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This is a bug which exists for quite a long time now. It happens because the WM_ACTIVATE event in the DefWindowProc() hook is not handled properly. WM_ACTIVATE fires whenever a window gains or loses focus, and thus one would need to check the WPARAMS argument and call PauseStreams() and ResumeStreams() accordingly.
This is a bug which exists for quite a long time now. It happens because the WM_ACTIVATE event in the DefWindowProc() hook is not handled properly. WM_ACTIVATE fires whenever a window gains or loses focus, and thus one would need to check the WPARAMS argument and call PauseStreams() and ResumeStreams() accordingly.
Source:
CLEO4/source/CSoundSystem.cpp
Line 37 in e36ec85
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