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GameStateTitle.h
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GameStateTitle.h
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/*
Copyright © 2011-2012 Clint Bellanger
This file is part of FLARE.
FLARE is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
FLARE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
FLARE. If not, see http://www.gnu.org/licenses/
*/
#pragma once
#ifndef GAMESTATETITLE_H
#define GAMESTATETITLE_H
#include "GameState.h"
class WidgetButton;
class WidgetLabel;
class GameStateTitle : public GameState {
private:
SDL_Surface *logo;
WidgetButton *button_play;
WidgetButton *button_exit;
WidgetButton *button_cfg;
WidgetLabel *label_version;
public:
GameStateTitle();
~GameStateTitle();
void logic();
void render();
// switch
bool exit_game;
bool load_game;
};
#endif