/
instance_ulduar.cpp
1716 lines (1588 loc) · 66.7 KB
/
instance_ulduar.cpp
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: instance_ulduar
SD%Complete:
SDComment:
SDCategory: Ulduar
EndScriptData */
#include "AI/ScriptDevAI/include/precompiled.h"
#include "ulduar.h"
enum
{
SAY_PRE_LEVIATHAN_1 = -1603239,
SAY_PRE_LEVIATHAN_2 = -1603240,
SAY_PRE_LEVIATHAN_3 = -1603241,
SAY_FREYA_HELP = -1603009,
SAY_HODIR_HELP = -1603093,
SAY_THORIM_HELP = -1603155,
SAY_MIMIRON_HELP = -1603195,
SPELL_KEEPER_ACTIVE = 62647,
SPELL_CLEAR_INSANE = 63122, // clear all the sanity and insane on wipe / death
};
static const DialogueEntry aUlduarDialogue[] =
{
{SAY_PRE_LEVIATHAN_1, NPC_BRONZEBEARD_RADIO, 7000},
{SAY_PRE_LEVIATHAN_2, NPC_BRONZEBEARD_RADIO, 5000},
{SAY_PRE_LEVIATHAN_3, NPC_BRONZEBEARD_RADIO, 2000},
{NPC_LEVIATHAN, 0, 0},
{0, 0, 0}
};
struct UlduarKeeperSpawns
{
float fX, fY, fZ, fO;
uint32 uiEntry, uiType;
int32 iText;
};
static UlduarKeeperSpawns m_aKeepersSpawnLocs[] =
{
{1945.682f, 33.34201f, 411.4408f, 5.270f, NPC_KEEPER_FREYA, TYPE_FREYA, 0},
{2028.766f, 17.42014f, 411.4446f, 3.857f, NPC_KEEPER_MIMIRON, TYPE_MIMIRON, 0},
{1945.761f, -81.52171f, 411.4407f, 1.029f, NPC_KEEPER_HODIR, TYPE_HODIR, 0},
{2028.822f, -65.73573f, 411.4426f, 2.460f, NPC_KEEPER_THORIM, TYPE_THORIM, 0},
};
static UlduarKeeperSpawns m_aKeeperHelperLocs[] =
{
{2036.873f, 25.42513f, 338.4984f, 3.909f, NPC_FREYA_HELPER, TYPE_KEEPER_FREYA, SAY_FREYA_HELP},
{2036.658f, -73.58822f, 338.4985f, 2.460f, NPC_MIMIRON_HELPER, TYPE_KEEPER_MIMIRON, SAY_MIMIRON_HELP},
{1939.045f, -90.87457f, 338.5426f, 0.994f, NPC_HODIR_HELPER, TYPE_KEEPER_HODIR, SAY_HODIR_HELP},
{1939.148f, 42.49035f, 338.5427f, 5.235f, NPC_THORIM_HELPER, TYPE_KEEPER_THORIM, SAY_THORIM_HELP},
};
instance_ulduar::instance_ulduar(Map* pMap) : ScriptedInstance(pMap), DialogueHelper(aUlduarDialogue),
m_bHelpersLoaded(false),
m_uiAlgalonTimer(MINUTE* IN_MILLISECONDS),
m_uiYoggResetTimer(0),
m_uiShatterAchievTimer(0),
m_uiGauntletStatus(0),
m_uiStairsSpawnTimer(0),
m_uiSlayedArenaMobs(0)
{
Initialize();
}
void instance_ulduar::Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
memset(&m_auiHardBoss, 0, sizeof(m_auiHardBoss));
memset(&m_auiUlduarKeepers, 0, sizeof(m_auiUlduarKeepers));
memset(&m_auiUlduarTowers, 0, sizeof(m_auiUlduarTowers));
InitializeDialogueHelper(this);
for (uint8 i = 0; i < MAX_SPECIAL_ACHIEV_CRITS; ++i)
m_abAchievCriteria[i] = false;
}
void instance_ulduar::OnPlayerEnter(Player* pPlayer)
{
// spawn Flame Leviathan if necessary
if (GetData(TYPE_LEVIATHAN) == SPECIAL || GetData(TYPE_LEVIATHAN) == FAIL)
{
if (!GetSingleCreatureFromStorage(NPC_LEVIATHAN, true))
{
pPlayer->SummonCreature(NPC_LEVIATHAN, afLeviathanMovePos[0], afLeviathanMovePos[1], afLeviathanMovePos[2], afLeviathanMovePos[3], TEMPSPAWN_DEAD_DESPAWN, 0, true);
DoCallLeviathanHelp();
}
}
// spawn Brann at the archivum if necessary
if (GetData(TYPE_ASSEMBLY) == DONE)
{
if (!GetSingleCreatureFromStorage(NPC_BRANN_ARCHIVUM, true))
{
pPlayer->SummonCreature(NPC_BRANN_ARCHIVUM, afBrannArchivumSpawnPos[0], afBrannArchivumSpawnPos[1], afBrannArchivumSpawnPos[2], afBrannArchivumSpawnPos[3], TEMPSPAWN_DEAD_DESPAWN, 0, true);
pPlayer->SummonCreature(instance->IsRegularDifficulty() ? NPC_PROSPECTOR_DOREN : NPC_PROSPECTOR_DOREN_H, afProspectorSpawnPos[0], afProspectorSpawnPos[1], afProspectorSpawnPos[2], afProspectorSpawnPos[3], TEMPSPAWN_DEAD_DESPAWN, 0, true);
}
}
// spawn Algalon and init world states if necessary
if (GetData(TYPE_ALGALON_TIMER))
{
if (!GetSingleCreatureFromStorage(NPC_ALGALON, true))
pPlayer->SummonCreature(NPC_ALGALON, afAlgalonMovePos[0], afAlgalonMovePos[1], afAlgalonMovePos[2], afAlgalonMovePos[3], TEMPSPAWN_DEAD_DESPAWN, 0, true);
pPlayer->SendUpdateWorldState(WORLD_STATE_TIMER, 1);
pPlayer->SendUpdateWorldState(WORLD_STATE_TIMER_COUNT, GetData(TYPE_ALGALON_TIMER));
}
// spawn frienly keepers in the central hall, keeper helpers for Yogg-Saron and all the other faction npcs
if (!m_bHelpersLoaded)
{
for (uint8 i = 0; i < countof(m_aKeepersSpawnLocs); ++i)
{
if (GetData(m_aKeepersSpawnLocs[i].uiType) == DONE)
pPlayer->SummonCreature(m_aKeepersSpawnLocs[i].uiEntry, m_aKeepersSpawnLocs[i].fX, m_aKeepersSpawnLocs[i].fY, m_aKeepersSpawnLocs[i].fZ, m_aKeepersSpawnLocs[i].fO, TEMPSPAWN_CORPSE_DESPAWN, 0, true);
}
if (GetData(TYPE_YOGGSARON) != DONE)
{
for (uint8 i = 0; i < countof(m_aKeeperHelperLocs); ++i)
{
if (GetData(m_aKeeperHelperLocs[i].uiType) == DONE)
pPlayer->SummonCreature(m_aKeeperHelperLocs[i].uiEntry, m_aKeeperHelperLocs[i].fX, m_aKeeperHelperLocs[i].fY, m_aKeeperHelperLocs[i].fZ, m_aKeeperHelperLocs[i].fO, TEMPSPAWN_CORPSE_DESPAWN, 0, true);
}
}
DoSpawnHodirNpcs(pPlayer);
m_bHelpersLoaded = true;
}
}
void instance_ulduar::OnPlayerDeath(Player* /*pPlayer*/)
{
if (IsEncounterInProgress())
SetData(TYPE_CHAMPION_FAILED, DONE);
}
bool instance_ulduar::IsEncounterInProgress() const
{
for (uint8 i = 0; i <= TYPE_ALGALON; ++i)
{
if (m_auiEncounter[i] == IN_PROGRESS)
return true;
}
return false;
}
void instance_ulduar::OnCreatureCreate(Creature* pCreature)
{
switch (pCreature->GetEntry())
{
case NPC_LEVIATHAN:
case NPC_EXPLORER_DELLORAH:
case NPC_BRANN_BRONZEBEARD:
case NPC_ORBITAL_SUPPORT:
case NPC_RAZORSCALE:
case NPC_EXPEDITION_COMMANDER:
case NPC_XT002:
case NPC_HEART_DECONSTRUCTOR:
case NPC_STEELBREAKER:
case NPC_MOLGEIM:
case NPC_BRUNDIR:
case NPC_KOLOGARN:
case NPC_RIGHT_ARM:
case NPC_LEFT_ARM:
case NPC_AURIAYA:
case NPC_FERAL_DEFENDER:
case NPC_BRANN_ARCHIVUM:
case NPC_BRANN_ALGALON:
case NPC_LEVIATHAN_MK:
case NPC_LEVIATHAN_MK_TURRET:
case NPC_COMPUTER:
case NPC_VX001:
case NPC_AERIAL_UNIT:
case NPC_WORLD_TRIGGER_FLAMES:
case NPC_RUNIC_COLOSSUS:
case NPC_RUNE_GIANT:
case NPC_SIF:
case NPC_JORMUNGAR_BEHEMOTH:
case NPC_THORIM_COMBAT_TRIGGER:
case NPC_ELDER_BRIGHTLEAF:
case NPC_ELDER_IRONBRACH:
case NPC_ELDER_STONEBARK:
case NPC_VEZAX:
case NPC_SARONITE_ANIMUS:
case NPC_YOGGSARON:
case NPC_SARA:
case NPC_YOGG_BRAIN:
case NPC_VOICE_OF_YOGG:
case NPC_ALGALON:
case NPC_MIMIRON:
case NPC_HODIR:
case NPC_THORIM:
case NPC_FREYA:
case NPC_THORIM_HELPER:
case NPC_MIMIRON_HELPER:
case NPC_HODIR_HELPER:
case NPC_FREYA_HELPER:
case NPC_YSERA:
case NPC_NELTHARION:
case NPC_MALYGOS:
case NPC_ALEXSTRASZA:
case NPC_GARONA:
case NPC_KING_LLANE:
case NPC_LICH_KING:
case NPC_IMMOLATED_CHAMPION:
case NPC_YOGGSARON_ILLUSION:
break;
case NPC_ULDUAR_COLOSSUS:
if (pCreature->GetPositionX() > 300.0f)
m_sColossusGuidSet.insert(pCreature->GetObjectGuid());
return;
case NPC_EXPEDITION_DEFENDER:
m_lDefendersGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_EXPEDITION_ENGINEER:
m_lEngineersGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_EXPEDITION_TRAPPER:
m_lTrappersGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_RAZORSCALE_CONTROLLER:
// sort the controllers which are assigned to harpoons and allow the central one into the mail guid store
if (pCreature->GetPositionY() > -145.0f)
{
m_lHarpoonDummyGuids.push_back(pCreature->GetObjectGuid());
return;
}
break;
case NPC_XT_TOY_PILE:
m_vToyPileGuidVector.push_back(pCreature->GetObjectGuid());
return;
case NPC_RUBBLE_STALKER:
if (pCreature->GetPositionY() > -10.0f)
m_rightKoloStalkerGuid = pCreature->GetObjectGuid();
else
m_leftKoloStalkerGuid = pCreature->GetObjectGuid();
return;
case NPC_THORIM_EVENT_BUNNY:
// sort the event bunnies between the arena and tribune spawns; the platform spawns are ignored for the moment
if (pCreature->GetPositionZ() < 420.0f)
m_lThorimBunniesGuids.push_back(pCreature->GetObjectGuid());
else if (pCreature->GetPositionZ() > 438.5f)
m_lUpperBunniesGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_THUNDER_ORB:
// get only the upper ones; the lower ones are searched dynamically in order to be paired correctly
if (pCreature->GetPositionZ() > 430.0f)
m_lUpperThunderOrbsGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_LEFT_HAND_BUNNY:
m_lLeftHandBunniesGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_RIGHT_HAND_BUNNY:
m_lRightHandBunniesGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_OMINOUS_CLOUD:
m_lOminousCloudsGuids.push_back(pCreature->GetObjectGuid());
return;
case NPC_VEZAX_BUNNY:
if (pCreature->GetPositionY() < 100.0f)
m_animusVezaxBunnyGuid = pCreature->GetObjectGuid();
else
m_vaporVezaxBunnyGuid = pCreature->GetObjectGuid();
return;
default:
return;
}
m_npcEntryGuidStore[pCreature->GetEntry()] = pCreature->GetObjectGuid();
}
void instance_ulduar::OnObjectCreate(GameObject* pGo)
{
switch (pGo->GetEntry())
{
// ----------------- Doors & Other -----------------
// The siege
case GO_SHIELD_WALL:
break;
case GO_LIGHTNING_DOOR:
if (m_auiEncounter[TYPE_LEVIATHAN] == SPECIAL || m_auiEncounter[TYPE_LEVIATHAN] == FAIL)
pGo->SetGoState(GO_STATE_READY);
break;
case GO_LEVIATHAN_GATE:
if (m_auiEncounter[TYPE_LEVIATHAN] != NOT_STARTED)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_XT002_GATE:
pGo->SetGoState(GO_STATE_READY);
if (m_auiEncounter[TYPE_XT002] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
if (m_auiEncounter[TYPE_LEVIATHAN] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_HODIR_CRYSTAL:
if (m_auiUlduarTowers[0] == FAIL)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_THORIM_CRYSTAL:
if (m_auiUlduarTowers[1] == FAIL)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_FREYA_CRYSTAL:
if (m_auiUlduarTowers[2] == FAIL)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_MIMIRON_CRYSTAL:
if (m_auiUlduarTowers[3] == FAIL)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
// Archivum
case GO_IRON_ENTRANCE_DOOR:
break;
case GO_ARCHIVUM_DOOR:
if (m_auiEncounter[TYPE_ASSEMBLY])
pGo->SetGoState(GO_STATE_ACTIVE);
break;
// Celestial Planetarium
case GO_CELESTIAL_ACCES:
case GO_CELESTIAL_ACCES_H:
// Note: weird, but unless flag is set, client will not respond as expected
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
break;
case GO_CELESTIAL_DOOR_1:
case GO_CELESTIAL_DOOR_2:
if (m_auiEncounter[TYPE_ALGALON] != NOT_STARTED)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_CELESTIAL_DOOR_COMBAT:
case GO_UNIVERSE_FLOOR:
case GO_UNIVERSE_FLOOR_COMBAT:
case GO_AZEROTH_GLOBE:
break;
// Shattered Hallway
case GO_KOLOGARN_BRIDGE:
if (m_auiEncounter[TYPE_KOLOGARN] == DONE)
pGo->SetGoState(GO_STATE_READY);
break;
// ----------------- The Keepers -----------------
// Hodir
case GO_HODIR_EXIT:
case GO_HODIR_ICE_WALL:
if (m_auiEncounter[TYPE_HODIR] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_HODIR_ENTER:
break;
// Mimiron
case GO_MIMIRON_BUTTON:
case GO_MIMIRON_DOOR_1:
case GO_MIMIRON_DOOR_2:
case GO_MIMIRON_DOOR_3:
case GO_MIMIRON_ELEVATOR:
// Thorim
case GO_DARK_IRON_PORTCULIS:
case GO_RUNED_STONE_DOOR:
case GO_THORIM_STONE_DOOR:
case GO_LIGHTNING_FIELD:
case GO_DOOR_LEVER:
break;
// Prison
case GO_ANCIENT_GATE:
if (m_auiEncounter[TYPE_MIMIRON] == DONE && m_auiEncounter[TYPE_HODIR] == DONE && m_auiEncounter[TYPE_THORIM] == DONE && m_auiEncounter[TYPE_FREYA] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_VEZAX_GATE:
if (m_auiEncounter[TYPE_VEZAX] == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_YOGG_GATE:
case GO_BRAIN_DOOR_CHAMBER:
case GO_BRAIN_DOOR_ICECROWN:
case GO_BRAIN_DOOR_STORMWIND:
break;
case GO_TRAM:
if (m_auiEncounter[TYPE_KOLOGARN] == DONE)
{
pGo->SetRespawnTime(30);
pGo->Refresh();
pGo->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
pGo->SetGoState(GO_STATE_READY);
}
break;
// ----------------- Chests -----------------
// Kologarn
case GO_CACHE_OF_LIVING_STONE_10:
case GO_CACHE_OF_LIVING_STONE_25:
// Hodir
case GO_CACHE_OF_WINTER_10:
case GO_CACHE_OF_WINTER_25:
case GO_CACHE_OF_RARE_WINTER_10:
case GO_CACHE_OF_RARE_WINTER_25:
// Thorim
case GO_CACHE_OF_STORMS_10:
case GO_CACHE_OF_STORMS_25:
case GO_CACHE_OF_STORMS_10_H:
case GO_CACHE_OF_STORMS_25_H:
// Mimiron
case GO_CACHE_OF_INOV_10:
case GO_CACHE_OF_INOV_25:
case GO_CACHE_OF_INOV_10_H:
case GO_CACHE_OF_INOV_25_H:
// Alagon
case GO_GIFT_OF_OBSERVER_10:
case GO_GIFT_OF_OBSERVER_25:
break;
case GO_BROKEN_HARPOON:
m_vBrokenHarpoonsGuids.push_back(pGo->GetObjectGuid());
return;
case GO_HARPOON_GUN_1:
case GO_HARPOON_GUN_2:
case GO_HARPOON_GUN_3:
case GO_HARPOON_GUN_4:
m_lRepairedHarpoonsGuids.push_back(pGo->GetObjectGuid());
return;
default:
return;
}
m_goEntryGuidStore[pGo->GetEntry()] = pGo->GetObjectGuid();
}
// Used in order to unlock the door to Vezax
void instance_ulduar::DoOpenMadnessDoorIfCan()
{
if (m_auiEncounter[TYPE_MIMIRON] == DONE && m_auiEncounter[TYPE_HODIR] == DONE && m_auiEncounter[TYPE_THORIM] == DONE && m_auiEncounter[TYPE_FREYA] == DONE)
DoUseDoorOrButton(GO_ANCIENT_GATE);
}
void instance_ulduar::SetData(uint32 uiType, uint32 uiData)
{
switch (uiType)
{
// Siege of Ulduar
case TYPE_LEVIATHAN:
m_auiEncounter[uiType] = uiData;
if (uiData != SPECIAL)
DoUseDoorOrButton(GO_SHIELD_WALL);
if (uiData == IN_PROGRESS)
{
// make sure that the Lightning door is closed when engaged in combat
if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_LIGHTNING_DOOR))
{
if (pDoor->GetGoState() != GO_STATE_READY)
DoUseDoorOrButton(GO_LIGHTNING_DOOR);
}
SetSpecialAchievementCriteria(TYPE_ACHIEV_SHUTOUT, true);
}
else if (uiData == DONE)
{
DoUseDoorOrButton(GO_XT002_GATE);
DoUseDoorOrButton(GO_LIGHTNING_DOOR);
}
else if (uiData == FAIL)
DoCallLeviathanHelp();
break;
case TYPE_IGNIS:
m_auiEncounter[uiType] = uiData;
if (uiData == IN_PROGRESS)
{
DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_START_IGNIS_ID);
SetSpecialAchievementCriteria(TYPE_ACHIEV_SHATTERED, false);
}
break;
case TYPE_RAZORSCALE:
if (uiData == IN_PROGRESS)
SetSpecialAchievementCriteria(TYPE_ACHIEV_QUICK_SHAVE, true);
else if (uiData == FAIL)
{
// reset the commander
if (Creature* pCommander = GetSingleCreatureFromStorage(NPC_EXPEDITION_COMMANDER))
pCommander->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
// reset all creatures
for (GuidList::const_iterator itr = m_lDefendersGuids.begin(); itr != m_lDefendersGuids.end(); ++itr)
{
if (Creature* pDefender = instance->GetCreature(*itr))
{
if (!pDefender->isAlive())
pDefender->Respawn();
else
pDefender->GetMotionMaster()->MoveTargetedHome();
}
}
for (GuidList::const_iterator itr = m_lEngineersGuids.begin(); itr != m_lEngineersGuids.end(); ++itr)
{
if (Creature* pEngineer = instance->GetCreature(*itr))
{
if (!pEngineer->isAlive())
pEngineer->Respawn();
else
pEngineer->GetMotionMaster()->MoveTargetedHome();
}
}
for (GuidList::const_iterator itr = m_lTrappersGuids.begin(); itr != m_lTrappersGuids.end(); ++itr)
{
if (Creature* pTrapper = instance->GetCreature(*itr))
{
if (!pTrapper->isAlive())
pTrapper->Respawn();
else
pTrapper->GetMotionMaster()->MoveTargetedHome();
}
}
for (GuidList::const_iterator itr = m_lHarpoonDummyGuids.begin(); itr != m_lHarpoonDummyGuids.end(); ++itr)
{
if (Creature* pHarpoon = instance->GetCreature(*itr))
pHarpoon->InterruptNonMeleeSpells(false);
}
// reset Harpoons: respawn the broken ones and despawn the repaired ones
for (GuidVector::const_iterator itr = m_vBrokenHarpoonsGuids.begin(); itr != m_vBrokenHarpoonsGuids.end(); ++itr)
{
if (GameObject* pHarpoon = instance->GetGameObject(*itr))
{
if (!pHarpoon->isSpawned())
pHarpoon->Respawn();
}
}
for (GuidList::const_iterator itr = m_lRepairedHarpoonsGuids.begin(); itr != m_lRepairedHarpoonsGuids.end(); ++itr)
{
if (GameObject* pHarpoon = instance->GetGameObject(*itr))
{
if (pHarpoon->isSpawned())
pHarpoon->SetLootState(GO_JUST_DEACTIVATED);
}
}
}
m_auiEncounter[uiType] = uiData;
break;
case TYPE_XT002:
m_auiEncounter[uiType] = uiData;
DoUseDoorOrButton(GO_XT002_GATE);
if (uiData == IN_PROGRESS)
{
DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_START_XT002_ID);
SetSpecialAchievementCriteria(TYPE_ACHIEV_NERF_ENG, true);
}
break;
// Antechamber of Ulduar
case TYPE_ASSEMBLY:
// Don't set the same encounter data twice
if (uiData == m_auiEncounter[uiType])
return;
m_auiEncounter[uiType] = uiData;
// don't continue for encounter = special
if (uiData == SPECIAL)
return;
DoUseDoorOrButton(GO_IRON_ENTRANCE_DOOR);
if (uiData == DONE)
{
DoUseDoorOrButton(GO_ARCHIVUM_DOOR);
if (Player* pPlayer = GetPlayerInMap())
{
pPlayer->SummonCreature(NPC_BRANN_ARCHIVUM, afBrannArchivumSpawnPos[0], afBrannArchivumSpawnPos[1], afBrannArchivumSpawnPos[2], afBrannArchivumSpawnPos[3], TEMPSPAWN_DEAD_DESPAWN, 0, true);
pPlayer->SummonCreature(instance->IsRegularDifficulty() ? NPC_PROSPECTOR_DOREN : NPC_PROSPECTOR_DOREN_H, afProspectorSpawnPos[0], afProspectorSpawnPos[1], afProspectorSpawnPos[2], afProspectorSpawnPos[3], TEMPSPAWN_DEAD_DESPAWN, 0, true);
}
}
else if (uiData == IN_PROGRESS)
{
SetSpecialAchievementCriteria(TYPE_ACHIEV_BRUNDIR, true);
SetSpecialAchievementCriteria(TYPE_ACHIEV_MOLGEIM, true);
SetSpecialAchievementCriteria(TYPE_ACHIEV_STEELBREAKER, true);
SetSpecialAchievementCriteria(TYPE_ACHIEV_STUNNED, true);
}
break;
case TYPE_KOLOGARN:
m_auiEncounter[uiType] = uiData;
if (uiData == DONE)
{
DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_CACHE_OF_LIVING_STONE_10 : GO_CACHE_OF_LIVING_STONE_25, 30 * MINUTE);
DoUseDoorOrButton(GO_KOLOGARN_BRIDGE);
// enable Mimiron tram
if (GameObject* pTram = GetSingleGameObjectFromStorage(GO_TRAM))
{
DoRespawnGameObject(GO_TRAM, 30);
pTram->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
pTram->SetGoState(GO_STATE_READY);
}
}
else if (uiData == IN_PROGRESS)
{
SetSpecialAchievementCriteria(TYPE_ACHIEV_RUBBLE, false);
SetSpecialAchievementCriteria(TYPE_ACHIEV_DISARMED, false);
SetSpecialAchievementCriteria(TYPE_ACHIEV_LOOKS_KILL, true);
SetSpecialAchievementCriteria(TYPE_ACHIEV_OPEN_ARMS, true);
}
break;
case TYPE_AURIAYA:
m_auiEncounter[uiType] = uiData;
if (uiData == IN_PROGRESS)
{
SetSpecialAchievementCriteria(TYPE_ACHIEV_CAT_LADY, true);
SetSpecialAchievementCriteria(TYPE_ACHIEV_NINE_LIVES, false);
}
break;
// Keepers of Ulduar
case TYPE_MIMIRON:
// Don't set the same encounter data twice
if (uiData == m_auiEncounter[uiType])
return;
m_auiEncounter[uiType] = uiData;
DoUseDoorOrButton(GO_MIMIRON_DOOR_1);
DoUseDoorOrButton(GO_MIMIRON_DOOR_2);
DoUseDoorOrButton(GO_MIMIRON_DOOR_3);
if (uiData == DONE)
{
if (GetData(TYPE_MIMIRON_HARD) == DONE)
DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_CACHE_OF_INOV_10_H : GO_CACHE_OF_INOV_25_H, 30 * MINUTE);
else
DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_CACHE_OF_INOV_10 : GO_CACHE_OF_INOV_25, 30 * MINUTE);
SpawnFriendlyKeeper(NPC_KEEPER_MIMIRON);
DoOpenMadnessDoorIfCan();
}
else if (uiData == IN_PROGRESS)
DoToggleGameObjectFlags(GO_MIMIRON_BUTTON, GO_FLAG_NO_INTERACT, true);
else if (uiData == FAIL)
{
// reset objects
DoToggleGameObjectFlags(GO_MIMIRON_BUTTON, GO_FLAG_NO_INTERACT, false);
if (GameObject* pButton = GetSingleGameObjectFromStorage(GO_MIMIRON_BUTTON))
pButton->ResetDoorOrButton();
if (GameObject* pElevator = GetSingleGameObjectFromStorage(GO_MIMIRON_ELEVATOR))
pElevator->SetGoState(GO_STATE_ACTIVE);
// reset vehicles
if (Creature* pLeviathan = GetSingleCreatureFromStorage(NPC_LEVIATHAN_MK))
{
pLeviathan->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
pLeviathan->AI()->EnterEvadeMode();
}
if (Creature* pVx001 = GetSingleCreatureFromStorage(NPC_VX001, true))
{
pVx001->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
pVx001->ForcedDespawn(1000);
}
if (Creature* pAerial = GetSingleCreatureFromStorage(NPC_AERIAL_UNIT, true))
{
pAerial->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
pAerial->ForcedDespawn(1000);
}
if (Creature* pMimiron = GetSingleCreatureFromStorage(NPC_MIMIRON))
pMimiron->AI()->EnterEvadeMode();
if (Creature* pComputer = GetSingleCreatureFromStorage(NPC_COMPUTER))
pComputer->AI()->EnterEvadeMode();
SetData(TYPE_MIMIRON_HARD, FAIL);
}
break;
case TYPE_HODIR:
m_auiEncounter[uiType] = uiData;
DoUseDoorOrButton(GO_HODIR_ENTER);
if (uiData == DONE)
{
DoUseDoorOrButton(GO_HODIR_ICE_WALL);
DoUseDoorOrButton(GO_HODIR_EXIT);
DoToggleGameObjectFlags(instance->IsRegularDifficulty() ? GO_CACHE_OF_WINTER_10 : GO_CACHE_OF_WINTER_25, GO_FLAG_NO_INTERACT, false);
if (GetData(TYPE_HODIR_HARD) == DONE)
DoToggleGameObjectFlags(instance->IsRegularDifficulty() ? GO_CACHE_OF_RARE_WINTER_10 : GO_CACHE_OF_RARE_WINTER_25, GO_FLAG_NO_INTERACT, false);
SpawnFriendlyKeeper(NPC_KEEPER_HODIR);
DoOpenMadnessDoorIfCan();
}
else if (uiData == FAIL)
{
if (GameObject* pChest = GetSingleGameObjectFromStorage(instance->IsRegularDifficulty() ? GO_CACHE_OF_RARE_WINTER_10 : GO_CACHE_OF_RARE_WINTER_25))
pChest->Respawn();
if (Player* pPlayer = GetPlayerInMap())
DoSpawnHodirNpcs(pPlayer);
SetData(TYPE_HODIR_HARD, FAIL);
}
else if (uiData == IN_PROGRESS)
{
SetSpecialAchievementCriteria(TYPE_ACHIEV_CHEESE_FREEZE, true);
SetSpecialAchievementCriteria(TYPE_ACHIEV_COOL_FRIENDS, true);
}
break;
case TYPE_THORIM:
m_auiEncounter[uiType] = uiData;
DoUseDoorOrButton(GO_LIGHTNING_FIELD);
if (uiData == IN_PROGRESS)
{
DoToggleGameObjectFlags(GO_DOOR_LEVER, GO_FLAG_NO_INTERACT, false);
SetSpecialAchievementCriteria(TYPE_ACHIEV_LIGHTNING, true);
}
else if (uiData == DONE)
{
if (GetData(TYPE_THORIM_HARD) == DONE)
{
DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_CACHE_OF_STORMS_10_H : GO_CACHE_OF_STORMS_25_H, 30 * MINUTE);
DoToggleGameObjectFlags(instance->IsRegularDifficulty() ? GO_CACHE_OF_STORMS_10_H : GO_CACHE_OF_STORMS_25_H, GO_FLAG_NO_INTERACT, false);
}
else
{
DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_CACHE_OF_STORMS_10 : GO_CACHE_OF_STORMS_25, 30 * MINUTE);
DoToggleGameObjectFlags(instance->IsRegularDifficulty() ? GO_CACHE_OF_STORMS_10 : GO_CACHE_OF_STORMS_25, GO_FLAG_NO_INTERACT, false);
}
SpawnFriendlyKeeper(NPC_KEEPER_THORIM);
DoOpenMadnessDoorIfCan();
}
else if (uiData == FAIL)
{
DoToggleGameObjectFlags(GO_DOOR_LEVER, GO_FLAG_NO_INTERACT, true);
if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_RUNED_STONE_DOOR))
pDoor->ResetDoorOrButton();
if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_THORIM_STONE_DOOR))
pDoor->ResetDoorOrButton();
if (Creature* pColossus = GetSingleCreatureFromStorage(NPC_RUNIC_COLOSSUS))
{
if (pColossus->isAlive())
pColossus->AI()->EnterEvadeMode();
}
m_uiStairsSpawnTimer = 0;
m_uiSlayedArenaMobs = 0;
}
break;
case TYPE_FREYA:
m_auiEncounter[uiType] = uiData;
if (uiData == DONE)
{
// despawn elders which are still alive on event complete
if (Creature* pElder = GetSingleCreatureFromStorage(NPC_ELDER_BRIGHTLEAF))
{
if (pElder->isAlive())
pElder->ForcedDespawn();
}
if (Creature* pElder = GetSingleCreatureFromStorage(NPC_ELDER_IRONBRACH))
{
if (pElder->isAlive())
pElder->ForcedDespawn();
}
if (Creature* pElder = GetSingleCreatureFromStorage(NPC_ELDER_STONEBARK))
{
if (pElder->isAlive())
pElder->ForcedDespawn();
}
SpawnFriendlyKeeper(NPC_KEEPER_FREYA);
DoOpenMadnessDoorIfCan();
}
break;
// Ulduar Prison
case TYPE_VEZAX:
m_auiEncounter[uiType] = uiData;
if (uiData == DONE)
DoUseDoorOrButton(GO_VEZAX_GATE);
else if (uiData == IN_PROGRESS)
SetSpecialAchievementCriteria(TYPE_ACHIEV_SHADOWDODGER, true);
break;
case TYPE_YOGGSARON:
// Don't set the same encounter data twice
if (uiData == m_auiEncounter[uiType])
return;
m_auiEncounter[uiType] = uiData;
DoUseDoorOrButton(GO_YOGG_GATE);
if (uiData == FAIL || uiData == DONE)
{
// reset/cleanup encounter
for (GuidList::const_iterator itr = m_lOminousCloudsGuids.begin(); itr != m_lOminousCloudsGuids.end(); ++itr)
{
if (Creature* pCloud = instance->GetCreature(*itr))
pCloud->ForcedDespawn();
}
if (Creature* pVoice = GetSingleCreatureFromStorage(NPC_VOICE_OF_YOGG))
{
pVoice->CastSpell(pVoice, SPELL_CLEAR_INSANE, TRIGGERED_OLD_TRIGGERED);
pVoice->ForcedDespawn();
}
if (Creature* pSara = GetSingleCreatureFromStorage(NPC_SARA))
pSara->ForcedDespawn();
if (Creature* pBrain = GetSingleCreatureFromStorage(NPC_YOGG_BRAIN))
pBrain->ForcedDespawn();
// reset illusion doors
if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_BRAIN_DOOR_CHAMBER))
pDoor->ResetDoorOrButton();
if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_BRAIN_DOOR_ICECROWN))
pDoor->ResetDoorOrButton();
if (GameObject* pDoor = GetSingleGameObjectFromStorage(GO_BRAIN_DOOR_STORMWIND))
pDoor->ResetDoorOrButton();
// reset all helpers
for (uint8 i = 0; i < countof(m_aKeeperHelperLocs); ++i)
{
if (GetData(m_aKeeperHelperLocs[i].uiType) == DONE)
{
if (Creature* pHelper = GetSingleCreatureFromStorage(m_aKeeperHelperLocs[i].uiEntry))
{
if (uiData == FAIL)
{
pHelper->AI()->EnterEvadeMode();
pHelper->CastSpell(pHelper, SPELL_KEEPER_ACTIVE, TRIGGERED_OLD_TRIGGERED);
}
else if (uiData == DONE)
{
pHelper->CastSpell(pHelper, SPELL_TELEPORT, TRIGGERED_OLD_TRIGGERED);
pHelper->ForcedDespawn(1000);
}
}
}
}
// full reset only on fail
if (uiData == FAIL)
m_uiYoggResetTimer = 60000;
}
else if (uiData == IN_PROGRESS)
{
DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_START_YOGG_ID);
SetSpecialAchievementCriteria(TYPE_ACHIEV_DRIVE_CRAZY, true);
}
break;
// Celestial Planetarium
case TYPE_ALGALON:
m_auiEncounter[uiType] = uiData;
if (uiData != SPECIAL)
{
// environment gameobjects
DoUseDoorOrButton(GO_AZEROTH_GLOBE);
DoUseDoorOrButton(GO_UNIVERSE_FLOOR);
DoUseDoorOrButton(GO_UNIVERSE_FLOOR_COMBAT);
DoUseDoorOrButton(GO_CELESTIAL_DOOR_COMBAT);
}
if (uiData == DONE)
{
DoUpdateWorldState(WORLD_STATE_TIMER, 0);
DoRespawnGameObject(instance->IsRegularDifficulty() ? GO_GIFT_OF_OBSERVER_10 : GO_GIFT_OF_OBSERVER_25, 30 * MINUTE);
}
else if (uiData == FAIL)
{
// only despawn when time is over
if (GetData(TYPE_ALGALON_TIMER) == 0)
{
DoUpdateWorldState(WORLD_STATE_TIMER, 0);
if (Creature* pAlgalon = GetSingleCreatureFromStorage(NPC_ALGALON))
pAlgalon->AI()->SendAIEvent(AI_EVENT_CUSTOM_A, pAlgalon, pAlgalon);
}
}
break;
case TYPE_ALGALON_TIMER:
m_auiEncounter[uiType] = uiData;
DoUpdateWorldState(WORLD_STATE_TIMER_COUNT, m_auiEncounter[uiType]);
break;
case TYPE_CHAMPION_FAILED:
m_auiEncounter[uiType] = uiData;
break;
// Hard modes (not saved)
case TYPE_LEVIATHAN_HARD:
m_auiHardBoss[0] = uiData;
return;
case TYPE_XT002_HARD:
m_auiHardBoss[1] = uiData;
return;
case TYPE_HODIR_HARD:
m_auiHardBoss[2] = uiData;
return;
case TYPE_THORIM_HARD:
m_auiHardBoss[3] = uiData;
return;
case TYPE_MIMIRON_HARD:
m_auiHardBoss[4] = uiData;
return;
case TYPE_FREYA_HARD:
m_auiHardBoss[5] = uiData;
return;
case TYPE_VEZAX_HARD:
m_auiHardBoss[6] = uiData;
return;
case TYPE_YOGGSARON_HARD:
m_auiHardBoss[7] = uiData;
return;
// Ulduar keepers
case TYPE_KEEPER_HODIR:
if (uiData == m_auiUlduarKeepers[0] || uiData != DONE)
return;
SpawnKeeperHelper(NPC_HODIR_HELPER);
m_auiUlduarKeepers[0] = uiData;
break;
case TYPE_KEEPER_THORIM:
if (uiData == m_auiUlduarKeepers[1] || uiData != DONE)
return;
SpawnKeeperHelper(NPC_THORIM_HELPER);
m_auiUlduarKeepers[1] = uiData;
break;
case TYPE_KEEPER_FREYA:
if (uiData == m_auiUlduarKeepers[2] || uiData != DONE)
return;
SpawnKeeperHelper(NPC_FREYA_HELPER);
m_auiUlduarKeepers[2] = uiData;
break;
case TYPE_KEEPER_MIMIRON:
if (uiData == m_auiUlduarKeepers[3] || uiData != DONE)
return;
SpawnKeeperHelper(NPC_MIMIRON_HELPER);
m_auiUlduarKeepers[3] = uiData;
break;
// Ulduar towers
case TYPE_TOWER_HODIR:
if (m_auiUlduarTowers[0] == uiData)
return;
if (uiData == FAIL)
DoUseDoorOrButton(GO_HODIR_CRYSTAL);
m_auiUlduarTowers[0] = uiData;
break;
case TYPE_TOWER_THORIM:
if (m_auiUlduarTowers[1] == uiData)
return;
if (uiData == FAIL)
DoUseDoorOrButton(GO_THORIM_CRYSTAL);
m_auiUlduarTowers[1] = uiData;
break;
case TYPE_TOWER_FREYA:
if (m_auiUlduarTowers[2] == uiData)
return;
if (uiData == FAIL)
DoUseDoorOrButton(GO_FREYA_CRYSTAL);
m_auiUlduarTowers[2] = uiData;
break;
case TYPE_TOWER_MIMIRON:
if (m_auiUlduarTowers[3] == uiData)
return;
if (uiData == FAIL)
DoUseDoorOrButton(GO_MIMIRON_CRYSTAL);
m_auiUlduarTowers[3] = uiData;
break;
// Other types - not saved
case TYPE_LEVIATHAN_GAUNTLET:
m_uiGauntletStatus = uiData;
return;
case TYPE_FREYA_CONSPEEDATORY:
m_achievEncounter[ACHIEV_FREYA_CONSPEEDATORY] = uiData;
if (uiData == DONE)
DoStartTimedAchievement(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEV_START_FREYA_ID);
break;
}
if (uiData == DONE || uiData == FAIL || uiData == SPECIAL || uiType == TYPE_ALGALON_TIMER)
{
OUT_SAVE_INST_DATA;
// Save all encounters, hard bosses, keepers and teleporters
std::ostringstream saveStream;
saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
<< m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " "