/
OutdoorPvPZM.h
193 lines (154 loc) · 7.73 KB
/
OutdoorPvPZM.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/*
* This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef WORLD_PVP_ZM
#define WORLD_PVP_ZM
#include "Common.h"
#include "OutdoorPvP.h"
#include "Tools/Language.h"
enum
{
MAX_ZM_TOWERS = 2,
// npcs
//NPC_ALLIANCE_FIELD_SCOUT = 18581,
//NPC_HORDE_FIELD_SCOUT = 18564,
// these 2 npcs act as an artkit
NPC_PVP_BEAM_RED = 18757,
NPC_PVP_BEAM_BLUE = 18759,
// gameobjects
GO_ZANGA_BANNER_WEST = 182522,
GO_ZANGA_BANNER_EAST = 182523,
GO_ZANGA_BANNER_CENTER_ALLIANCE = 182527,
GO_ZANGA_BANNER_CENTER_HORDE = 182528,
GO_ZANGA_BANNER_CENTER_NEUTRAL = 182529,
// spells
SPELL_TWIN_SPIRE_BLESSING = 33779,
SPELL_BATTLE_STANDARD_ALLIANCE = 32430,
SPELL_BATTLE_STANDARD_HORDE = 32431,
SPELL_ZANGA_TOWER_TOKEN_ALLIANCE = 32155,
SPELL_ZANGA_TOWER_TOKEN_HORDE = 32158,
SPELL_BEAM_RED = 32839,
SPELL_BEAM_BLUE = 32840,
// misc
GRAVEYARD_ID_TWIN_SPIRE = 969,
GRAVEYARD_ZONE_TWIN_SPIRE = 3521,
// events
//EVENT_EAST_BEACON_CONTEST_ALLIANCE = 11816,
//EVENT_EAST_BEACON_CONTEST_HORDE = 11817,
EVENT_EAST_BEACON_PROGRESS_ALLIANCE = 11807,
EVENT_EAST_BEACON_PROGRESS_HORDE = 11806,
EVENT_EAST_BEACON_NEUTRAL_ALLIANCE = 11814,
EVENT_EAST_BEACON_NEUTRAL_HORDE = 11815,
//EVENT_WEST_BEACON_CONTEST_ALLIANCE = 11813,
//EVENT_WEST_BEACON_CONTEST_HORDE = 11812,
EVENT_WEST_BEACON_PROGRESS_ALLIANCE = 11805,
EVENT_WEST_BEACON_PROGRESS_HORDE = 11804,
EVENT_WEST_BEACON_NEUTRAL_ALLIANCE = 11808,
EVENT_WEST_BEACON_NEUTRAL_HORDE = 11809,
// world states
WORLD_STATE_ZM_BEACON_EAST_UI_ALLIANCE = 2558,
WORLD_STATE_ZM_BEACON_EAST_UI_HORDE = 2559,
WORLD_STATE_ZM_BEACON_EAST_UI_NEUTRAL = 2560,
WORLD_STATE_ZM_BEACON_WEST_UI_ALLIANCE = 2555,
WORLD_STATE_ZM_BEACON_WEST_UI_HORDE = 2556,
WORLD_STATE_ZM_BEACON_WEST_UI_NEUTRAL = 2557,
WORLD_STATE_ZM_BEACON_EAST_ALLIANCE = 2650,
WORLD_STATE_ZM_BEACON_EAST_HORDE = 2651,
WORLD_STATE_ZM_BEACON_EAST_NEUTRAL = 2652,
WORLD_STATE_ZM_BEACON_WEST_ALLIANCE = 2644,
WORLD_STATE_ZM_BEACON_WEST_HORDE = 2645,
WORLD_STATE_ZM_BEACON_WEST_NEUTRAL = 2646,
WORLD_STATE_ZM_GRAVEYARD_ALLIANCE = 2648,
WORLD_STATE_ZM_GRAVEYARD_HORDE = 2649,
WORLD_STATE_ZM_GRAVEYARD_NEUTRAL = 2647,
WORLD_STATE_ZM_FLAG_READY_HORDE = 2658,
WORLD_STATE_ZM_FLAG_NOT_READY_HORDE = 2657,
WORLD_STATE_ZM_FLAG_READY_ALLIANCE = 2655,
WORLD_STATE_ZM_FLAG_NOT_READY_ALLIANCE = 2656,
//WORLD_STATE_ZM_UNK = 2653
// condition entries (hardcoded)
// used to check the gossip options in DB for the flag provider NPC
OPVP_COND_ZM_ALLY_SCOUT_FLAG_READY = 0,
OPVP_COND_ZM_HORDE_SCOUT_FLAG_READY = 1,
};
struct ZangarmarshTowerEvent
{
uint32 eventEntry;
Team team;
uint32 defenseMessage;
uint32 worldState;
uint32 mapState;
};
static const ZangarmarshTowerEvent zangarmarshTowerEvents[MAX_ZM_TOWERS][4] =
{
{
{EVENT_EAST_BEACON_PROGRESS_ALLIANCE, ALLIANCE, LANG_OPVP_ZM_CAPTURE_EAST_BEACON_A, WORLD_STATE_ZM_BEACON_EAST_UI_ALLIANCE, WORLD_STATE_ZM_BEACON_EAST_ALLIANCE},
{EVENT_EAST_BEACON_PROGRESS_HORDE, HORDE, LANG_OPVP_ZM_CAPTURE_EAST_BEACON_H, WORLD_STATE_ZM_BEACON_EAST_UI_HORDE, WORLD_STATE_ZM_BEACON_EAST_HORDE},
{EVENT_EAST_BEACON_NEUTRAL_HORDE, TEAM_NONE, 0, WORLD_STATE_ZM_BEACON_EAST_UI_NEUTRAL, WORLD_STATE_ZM_BEACON_EAST_NEUTRAL},
{EVENT_EAST_BEACON_NEUTRAL_ALLIANCE, TEAM_NONE, 0, WORLD_STATE_ZM_BEACON_EAST_UI_NEUTRAL, WORLD_STATE_ZM_BEACON_EAST_NEUTRAL},
},
{
{EVENT_WEST_BEACON_PROGRESS_ALLIANCE, ALLIANCE, LANG_OPVP_ZM_CAPTURE_WEST_BEACON_A, WORLD_STATE_ZM_BEACON_WEST_UI_ALLIANCE, WORLD_STATE_ZM_BEACON_WEST_ALLIANCE},
{EVENT_WEST_BEACON_PROGRESS_HORDE, HORDE, LANG_OPVP_ZM_CAPTURE_WEST_BEACON_H, WORLD_STATE_ZM_BEACON_WEST_UI_HORDE, WORLD_STATE_ZM_BEACON_WEST_HORDE},
{EVENT_WEST_BEACON_NEUTRAL_HORDE, TEAM_NONE, 0, WORLD_STATE_ZM_BEACON_WEST_UI_NEUTRAL, WORLD_STATE_ZM_BEACON_WEST_NEUTRAL},
{EVENT_WEST_BEACON_NEUTRAL_ALLIANCE, TEAM_NONE, 0, WORLD_STATE_ZM_BEACON_WEST_UI_NEUTRAL, WORLD_STATE_ZM_BEACON_WEST_NEUTRAL},
},
};
static const uint32 zangarmarshTowers[MAX_ZM_TOWERS] = {GO_ZANGA_BANNER_EAST, GO_ZANGA_BANNER_WEST};
class OutdoorPvPZM : public OutdoorPvP
{
public:
OutdoorPvPZM();
void HandlePlayerEnterZone(Player* player, bool isMainZone) override;
void HandlePlayerLeaveZone(Player* player, bool isMainZone) override;
void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void SendRemoveWorldStates(Player* player) override;
bool HandleEvent(uint32 eventId, GameObject* go) override;
void HandleCreatureCreate(Creature* creature) override;
void HandleGameObjectCreate(GameObject* go) override;
void HandlePlayerKillInsideArea(Player* player, Unit* /*victim*/) override;
bool HandleGameObjectUse(Player* player, GameObject* go) override;
bool IsConditionFulfilled(Player const* source, uint32 conditionId, WorldObject const* conditionSource, uint32 conditionSourceType) override;
void HandleConditionStateChange(uint32 conditionId, bool state) override;
private:
// process capture events
bool ProcessCaptureEvent(GameObject* go, uint32 towerId, Team team, uint32 newWorldState, uint32 newMapState);
// handles scout world states
void UpdateScoutState(Team team, bool spawned);
// respawn npcs which act as an artkit visual
void SetBeaconArtKit(const WorldObject* objRef, ObjectGuid creatureGuid, uint32 auraId);
uint32 m_towerWorldState[MAX_ZM_TOWERS];
uint32 m_towerMapState[MAX_ZM_TOWERS];
Team m_towerOwner[MAX_ZM_TOWERS];
Team m_graveyardOwner;
uint32 m_graveyardWorldState;
uint32 m_scoutWorldStateAlliance;
uint32 m_scoutWorldStateHorde;
uint8 m_towersAlliance;
uint8 m_towersHorde;
bool m_flagReady[PVP_TEAM_COUNT];
bool m_playerCarryingFlag[PVP_TEAM_COUNT];
ObjectGuid m_towerBanners[MAX_ZM_TOWERS];
ObjectGuid m_graveyardBannerAlliance;
ObjectGuid m_graveyardBannerHorde;
ObjectGuid m_graveyardBannerNeutral;
ObjectGuid m_beamTowerBlue[MAX_ZM_TOWERS];
ObjectGuid m_beamTowerRed[MAX_ZM_TOWERS];
ObjectGuid m_beamGraveyardBlue;
ObjectGuid m_beamGraveyardRed;
};
#endif