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HostileRefManager.cpp
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HostileRefManager.cpp
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/*
* This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Combat/HostileRefManager.h"
#include "Combat/ThreatManager.h"
#include "Entities/Unit.h"
#include "Entities/Player.h"
#include "Server/DBCStructure.h"
#include "Spells/SpellMgr.h"
#include "Maps/Map.h"
HostileRefManager::HostileRefManager(Unit* owner) : iOwner(owner), m_redirectionMod(0.0f)
{
}
HostileRefManager::~HostileRefManager()
{
deleteReferences();
}
//=================================================
// send threat to all my haters for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
void HostileRefManager::threatAssist(Unit* victim, float threat, SpellEntry const* threatSpell, bool singleTarget, bool ignoreTimer)
{
if (threatSpell->HasAttribute(SPELL_ATTR_EX3_NO_INITIAL_AGGRO) || threatSpell->HasAttribute(SPELL_ATTR_EX_NO_THREAT) || !getOwner()->CanEnterCombat() || !victim->CanEnterCombat())
return;
HostileReference* ref = getFirst();
if (!ref)
return;
std::vector<HostileReference*> validRefs;
while (ref)
{
Unit* owner = ref->getSource()->getOwner();
if (!owner->IsCrowdControlled() && owner != victim && owner->CanAttack(victim))
validRefs.push_back(ref);
ref = ref->next();
}
uint32 size = singleTarget ? 1 : validRefs.size(); // if singleTarget do not devide threat
float threatPerTarget = threat / size;
for (HostileReference* validReference : validRefs)
{
validReference->getSource()->addThreat(victim, threatPerTarget, false, (threatSpell ? GetSpellSchoolMask(threatSpell) : SPELL_SCHOOL_MASK_NORMAL), threatSpell, true);
if (!ignoreTimer)
victim->GetCombatManager().TriggerCombatTimer(validReference->getSource()->getOwner());
}
}
//=================================================
void HostileRefManager::addThreatPercent(int32 threatPercent)
{
HostileReference* ref = getFirst();
while (ref != nullptr)
{
ref->addThreatPercent(threatPercent);
ref = ref->next();
}
}
void HostileRefManager::threatTemporaryFade(Unit* /*victim*/, float threat, bool apply)
{
HostileReference* ref = getFirst();
while (ref)
{
if (apply)
{
float curThreat = ref->getThreat();
float reducedThreat = std::max(-curThreat, threat);
ref->setFadeoutThreatReduction(reducedThreat);
}
else
ref->resetFadeoutThreatReduction();
ref = ref->next();
}
}
//=================================================
// The online / offline status is given to the method. The calculation has to be done before
void HostileRefManager::setOnlineOfflineState(bool isOnline)
{
HostileReference* ref = getFirst();
while (ref != nullptr)
{
ref->setOnlineOfflineState(isOnline);
ref = ref->next();
}
}
void HostileRefManager::updateOnlineOfflineState(bool pIsOnline)
{
if (pIsOnline && iOwner)
{
// Do not set online while feigning death in combat
if (iOwner->IsFeigningDeathSuccessfully() && iOwner->IsInCombat())
return;
}
setOnlineOfflineState(pIsOnline);
}
//=================================================
// The online / offline status is calculated and set
void HostileRefManager::updateThreatTables()
{
HostileReference* ref = getFirst();
while (ref)
{
ref->updateOnlineStatus();
ref = ref->next();
}
}
//=================================================
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void HostileRefManager::deleteReferences()
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
ref->removeReference();
delete ref;
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by faction
void HostileRefManager::deleteReferencesForFaction(uint32 faction)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (ref->getSource()->getOwner()->GetFactionTemplateEntry()->faction == faction)
{
ref->removeReference();
delete ref;
}
ref = nextRef;
}
}
//=================================================
// delete one reference, defined by Unit
void HostileRefManager::deleteReference(Unit* victim)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (ref->getSource()->getOwner() == victim)
{
ref->removeReference();
delete ref;
break;
}
ref = nextRef;
}
}
//=================================================
// set state for one reference, defined by Unit
void HostileRefManager::setOnlineOfflineState(Unit* victim, bool isOnline)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
if (ref->getSource()->getOwner() == victim)
{
ref->setOnlineOfflineState(isOnline);
break;
}
ref = nextRef;
}
}
Unit* HostileRefManager::GetThreatRedirectionTarget() const
{
return m_redirectionTargetGuid ? iOwner->GetMap()->GetUnit(m_redirectionTargetGuid) : nullptr;
}
HostileReference* HostileRefManager::getFirst()
{
return static_cast<HostileReference*>(RefManager<Unit, ThreatManager>::getFirst());
}
void HostileRefManager::HandleSuppressed(bool apply, bool immunity)
{
if (apply)
{
for (auto& data : *this)
{
HostileReference& ref = static_cast<HostileReference&>(data);
if (immunity)
{
Unit* source = ref.getSource()->getOwner();
Unit* target = ref.getTarget();
if (!target->IsImmuneToDamage(source->GetMainAttackSchoolMask()))
continue;
}
ref.SetHostileState(STATE_SUPPRESSED);
}
}
else
{
for (auto& data : *this)
{
HostileReference& ref = static_cast<HostileReference&>(data);
Unit* source = ref.getSource()->getOwner();
Unit* target = ref.getTarget();
if (!source->IsSuppressedTarget(target))
{
ref.SetSuppressabilityToggle();
continue;
}
ref.SetHostileState(STATE_SUPPRESSED);
}
}
}
//=================================================