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Use late-scheduling head orientation updates, to address Dooty head forcing #30

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cmbruns opened this issue May 12, 2014 · 0 comments
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cmbruns commented May 12, 2014

...and to minimize latency.
But only after gameplay-oriented head tracking is working just so.

When it is time to set the head tracking coordinates in OpenGL (glRotate(...) on modelview matrix), read the current coordinates from the oculus rift.

@cmbruns cmbruns self-assigned this May 14, 2014
@cmbruns cmbruns added this to the GZ3Doom 1.8.6_e milestone May 31, 2014
@cmbruns cmbruns closed this as completed May 31, 2014
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