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[c12568] Add some Debug log output to MapPersistantStateMgr deconstru…
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…ctor

(based on commit e7d8fee)

Signed-off-by: Dramacydal <PulLumBerMal@gmail.com>
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Schmoozerd authored and Dramacydal committed Apr 24, 2013
1 parent 061f68e commit 9788bd9
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Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions src/game/MapPersistentStateMgr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -213,6 +213,7 @@ DungeonPersistentState::DungeonPersistentState(uint16 MapId, uint32 InstanceId,

DungeonPersistentState::~DungeonPersistentState()
{
DEBUG_LOG("Unloading DungeonPersistantState of map %u instance %u", GetMapId(), GetInstanceId());
while (!m_playerList.empty())
{
Player* player = *(m_playerList.begin());
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12617"
#define REVISION_NR "12568"
#endif // __REVISION_NR_H__

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