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Fix zombie spawns in River Trail
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dorkster committed Jun 26, 2015
1 parent 57ae22c commit ca75c67
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Showing 2 changed files with 21 additions and 6 deletions.
9 changes: 6 additions & 3 deletions mods/empyrean_campaign/maps/river_trail.txt
Expand Up @@ -262,14 +262,17 @@ location=69,24,1,1
soundfx=soundfx/environment/forest_owl_loop.ogg

[enemy]
type=zombie_rotting
type=zombie
location=4,21,1,1
level=1

[enemy]
type=zombie_rotting
type=zombie
location=46,5,1,1
level=1

[enemy]
type=zombie_rotting
type=zombie
location=54,7,1,1
level=1

18 changes: 15 additions & 3 deletions tiled/empyrean_campaign/river_trail.tmx
Expand Up @@ -258,8 +258,20 @@
</object>
</objectgroup>
<objectgroup name="enemy">
<object id="3" type="zombie_rotting" x="128" y="672" width="32" height="32"/>
<object id="4" type="zombie_rotting" x="1472" y="160" width="32" height="32"/>
<object id="5" type="zombie_rotting" x="1728" y="224" width="32" height="32"/>
<object id="3" type="zombie" x="128" y="672" width="32" height="32">
<properties>
<property name="level" value="1"/>
</properties>
</object>
<object id="4" type="zombie" x="1472" y="160" width="32" height="32">
<properties>
<property name="level" value="1"/>
</properties>
</object>
<object id="5" type="zombie" x="1728" y="224" width="32" height="32">
<properties>
<property name="level" value="1"/>
</properties>
</object>
</objectgroup>
</map>

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