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Loading a savestate doesn't update the screen properly after fast forwarding #40

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Matte27 opened this issue May 9, 2018 · 3 comments

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@Matte27
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Matte27 commented May 9, 2018

If a savestate is made during fast forwarding and then loaded afterwards the game doesn't show the correct frame.

@clementgallet
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Yeah, fast-forward disables rendering except on periodic frames for performance, so the savestate stores the last rendered image and displays it when loading. This is confusing I agree, but the correct image cannot be recovered. Would you prefer to display a blank image ?

@Matte27
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Matte27 commented May 10, 2018

Why not render the next frame and use that instead. The one frame accuracy isn't important when pausing during ff.

@clementgallet
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I think it would make this workaround too confusing (code-wise), sorry. If accuracy is not important, you can still advance one frame after loading to get the proper image.

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