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Lack of Depth controll #141

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BlueSkyDefender opened this issue Sep 21, 2016 · 3 comments
Open

Lack of Depth controll #141

BlueSkyDefender opened this issue Sep 21, 2016 · 3 comments

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@BlueSkyDefender
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I don't see away to control depth. If possible can you tell me how to adjust this.

@formicsapien
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Is this so it's compatible with Depth3D? (love your product, BlueSkyDefender!)

@BlueSkyDefender
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I ended up making a shader to adjust it myself. :P So all good. It was just too strong when used on a 3D tv.

@cmbruns
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cmbruns commented Jun 30, 2017

In the recent OpenVR version, you can adjust these CVARS:

  • vr_ipd: the distance between your eyes, in meters
  • vr_screendist: the distance between the viewer and the screen, in meters
  • and the CCMD "fov" to set the horizontal field of view, in degrees.

If you set all these correctly, the stereoscopic geometry should be correct.

https://github.com/cmbruns/gz3doom/blob/openvr/src/gl/stereo3d/gl_stereo_cvars.cpp#L50

In the older GZ3Doom, you can adjust vr_ipd and fov.

https://github.com/cmbruns/gz3doom/blob/master/src/gl/scene/gl_stereo3d.cpp#L38

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