Releases: clementinise/esx_repairkit
Releases · clementinise/esx_repairkit
Version 3.2
New feature
- Config.MechanicNameJob - You can now change the name of the mechanic job directly in the config file to match the one on your server
Fix
- If a tyre is fixed using the "tyrekit" from this resource, it will now properly sync it between all clients (Thanks to outsider310 for pointing out this issue)
- Resource manifest updated to
fxmanifest.lua
(was previously__resource.lua
),
Version 3.1
Fix
- You will no longer have irrelevant messages (Example: Error message saying that you're not in front of engine even if you're fixing the engine at the same time)
- "Execution of native 000000002f7a49e6 error" fixed
Feature change
- "Destroy car on fail repair", no longer "Explosion" (That was too rude 😅)
- If car is destroyed on fail repair, you will need a mech to repair the car or other ways
This update is focused on fixing certain issues.
Version 3.0
New Item
TyreKit: You can now replace your tyres with this item (Only replace the tyre in front of your character)
New Features
- Tyre Kit Item
- Update Checker on resource start
- Message if players attempt to repair the car and are not in front of the tyre or engine
New configurable
- Config.RepairTime & Config.TyreKitTime
Set in seconds, how long should a repair take - Config.IfMecaIsOnline
Toggle If Mechanic is online then players can't use the kit and need to call the Mechanic to fix it - Config.IgnoreAbort & Config.IgnoreTyreAbort
Toggle Remove RepairKit & TyreKit if players abort the repair - Config.ExplosionChance
The lower it is, the more it has a chance to make the engine fail and the car explode. (1 = 100%, 2 = 50%, 4 = 25%, 10 = 10%, 100 = 1%, etc)
If you don't want this feature, set Config.ExplosionOnFailedRepair to false - Config.EnableProgressBar
If you don't want a progress bar when your player use the item or you don't want to use any dependencies (progressBar) then set it to false
Version 2.4
BUG FIXES :
- Fix RepairKit not usable if not moving
- Fix RepairKit not removed when cancelling if Config.IgnoreAbort was true
Version 2.3
- BUG FIXES : Cancel repair now fixed
- Option added : If you're using the resource "RealisticVehicleFailure" you can set it to true (Since "RealisticVehicleFailure" change how cars work, this config option allow to set the engine repair value lower than usual so the repaired vehicle is not indestructible)
Version 2.2
- Fix player able to repair the car even if inside the vehicle
KNOWN BUG : Player are unable to cancel the repair.
Version 2.1
- You now need to be next to the engine to fix it
Version 2
- Hood Open/Close & Only Engine/Petrol Reparation