4.50.0.0
4.50.0.0: libmbin >= 4.49.0.2 (included)
- add:
- Save file viewer. Will automatically find save files for loaded game instance.
Can also load loose save files. Save files can be queried and modified using
query scripts e.g. copy data from one save file to another.
Requires mapping.json and libmbin.dll to be for same release;
added error message to game button tooltip if mapping.json and libmbin.dll
version don't match.
Currently in beta, untested. Does not create or update mf_save.hg files.
Does not create or update any save index files. - Hex view of byte mbin data. Double-click on [[...]] values in PAK Items mbin view
to convert the base64 to byte[] then to a hex dump string, then display the
hex dump string in a popup window. - NuGet package SpookilySharp 1.2.0. Only used in edge-case where script sets
a json name that isn't in mapping.json. SpookilySharp used to gen the name hash.
- Save file viewer. Will automatically find save files for loaded game instance.
- change:
- Add link in about dialog for ClosedXML (used to export to Excel .xlsx files).
- Update util and query scripts to show how to export data to an Excel .xlsx file.
- Do not need to restart app when deleting DISABLEMODS.TXT file.
- Added a few more dll's to CompilerAssemblies.txt [Application] section so they can be used in scripts.