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- UpdateMeleeAttackingState : I guess I should study up some more on logical gates myself. thanks for pointing @VladimirMangos - return swingerror enstead of returning 0. if we wanted to return 0 we sould just return false.... ehh... why are we returning 0? why is this functio not just void? - Attack : Logical error: If we are doing a mele attack and we are already attacking the unit, we should not return a false, but rather a true.
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