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A quick learning exercise to use create-rust-webpack

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clmnin/wasm-pixel-editor

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Pixel Editor in Rust and Webassembly

A quick learning exercise to learn to use wasm and js together, with ealse

This project was made using

npm init rust-webpack name_of_project

The tutorial can be found here

How to install

npm install

How to run in debug mode

# Builds the project and opens it in a new browser tab. Auto-reloads when the project changes.
npm start

How to build in release mode

# Builds the project and places it into the `dist` folder.
npm run build

How to run unit tests

# Runs tests in Firefox
npm test -- --firefox

# Runs tests in Chrome
npm test -- --chrome

# Runs tests in Safari
npm test -- --safari

What does each file do?

  • Cargo.toml contains the standard Rust metadata. You put your Rust dependencies in here. You must change this file with your details (name, description, version, authors, categories)

  • package.json contains the standard npm metadata. You put your JavaScript dependencies in here. You must change this file with your details (author, name, version)

  • webpack.config.js contains the Webpack configuration. You shouldn't need to change this, unless you have very special needs.

  • The js folder contains your JavaScript code (index.js is used to hook everything into Webpack, you don't need to change it).

  • The src folder contains your Rust code.

  • The static folder contains any files that you want copied as-is into the final build. It contains an index.html file which loads the index.js file.

  • The tests folder contains your Rust unit tests.

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