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BattleGroundEY.h
327 lines (276 loc) · 13.7 KB
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BattleGroundEY.h
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/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H
#include "Language.h"
class BattleGround;
#define EY_FLAG_RESPAWN_TIME (10 * IN_MILLISECONDS) //10 seconds
#define EY_RESOURCES_UPDATE_TIME (2 * IN_MILLISECONDS) //2 seconds
enum EYWorldStates
{
WORLD_STATE_EY_RESOURCES_ALLIANCE = 2749,
WORLD_STATE_EY_RESOURCES_HORDE = 2750,
WORLD_STATE_EY_TOWER_COUNT_ALLIANCE = 2752,
WORLD_STATE_EY_TOWER_COUNT_HORDE = 2753,
WORLD_STATE_EY_BLOOD_ELF_TOWER_ALLIANCE = 2723,
WORLD_STATE_EY_BLOOD_ELF_TOWER_HORDE = 2724,
WORLD_STATE_EY_BLOOD_ELF_TOWER_NEUTRAL = 2722,
//WORLD_STATE_EY_BLOOD_ELF_TOWER_ALLIANCE_CONFLICT = 2735, // unused on retail
//WORLD_STATE_EY_BLOOD_ELF_TOWER_HORDE_CONFLICT = 2736, // unused on retail
WORLD_STATE_EY_FEL_REAVER_RUINS_ALLIANCE = 2726,
WORLD_STATE_EY_FEL_REAVER_RUINS_HORDE = 2727,
WORLD_STATE_EY_FEL_REAVER_RUINS_NEUTRAL = 2725,
//WORLD_STATE_EY_FEL_REAVER_RUINS_ALLIANCE_CONFLICT = 2739, // unused on retail
//WORLD_STATE_EY_FEL_REAVER_RUINS_HORDE_CONFLICT = 2740, // unused on retail
WORLD_STATE_EY_MAGE_TOWER_ALLIANCE = 2730,
WORLD_STATE_EY_MAGE_TOWER_HORDE = 2729,
WORLD_STATE_EY_MAGE_TOWER_NEUTRAL = 2728,
//WORLD_STATE_EY_MAGE_TOWER_ALLIANCE_CONFLICT = 2741, // unused on retail
//WORLD_STATE_EY_MAGE_TOWER_HORDE_CONFLICT = 2742, // unused on retail
WORLD_STATE_EY_DRAENEI_RUINS_ALLIANCE = 2732,
WORLD_STATE_EY_DRAENEI_RUINS_HORDE = 2733,
WORLD_STATE_EY_DRAENEI_RUINS_NEUTRAL = 2731,
//WORLD_STATE_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT = 2738, // unused on retail
//WORLD_STATE_EY_DRAENEI_RUINS_HORDE_CONFLICT = 2737, // unused on retail
WORLD_STATE_EY_NETHERSTORM_FLAG_READY = 2757,
WORLD_STATE_EY_NETHERSTORM_FLAG_STATE_ALLIANCE = 2769,
WORLD_STATE_EY_NETHERSTORM_FLAG_STATE_HORDE = 2770,
WORLD_STATE_EY_CAPTURE_POINT_SLIDER_DISPLAY = 2718
};
enum EYCapturePoints
{
GO_CAPTURE_POINT_BLOOD_ELF_TOWER = 184080,
GO_CAPTURE_POINT_FEL_REAVER_RUINS = 184081,
GO_CAPTURE_POINT_MAGE_TOWER = 184082,
GO_CAPTURE_POINT_DRAENEI_RUINS = 184083
};
enum EYEvents
{
//EVENT_BLOOD_ELF_TOWER_WIN_ALLIANCE = 12965,
//EVENT_BLOOD_ELF_TOWER_WIN_HORDE = 12964,
EVENT_BLOOD_ELF_TOWER_PROGRESS_ALLIANCE = 12905,
EVENT_BLOOD_ELF_TOWER_PROGRESS_HORDE = 12904,
EVENT_BLOOD_ELF_TOWER_NEUTRAL_ALLIANCE = 12957,
EVENT_BLOOD_ELF_TOWER_NEUTRAL_HORDE = 12956,
//EVENT_FEL_REAVER_RUINS_WIN_ALLIANCE = 12969,
//EVENT_FEL_REAVER_RUINS_WIN_HORDE = 12968,
EVENT_FEL_REAVER_RUINS_PROGRESS_ALLIANCE = 12911,
EVENT_FEL_REAVER_RUINS_PROGRESS_HORDE = 12910,
EVENT_FEL_REAVER_RUINS_NEUTRAL_ALLIANCE = 12960,
EVENT_FEL_REAVER_RUINS_NEUTRAL_HORDE = 12961,
//EVENT_MAGE_TOWER_WIN_ALLIANCE = 12971,
//EVENT_MAGE_TOWER_WIN_HORDE = 12970,
EVENT_MAGE_TOWER_PROGRESS_ALLIANCE = 12909,
EVENT_MAGE_TOWER_PROGRESS_HORDE = 12908,
EVENT_MAGE_TOWER_NEUTRAL_ALLIANCE = 12962,
EVENT_MAGE_TOWER_NEUTRAL_HORDE = 12963,
//EVENT_DRAENEI_RUINS_WIN_ALLIANCE = 12967,
//EVENT_DRAENEI_RUINS_WIN_HORDE = 12966,
EVENT_DRAENEI_RUINS_PROGRESS_ALLIANCE = 12907,
EVENT_DRAENEI_RUINS_PROGRESS_HORDE = 12906,
EVENT_DRAENEI_RUINS_NEUTRAL_ALLIANCE = 12958,
EVENT_DRAENEI_RUINS_NEUTRAL_HORDE = 12959
};
enum EYSounds
{
EY_SOUND_FLAG_PICKED_UP_ALLIANCE = 8212,
EY_SOUND_FLAG_CAPTURED_HORDE = 8213,
EY_SOUND_FLAG_PICKED_UP_HORDE = 8174,
EY_SOUND_FLAG_CAPTURED_ALLIANCE = 8173,
EY_SOUND_FLAG_RESET = 8192
};
enum EYSpells
{
EY_NETHERSTORM_FLAG_SPELL = 34976,
EY_PLAYER_DROPPED_FLAG_SPELL = 34991
};
enum EYPointsTrigger
{
AREATRIGGER_BLOOD_ELF_TOWER_POINT = 4476, // also 4512
AREATRIGGER_FEL_REAVER_RUINS_POINT = 4514, // also 4515
AREATRIGGER_MAGE_TOWER_POINT = 4516, // also 4517
AREATRIGGER_DRAENEI_RUINS_POINT = 4518, // also 4519
AREATRIGGER_BLOOD_ELF_TOWER_BUFF = 4568,
AREATRIGGER_FEL_REAVER_RUINS_BUFF = 4569,
//AREATRIGGER_FEL_REAVER_RUINS_BUFF_2 = 5866,
AREATRIGGER_MAGE_TOWER_BUFF = 4570,
AREATRIGGER_DRAENEI_RUINS_BUFF = 4571
//AREATRIGGER_EY_HORDE_START = 4530,
//AREATRIGGER_EY_ALLIANCE_START = 4531
};
enum EYGaveyards
{
GRAVEYARD_EY_MAIN_ALLIANCE = 1103,
GRAVEYARD_EY_MAIN_HORDE = 1104,
GRAVEYARD_FEL_REAVER_RUINS = 1105,
GRAVEYARD_BLOOD_ELF_TOWER = 1106,
GRAVEYARD_DRAENEI_RUINS = 1107,
GRAVEYARD_MAGE_TOWER = 1108
};
enum EYNodes
{
// TODO: Re-change order after we drop battleground_event and associated tables
NODE_BLOOD_ELF_TOWER = 1,
NODE_FEL_REAVER_RUINS = 0,
NODE_MAGE_TOWER = 3,
NODE_DRAENEI_RUINS = 2
};
#define EY_NODES_MAX 4
// node-events work like this: event1:nodeid, event2:state (0alliance,1horde,2neutral)
#define EY_NEUTRAL_TEAM 2
#define EY_EVENT_CAPTURE_FLAG 4 // event1=4, event2=nodeid or 4 for the default center spawn
#define EY_EVENT2_FLAG_CENTER 4 // maximum node is 3 so 4 for center is ok
// all other event2 are just nodeids, i won't define something here
enum EYBuffs
{
// buffs
EY_OBJECT_SPEEDBUFF_FEL_REAVER_RUINS = 1,
EY_OBJECT_REGENBUFF_FEL_REAVER_RUINS = 2,
EY_OBJECT_BERSERKBUFF_FEL_REAVER_RUINS = 3,
EY_OBJECT_SPEEDBUFF_BLOOD_ELF_TOWER = 4,
EY_OBJECT_REGENBUFF_BLOOD_ELF_TOWER = 5,
EY_OBJECT_BERSERKBUFF_BLOOD_ELF_TOWER = 6,
EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS = 7,
EY_OBJECT_REGENBUFF_DRAENEI_RUINS = 8,
EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS = 9,
EY_OBJECT_SPEEDBUFF_MAGE_TOWER = 10,
EY_OBJECT_REGENBUFF_MAGE_TOWER = 11,
EY_OBJECT_BERSERKBUFF_MAGE_TOWER = 12,
EY_OBJECT_MAX = 13
};
#define EY_NORMAL_HONOR_INTERVAL 260
#define EY_WEEKEND_HONOR_INTERVAL 160
#define EY_EVENT_START_BATTLE 13180
enum EYScore
{
EY_WARNING_NEAR_VICTORY_SCORE = 1400,
EY_MAX_TEAM_SCORE = 1600
};
enum EYFlagState
{
EY_FLAG_STATE_ON_BASE = 0,
EY_FLAG_STATE_WAIT_RESPAWN = 1,
EY_FLAG_STATE_ON_ALLIANCE_PLAYER = 2,
EY_FLAG_STATE_ON_HORDE_PLAYER = 3,
EY_FLAG_STATE_ON_GROUND = 4
};
static const uint8 eyTickPoints[EY_NODES_MAX] = {1, 2, 5, 10};
static const uint32 eyFlagPoints[EY_NODES_MAX] = {75, 85, 100, 500};
static const uint32 eyGraveyards[EY_NODES_MAX] = {GRAVEYARD_FEL_REAVER_RUINS, GRAVEYARD_BLOOD_ELF_TOWER, GRAVEYARD_DRAENEI_RUINS, GRAVEYARD_MAGE_TOWER};
static const uint32 eyTriggers[EY_NODES_MAX] = {AREATRIGGER_FEL_REAVER_RUINS_BUFF, AREATRIGGER_BLOOD_ELF_TOWER_BUFF, AREATRIGGER_DRAENEI_RUINS_BUFF, AREATRIGGER_MAGE_TOWER_BUFF};
struct EYTowerEvent
{
uint32 eventEntry;
Team team;
uint32 message;
uint32 worldState;
};
static const EYTowerEvent eyTowerEvents[EY_NODES_MAX][4] =
{
{
{EVENT_FEL_REAVER_RUINS_PROGRESS_ALLIANCE, ALLIANCE, LANG_BG_EY_HAS_TAKEN_A_B_TOWER, WORLD_STATE_EY_FEL_REAVER_RUINS_ALLIANCE},
{EVENT_FEL_REAVER_RUINS_PROGRESS_HORDE, HORDE, LANG_BG_EY_HAS_TAKEN_H_F_RUINS, WORLD_STATE_EY_FEL_REAVER_RUINS_HORDE},
{EVENT_FEL_REAVER_RUINS_NEUTRAL_HORDE, TEAM_NONE, LANG_BG_EY_HAS_LOST_A_F_RUINS, WORLD_STATE_EY_FEL_REAVER_RUINS_NEUTRAL},
{EVENT_FEL_REAVER_RUINS_NEUTRAL_ALLIANCE, TEAM_NONE, LANG_BG_EY_HAS_LOST_H_F_RUINS, WORLD_STATE_EY_FEL_REAVER_RUINS_NEUTRAL},
},
{
{EVENT_BLOOD_ELF_TOWER_PROGRESS_ALLIANCE, ALLIANCE, LANG_BG_EY_HAS_TAKEN_A_B_TOWER, WORLD_STATE_EY_BLOOD_ELF_TOWER_ALLIANCE},
{EVENT_BLOOD_ELF_TOWER_PROGRESS_HORDE, HORDE, LANG_BG_EY_HAS_TAKEN_H_B_TOWER, WORLD_STATE_EY_BLOOD_ELF_TOWER_HORDE},
{EVENT_BLOOD_ELF_TOWER_NEUTRAL_HORDE, TEAM_NONE, LANG_BG_EY_HAS_LOST_A_B_TOWER, WORLD_STATE_EY_BLOOD_ELF_TOWER_NEUTRAL},
{EVENT_BLOOD_ELF_TOWER_NEUTRAL_ALLIANCE, TEAM_NONE, LANG_BG_EY_HAS_LOST_H_B_TOWER, WORLD_STATE_EY_BLOOD_ELF_TOWER_NEUTRAL},
},
{
{EVENT_DRAENEI_RUINS_PROGRESS_ALLIANCE, ALLIANCE, LANG_BG_EY_HAS_TAKEN_A_D_RUINS, WORLD_STATE_EY_DRAENEI_RUINS_ALLIANCE},
{EVENT_DRAENEI_RUINS_PROGRESS_HORDE, HORDE, LANG_BG_EY_HAS_TAKEN_H_D_RUINS, WORLD_STATE_EY_DRAENEI_RUINS_HORDE},
{EVENT_DRAENEI_RUINS_NEUTRAL_HORDE, TEAM_NONE, LANG_BG_EY_HAS_LOST_A_D_RUINS, WORLD_STATE_EY_DRAENEI_RUINS_NEUTRAL},
{EVENT_DRAENEI_RUINS_NEUTRAL_ALLIANCE, TEAM_NONE, LANG_BG_EY_HAS_LOST_H_D_RUINS, WORLD_STATE_EY_DRAENEI_RUINS_NEUTRAL},
},
{
{EVENT_MAGE_TOWER_PROGRESS_ALLIANCE, ALLIANCE, LANG_BG_EY_HAS_TAKEN_A_M_TOWER, WORLD_STATE_EY_MAGE_TOWER_ALLIANCE},
{EVENT_MAGE_TOWER_PROGRESS_HORDE, HORDE, LANG_BG_EY_HAS_TAKEN_H_M_TOWER, WORLD_STATE_EY_MAGE_TOWER_HORDE},
{EVENT_MAGE_TOWER_NEUTRAL_HORDE, TEAM_NONE, LANG_BG_EY_HAS_LOST_A_M_TOWER, WORLD_STATE_EY_MAGE_TOWER_NEUTRAL},
{EVENT_MAGE_TOWER_NEUTRAL_ALLIANCE, TEAM_NONE, LANG_BG_EY_HAS_LOST_H_M_TOWER, WORLD_STATE_EY_MAGE_TOWER_NEUTRAL},
},
};
static const uint32 eyTowers[EY_NODES_MAX] = {GO_CAPTURE_POINT_FEL_REAVER_RUINS, GO_CAPTURE_POINT_BLOOD_ELF_TOWER, GO_CAPTURE_POINT_DRAENEI_RUINS, GO_CAPTURE_POINT_MAGE_TOWER};
class BattleGroundEYScore : public BattleGroundScore
{
public:
BattleGroundEYScore() : FlagCaptures(0) {};
virtual ~BattleGroundEYScore() {};
uint32 FlagCaptures;
};
class BattleGroundEY : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundEY();
~BattleGroundEY();
void Update(uint32 diff) override;
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player* plr) override;
virtual void StartingEventCloseDoors() override;
virtual void StartingEventOpenDoors() override;
/* BG Flags */
ObjectGuid const& GetFlagCarrierGuid() const { return m_flagCarrier; }
void SetFlagCarrier(ObjectGuid guid) { m_flagCarrier = guid; }
void ClearFlagCarrier() { m_flagCarrier.Clear(); }
bool IsFlagPickedUp() const { return !m_flagCarrier.IsEmpty(); }
uint8 GetFlagState() const { return m_flagState; }
void RespawnFlag();
void RespawnDroppedFlag();
void RemovePlayer(Player* plr, ObjectGuid guid) override;
bool HandleEvent(uint32 eventId, GameObject* go) override;
void HandleGameObjectCreate(GameObject* go) override;
void HandleAreaTrigger(Player* source, uint32 trigger) override;
void HandleKillPlayer(Player* player, Player* killer) override;
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
virtual void Reset() override;
void UpdateTeamScore(Team team);
void EndBattleGround(Team winner) override;
void UpdatePlayerScore(Player* source, uint32 type, uint32 value) override;
virtual void FillInitialWorldStates(WorldPacket& data, uint32& count) override;
void SetDroppedFlagGuid(ObjectGuid guid) { m_DroppedFlagGuid = guid;}
void ClearDroppedFlagGuid() { m_DroppedFlagGuid.Clear();}
ObjectGuid const& GetDroppedFlagGuid() const { return m_DroppedFlagGuid;}
/* Battleground Events */
virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
virtual void EventPlayerDroppedFlag(Player* source) override;
/* achievement req. */
bool IsAllNodesControlledByTeam(Team team) const override;
private:
// process capture events
void ProcessCaptureEvent(GameObject* go, uint32 towerId, Team team, uint32 newWorldState, uint32 message);
void EventPlayerCapturedFlag(Player* source, EYNodes node); // NOTE: virtual BattleGround::EventPlayerCapturedFlag has different parameters list
void UpdateResources();
/* Scorekeeping */
void AddPoints(Team team, uint32 points);
EYFlagState m_flagState;
ObjectGuid m_flagCarrier;
ObjectGuid m_DroppedFlagGuid;
uint8 m_towersAlliance;
uint8 m_towersHorde;
uint32 m_towerWorldState[EY_NODES_MAX];
Team m_towerOwner[EY_NODES_MAX];
ObjectGuid m_towers[EY_NODES_MAX];
uint32 m_honorTicks;
uint32 m_honorScoreTicks[BG_TEAMS_COUNT];
uint32 m_flagRespawnTimer;
uint32 m_resourceUpdateTimer;
};
#endif