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...and to minimize latency. But only after gameplay-oriented head tracking is working just so.
When it is time to set the head tracking coordinates in OpenGL (glRotate(...) on modelview matrix), read the current coordinates from the oculus rift.
The text was updated successfully, but these errors were encountered:
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...and to minimize latency.
But only after gameplay-oriented head tracking is working just so.
When it is time to set the head tracking coordinates in OpenGL (glRotate(...) on modelview matrix), read the current coordinates from the oculus rift.
The text was updated successfully, but these errors were encountered: