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This repository contains the source code for the paper:

Resource availability and the evolution of cooperation in a 3D agent-based simulation.

Submitted to The Genetic and Evolutionary Computation Conference (GECCO2021) by Lara Dal Molin, Jasmeen Kanwal, and Christopher Stone.

Running

The project can be loaded using Unity 2020.1.17f1. A bulk experiment setup is inside the GECCO_ExperimentManag scene.

Controls

The world can be navigated freely during simulation using WASD and mouse

Connections between agents can be visualised using V

Different colour schemes can be applied with C:

  • Cyan/Magenta for High and Low sharing phenotypes
  • Red/ Green for received or shared energy
  • Black/ White for sharer types preferential/random

The simulation speed can be increased with F descreased with R or set back to normal speed with N

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