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Display notifications for any job, with automated checks for shooting, carjacking, speeding, and more.

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Unmaintained, and not compatible with QBCore (it never has been)


* Intended for use with [ESX] Hypaste RP’s Mobile Data Terminal by distritic, but it is not required *


For more support or to see more of my resources you can join my discord

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Instructions

Download either the latest release or the latest repo. Just drag and drop.
Ensure you set Config.Debug to false so cops don't trigger a bunch of warnings, and to disable debug information printing into the console.
If you want 100% report chance then leave Config.DebugChance, though I recommend disabling it.
Share any feedback on the thread

Optional

Download my Hypaste mdt fork or modify the original release (read below).

Hypaste mdt original git
Open mdt/sv_mdt.lua and locate RegisterServerEvent("mdt:newCall"), replace with:

RegisterServerEvent("mdt:newCall")
AddEventHandler("mdt:newCall", function(details, caller, coords, sendNotification)
call_index = call_index + 1
local xPlayers = ESX.GetExtendedPlayers('job', 'police')
for i= 1, #xPlayers do
	local source = xPlayers[i].source
  if sendNotification ~= false then
    TriggerClientEvent("InteractSound_CL:PlayOnOne", source, 'demo', 1.0)
    TriggerClientEvent("mythic_notify:client:SendAlert", source, {type="inform", text="You have received a new call.", 5000, style = { ['background-color'] = '#ffffff', ['color'] = '#000000' }})
  end
  TriggerClientEvent("mdt:newCall", source, details, caller, coords, call_index)
end
end)

Custom alerts

Check the https://github.com/thelindat/linden_outlawalert/wiki for existing examples.
For example, if we were to edit one of the jewelry heist scripts, you can replace the default method for alerting the police with the following

local data = {displayCode = '211', description = 'Robbery', isImportant = 0, recipientList = {'police'}, length = '10000', infoM = 'fa-info-circle', info = 'Vangelico Jewelry Store'}
local dispatchData = {dispatchData = data, caller = 'Alarm', coords = vector3(-633.9, -241.7, 38.1)}
TriggerEvent('wf-alerts:svNotify', dispatchData)

You can define infoM2 and info2 for an additional line of text. If you are triggering the event from a client make sure you use TriggerServerEvent.

You can use the below code to use the report chance export. Setting the last number higher will reduce the likelihood of a notification being sent.

if exports['linden_outlawalert']:zoneChance('Custom', 2) then
	do stuff
end

gcphone 911 support

Locate function notifyAlertSMS in esxaddonsgcphone-s.lua. Below local messText = alert.message add

    if number == 'police' or number == 'ambulance' then
      TriggerEvent('wf-alerts:svNotify911', messText, alert.numero, GetEntityCoords(GetPlayerPed(alert.source)))
    end

Credits:

Jager_bom for esx_outlawalert
Stroudy for WF_Alerts https://forum.cfx.re/t/dev-release-standalone-wf-alerts/1029331
distritic for Hypaste RP's MDT https://forum.cfx.re/t/esx-hypaste-rps-mobile-data-terminal-reports-warrants-calls-searches-more/1701472/1

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