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Yeah, fast-forward disables rendering except on periodic frames for performance, so the savestate stores the last rendered image and displays it when loading. This is confusing I agree, but the correct image cannot be recovered. Would you prefer to display a blank image ?
I think it would make this workaround too confusing (code-wise), sorry. If accuracy is not important, you can still advance one frame after loading to get the proper image.
If a savestate is made during fast forwarding and then loaded afterwards the game doesn't show the correct frame.
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