputs (#367)
  • Add lua window to manage scripts (#519)
  • Update the seek frame during rewind (#530)
  • Update to newer libswresample library
  • Reload lua scripts when modified by user (#519)
  • Debug errors show file and line
  • Add markers to frames in input editor (#548)
  • Add an option to pause on markers
  • Save a backup movie when user did not set a recording movie
  • Remove code needing c++17, and add the c++11 compile flag (#516)
  • Don't skip frames in Vulkan for now (#492)
  • Immediately detach all created threads, and handle joinable state manually
  • Settings has its own menu and opens the corresponding tab (#521)
  • Merge controller added/removed into single flag
  • Don't use O_TMPFILE for memory map file, as it may not be available (#524)
  • Check and update movie length during last frame instead of one frame later
    and mark it as modified
  • Enforce No Sleep on Unity games
  • Use a different lua state for each script
  • Set settings window as main window (#567)
  • Fix OSD SDL2 renderer memory leak
  • Fix SDL_GameController functions as they raised the maximum number of buttons
  • Get game window size from SDL2 when possible (#513)
  • Set pixel buffer and pack row before reading pixels (#505)
  • Suspend sigaction for our checkpoint signals
  • Handle unusual and long memory section filenames
  • Disable scroll freeze when pausing during rewind (#528)
  • Fix scrolling to current frame not working when input editor was scrolled to bottom
  • Fix fopen savefiles that couldn't be read (#547)
  • Use correct prototype for SDL1 SDL_CreateThread()
  • Fix input editor variable framerate values not showing off correctly
  • Save GL unpack alignment for OSD
  • Synchronize movie input access
  • Fix lua stack when scipt has error
  • Fix lua stack when calling a callback
  • Prevent triggering a setting save when loading settings (fix #582)