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[c12886] Allow certain damage spells to have the damage split by targets
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Spells 77679, 82935, 86014, 86367, 86825, 88942, 89348, 98474, 105069 (and
the other corresponding spells by difficulty)

Signed-off-by: Xfurry <xfurry@scriptdev2.com>
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Ulduar authored and xfurry committed Sep 8, 2014
1 parent 536f9a9 commit 92de05c
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Showing 2 changed files with 10 additions and 1 deletion.
9 changes: 9 additions & 0 deletions src/game/SpellEffects.cpp
Expand Up @@ -344,6 +344,15 @@ void Spell::EffectSchoolDMG(SpellEffectEntry const* effect)
case 70492: case 72505: // Ooze Eruption
case 71904: // Chaos Bane
case 72624: case 72625: // Ooze Eruption
case 77679: case 92968: case 92969: case 92970: // Scorching Blast
case 82935: case 88915: case 88916: case 88917: // Caustic Slime
case 86014: case 92863: case 92864: case 92865: // Twilight Meteorite
case 86367: case 93135: case 93136: case 93137: // Sleet Storm
case 86825: case 92879: case 92880: case 92881: // Blackout
case 88942: case 95172: // Meteor Slash
case 89348: case 95178: // Demon Repellent Ray
case 98474: case 100212: case 100213: case 100214: //Flame Scythe
case 105069: case 108094: // Seething Hate
{
uint32 count = 0;
for(TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12885"
#define REVISION_NR "12886"
#endif // __REVISION_NR_H__

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