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node_modules |
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(The MIT License) | ||
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Copyright (c) 2013 Eirik Albrigtsen | ||
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Permission is hereby granted, free of charge, to any person obtaining | ||
a copy of this software and associated documentation files (the | ||
'Software'), to deal in the Software without restriction, including | ||
without limitation the rights to use, copy, modify, merge, publish, | ||
distribute, sublicense, and/or sell copies of the Software, and to | ||
permit persons to whom the Software is furnished to do so, subject to | ||
the following conditions: | ||
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The above copyright notice and this permission notice shall be | ||
included in all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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# Round Robin [![Build Status](https://secure.travis-ci.org/clux/roundrobin.png)](http://travis-ci.org/clux/roundrobin) [![Dependency Status](https://david-dm.org/clux/roundrobin.png)](https://david-dm.org/clux/roundrobin) | ||
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A simple round robin match scheduler to aid tournament implementations. The round robin implementation is [translated directly from the idea outlined on wikipedia](http://en.wikipedia.org/wiki/Round-robin_tournament#Scheduling_algorithm). | ||
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## Usage | ||
Simply give the number of players (with an optional players array), and it will spit out the array of rounds necessary: | ||
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```js | ||
var robin = require('roundrobin'); | ||
robin(6); | ||
[ [ [ 1, 6 ], [ 2, 5 ], [ 3, 4 ] ], | ||
[ [ 1, 5 ], [ 6, 4 ], [ 2, 3 ] ], | ||
[ [ 1, 4 ], [ 5, 3 ], [ 6, 2 ] ], | ||
[ [ 1, 3 ], [ 4, 2 ], [ 5, 6 ] ], | ||
[ [ 1, 2 ], [ 3, 6 ], [ 4, 5 ] ] ] | ||
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// or with names supplied | ||
robin(6, ['clux', 'lockjaw', 'pibbz', 'xeno', 'e114', 'eclipse']); | ||
[ [ [ 'clux', 'eclipse' ], [ 'lockjaw', 'e114' ], [ 'pibbz', 'xeno' ] ], | ||
[ [ 'clux', 'e114' ], [ 'eclipse', 'xeno' ], [ 'lockjaw', 'pibbz' ] ], | ||
[ [ 'clux', 'xeno' ], [ 'e114', 'pibbz' ], [ 'eclipse', 'lockjaw' ] ], | ||
[ [ 'clux', 'pibbz' ], [ 'xeno', 'lockjaw' ], [ 'e114', 'eclipse' ] ], | ||
[ [ 'clux', 'lockjaw' ], [ 'pibbz', 'eclipse' ], [ 'xeno', 'e114' ] ] ] | ||
``` | ||
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## Installation | ||
Install from npm: | ||
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```bash | ||
$ npm install roundrobin --save | ||
``` | ||
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## License | ||
MIT-Licensed. See LICENSE file for details. |
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{ | ||
"name": "roundrobin", | ||
"description": "A round-robin scheduler used in different tournaments", | ||
"author": "Eirik Albrigtsen <analsandblaster@gmail.com>", | ||
"version": "0.0.0", | ||
"repository": { | ||
"type": "git", | ||
"url": "clux/roundrobin" | ||
}, | ||
"keywords": ["round", "robin", "tournament"], | ||
"main": "robin.js", | ||
"scripts": { | ||
"test": "tap test/*.js" | ||
}, | ||
"dependencies": {}, | ||
"devDependencies": { | ||
"interlude": "~1.0.2", | ||
"tap": "~0.4.4" | ||
}, | ||
"bugs": { | ||
"url": "http://github.com/clux/roundrobin/issues" | ||
}, | ||
"license": "MIT" | ||
} |
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const DUMMY = -1; | ||
// returns an array of round representations (array of player pairs). | ||
// http://en.wikipedia.org/wiki/Round-robin_tournament#Scheduling_algorithm | ||
module.exports = function (n, ps) { // n = num players | ||
var rs = []; // rs = round array | ||
if (!ps) { | ||
ps = []; | ||
for (var k = 1; k <= n; k += 1) { | ||
ps.push(k); | ||
} | ||
} | ||
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if (n % 2 === 1) { | ||
ps.push(DUMMY); // so we can match algorithm for even numbers | ||
n += 1; | ||
} | ||
for (var j = 0; j < n - 1; j += 1) { | ||
rs[j] = []; // create inner match array for round j | ||
for (var i = 0; i < n / 2; i += 1) { | ||
if (ps[i] !== DUMMY && ps[n - 1 - i] !== DUMMY) { | ||
rs[j].push([ps[i], ps[n - 1 - i]]); // insert pair as a match | ||
} | ||
} | ||
ps.splice(1, 0, ps.pop()); // permutate for next round | ||
} | ||
return rs; | ||
}; |
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var tap = require('tap') | ||
, test = tap.test | ||
, $ = require('interlude') | ||
, robin = require('../'); | ||
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test("robin", function (t) { | ||
$.range(20).forEach(function (n) { | ||
var rs = robin(n); | ||
var expected = ($.odd(n)) ? n : n-1; | ||
t.equal(expected, rs.length, "correct number of rounds"); | ||
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var pMaps = []; | ||
$.range(n).forEach(function (p) { | ||
pMaps[p] = []; | ||
}); | ||
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rs.forEach(function (rnd, r) { | ||
t.equal(rnd.length, Math.floor(n/2), "number of matches in round "+ (r+1)); | ||
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var plrs = $.flatten(rnd); | ||
t.deepEqual(plrs, $.nub(plrs), "players listed only once per round"); | ||
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// keep track of who everyone is playing as well | ||
rnd.forEach(function (p) { | ||
var a = p[0] | ||
, b = p[1]; | ||
pMaps[a].push(b); | ||
pMaps[b].push(a); | ||
}); | ||
}); | ||
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Object.keys(pMaps).forEach(function (p) { | ||
var val = pMaps[p].sort($.compare()); | ||
var exp = $.delete($.range(n), Number(p)); | ||
// if this true, then each play all exactly once by previous test | ||
t.deepEqual(val, exp, "player " + p + " plays every enemy"); | ||
}); | ||
}); | ||
t.end(); | ||
}); |