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[WotLK] MoveMapGen.sh - For 8 processors, and improve map process distribution #993
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I believe that was done on purpose, because these maps are not actually used ingame (map 605 = |
Thanks for the info. I'll pull those two out |
Just tested this using 8 cores, works fine. 👍 Overall time: Map groups finish time:
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Thank you for posting the results |
Made another adjustment to the distribution of map processing. Map 1 is the longest to process and is the factor that determines how long. |
I going to make this comment for WotLK MoveMapGen.sh Sunday afternoon, if no one has any comments, suggestions, or objections. |
Commit Completed |
I have been worker on changes for the MoveMapGen.sh so that I could make better use of the core that I have in my system. I have set this one up to use 1,2,4, or 8 processes. The change has no impact to 1 process.
While working on this I discovered that maps 605, and 606 were not being processed. These to maps show 9 and 2 entries respectively in vmaps.Also found the distribution of maps(tiles) to be processed were not even. The changes here help even the number of tiles being processed across the processes. Testing with a 8 I show noticeable reduction in time to process all the files.
Could some one please confirm
MoveMapGen8Core.sh
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