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zulaman.h
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zulaman.h
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef DEF_ZULAMAN_H
#define DEF_ZULAMAN_H
#include "World/WorldStateDefines.h"
enum InstanceZA
{
MAX_ENCOUNTER = 13,
MAX_VENDOR = 2,
MAX_CHESTS = 4,
MAX_BEAR_WAVES = 4,
SAY_INST_RELEASE = -1568067, // TODO Event NYI
SAY_INST_BEGIN = -1568068,
SAY_INST_PROGRESS_1 = -1568069,
SAY_INST_PROGRESS_2 = -1568070,
SAY_INST_PROGRESS_3 = -1568071,
SAY_INST_WARN_1 = -1568072,
SAY_INST_WARN_2 = -1568073,
SAY_INST_WARN_3 = -1568074,
SAY_INST_WARN_4 = -1568075,
SAY_INST_SACRIF1 = -1568076,
SAY_INST_SACRIF2 = -1568077,
SAY_INST_COMPLETE = -1568078,
// Bear event yells
SAY_WAVE1_AGGRO = -1568010,
SAY_WAVE2_STAIR1 = -1568011,
SAY_WAVE3_STAIR2 = -1568012,
SAY_WAVE4_PLATFORM = -1568013,
SAY_RUN_BACK = -1568171,
// Zul'jin intro yell
SAY_INTRO = -1568056,
TYPE_EVENT_RUN = 0,
TYPE_AKILZON = 1,
TYPE_NALORAKK = 2,
TYPE_JANALAI = 3,
TYPE_HALAZZI = 4,
TYPE_MALACRASS = 5,
TYPE_ZULJIN = 6,
TYPE_RUN_EVENT_TIME = 7,
TYPE_TANZAR = 8,
TYPE_KRAZ = 9,
TYPE_ASHLI = 10,
TYPE_HARKOR = 11, // Must be MAX_ENCOUNTER -1
TYPE_AKILZON_GAUNTLET = 12,
TYPE_RAND_VENDOR_1 = 13,
TYPE_RAND_VENDOR_2 = 14,
NPC_AKILZON = 23574,
NPC_NALORAKK = 23576,
NPC_JANALAI = 23578,
NPC_HALAZZI = 23577,
NPC_MALACRASS = 24239,
NPC_ZULJIN = 23863,
// Narolakk event npcs
NPC_MEDICINE_MAN = 23581,
NPC_TRIBES_MAN = 23582,
NPC_AXETHROWER = 23542,
NPC_WARBRINGER = 23580,
// Akil'zon gauntlet npcs
NPC_TEMPEST = 24549,
NPC_LOOKOUT = 24175,
NPC_PROTECTOR = 24180,
NPC_WIND_WALKER = 24179,
// Janalai npcs
NPC_HATCHLING = 23598,
NPC_DRAGONHAWK_EGG = 23817,
NPC_WORLD_TRIGGER_NOT_IMMUNE_PC = 21252,
// Malacrass companions
NPC_ALYSON = 24240,
NPC_THURG = 24241,
NPC_SLITHER = 24242,
NPC_RADAAN = 24243,
NPC_GAZAKROTH = 24244,
NPC_FENSTALKER = 24245,
NPC_DARKHEART = 24246,
NPC_KORAGG = 24247,
NPC_HARRISON = 24358,
NPC_AMANISHI_GUARDIAN = 23597,
// Time Run Event NPCs
NPC_TANZAR = 23790, // at bear
NPC_KRAZ = 24024, // at phoenix
NPC_ASHLI = 24001, // at lynx
NPC_HARKOR = 23999, // at eagle
// unused (TODO or TODO with DB-tools)
NPC_TANZAR_CORPSE = 24442,
NPC_KRAZ_CORPSE = 24444,
NPC_ASHIL_CORPSE = 24441,
NPC_HARKOR_CORPSE = 24443,
NPC_EXTERIOR_INVISMAN = 23746,
// Zul'jin event spirits
NPC_BEAR_SPIRIT = 23878, // They should all have aura 42466
NPC_EAGLE_SPIRIT = 23880,
NPC_LYNX_SPIRIT = 23877,
NPC_DRAGONHAWK_SPIRIT = 23879,
GO_STRANGE_GONG = 187359,
GO_MASSIVE_GATE = 186728,
GO_WIND_DOOR = 186858,
GO_LYNX_TEMPLE_ENTRANCE = 186304,
GO_LYNX_TEMPLE_EXIT = 186303,
GO_HEXLORD_ENTRANCE = 186305,
GO_WOODEN_DOOR = 186306,
GO_FIRE_DOOR = 186859,
GO_TANZARS_TRUNK = 186648,
GO_KRAZS_PACKAGE = 186667,
GO_ASHLIS_BAG = 186672,
GO_HARKORS_SATCHEL = 187021,
GO_GOLD_COINS_1 = 186633,
GO_GOLD_COINS_2 = 186634,
GO_HARKORS_CAGE = 187378,
GO_DWARF_HAMMER = 186623,
GO_DWARF_LOOT_BOX = 186622,
GO_HARKORS_BREW_KEG = 186748,
GO_TANZARS_CAGE = 187377,
GO_AMANI_DRUM = 186865,
GO_KRAZS_CHEST = 186658,
GO_KRAZS_CAGE = 187379,
GO_ASHLIS_CAGE = 187380,
GO_ASHLIS_VASE = 186671,
GO_ALTAR_TORCH_EAGLE_GOD = 187035,
GO_ALTAR_TORCH_DRAGONHAWK_GOD = 187036,
GO_ALTAR_TORCH_LYNX_GOD = 187037,
GO_ALTAR_TORCH_BEAR_GOD = 186860,
NPC_WORLD_TRIGGER = 22515, // used to mark location of drums for Amani'shi Scouts and Amani'shi Reinforcement spawns
NPC_REINFORCEMENT = 23587,
NPC_SAVAGE = 23889,
SPELL_ZULAMAN_OBJECT_VISUAL = 45222,
SPELL_RETURN_TO_SPIRIT_REALM = 44035,
};
enum BossToChestIndex
{
INDEX_NALORAKK = 0,
INDEX_JANALAI = 1,
INDEX_HALAZZI = 2,
INDEX_AKILZON = 3
};
enum RunEventSteps
{
RUN_START = 1,
RUN_FAIL = 2,
RUN_DONE = 3,
RUN_PROGRESS = 4,
RUN_FAIL_SOON = 5
};
struct TimeEventNpcInfo
{
TimeEventNpcInfo() : uiSavePosition(0) {}
uint8 uiSavePosition; // stores in what order this npc was saved (0 means unsaved)
ObjectGuid npGuid;
};
struct NalorakkBearEventInfo
{
int yellId;
float x, y, z, ori, aggroDist;
};
static const NalorakkBearEventInfo aBearEventInfo[MAX_BEAR_WAVES] =
{
{SAY_WAVE1_AGGRO, 0, 0, 0, 0, 45.0f},
{SAY_WAVE2_STAIR1, -52.46344f, 1419.698f, 27.29911f, 0.f, 37.0f},
{SAY_WAVE3_STAIR2, -80.22266f, 1375.835f, 40.75975f, 1.570796f, 35.0f},
{SAY_WAVE4_PLATFORM, -79.59927f, 1300.431f, 48.5325f, 1.570796f, 60.0f}
};
struct NalorakkTrashInfo
{
GuidSet nalorakkTrashSet;
uint8 trashKilledCount;
};
class instance_zulaman : public ScriptedInstance
{
public:
instance_zulaman(Map* map);
void Initialize() override;
bool IsEncounterInProgress() const override;
void OnPlayerEnter(Player* player) override;
void OnCreatureCreate(Creature* creature) override;
void OnObjectCreate(GameObject* pGo) override;
void OnCreatureDeath(Creature* creature) override;
void OnCreatureEvade(Creature* creature) override;
void OnCreatureRespawn(Creature* creature) override;
void SetData(uint32 uiType, uint32 uiData) override;
uint32 GetData(uint32 uiType) const override;
const char* Save() const override { return m_strInstData.c_str(); }
void Load(const char* chrIn) override;
bool IsBearPhaseInProgress() const { return m_isBearPhaseInProgress; }
void SetBearEventProgress(bool bIsInProgress) { m_isBearPhaseInProgress = bIsInProgress; }
void SendNextBearWave(Unit* pTarget);
bool IsAkilzonGauntletSpawning() const { return m_auiEncounter[TYPE_AKILZON_GAUNTLET] == IN_PROGRESS; }
bool IsAkilzonGauntletInProgress() const { return m_auiEncounter[TYPE_AKILZON_GAUNTLET] != NOT_STARTED; }
bool CheckConditionCriteriaMeet(Player const* player, uint32 instanceConditionId, WorldObject const* conditionSource, uint32 conditionSourceType) const override;
void Update(const uint32 diff) override;
GuidSet sDrumTriggerGuidSet;
GuidSet sHutTriggerGuidSet;
GuidSet sGongGuardianGuidSet;
ObjectGuid m_GongGuardianAttackerGuid;
void ChangeWeather(bool rain);
void ShowChatCommands(ChatHandler* handler) override;
void ExecuteChatCommand(ChatHandler* handler, char* args) override;
void FillInitialWorldStates(ByteBuffer& /*data*/, uint32& /*count*/, uint32 /*zoneId*/, uint32 /*areaId*/) override;
void StartSpiritTimer();
private:
uint8 GetKilledPreBosses();
void DoTimeRunSay(RunEventSteps uiData);
void DoChestEvent(BossToChestIndex uiIndex);
void SpawnMalacrass();
std::string m_strInstData;
uint32 m_auiEncounter[MAX_ENCOUNTER];
uint32 m_auiRandVendor[MAX_VENDOR];
TimeEventNpcInfo m_aEventNpcInfo[MAX_CHESTS];
bool m_startCheck;
uint32 m_uiEventTimer;
NalorakkTrashInfo m_nalorakkEvent[MAX_BEAR_WAVES];
uint8 m_uiBearEventPhase;
bool m_isBearPhaseInProgress;
GuidSet sAkilzonTrashGuidSet;
uint32 m_spiritFadeTimer;
};
#endif