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bg1npc.tp2
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bg1npc.tp2
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/*
* "The BG1 NPC Project"
* Combined Tutu/BGT installer
* authored and coded by tons of dedicated people from all walks of life
* Version 20 in progress
*/
/* Backup folder */
BACKUP ~bg1npc/backup~
/* Author */
AUTHOR ~The BG1 NPC Project Team: forums.gibberlings3.net/index.php?showforum=45~
/* enable all error messages; nothing suppressed. comment this out for release version - cmorgan */
// MODDER
/* WeiDU v204 allows tp2 level version listing in the .log, so no more tra changes */
VERSION ~v20~
/* launch the readme file immediately. If you want to disable the ReadMe, place two slashes before it, like // README */
/* Isaya : display in native selected language if available, otherwise english */
README ~bg1npc/readme-bg1npc-%LANGUAGE%.html~ ~bg1npc/readme-bg1npc.html~
ALWAYS
ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN
PRINT @1000 /* Tell the player it is using Tutu stuff */
INCLUDE ~BG1NPC\lib\g3_tutu_cpmvars.tpa~
END ELSE BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~AR7200.are~ THEN BEGIN
PRINT @1001 /* Tell the player it is using BGT stuff */
INCLUDE ~BG1NPC\lib\g3_bgt_cpmvars.tpa~
END ELSE BEGIN
FAIL @1002 /* Tell the player it is not Tutu or BGT */
END
END
/* alter fluid states */
INCLUDE ~BG1NPC\lib\g3_fluid_cpmvars.tpa~
/* prep tras for sound references */
COPY ~BG1NPC/TRA/%LANGUAGE%/BG1NPC_tmp.tra~ ~BG1NPC/TRA/%LANGUAGE%/BG1NPC.tra~
EVALUATE_BUFFER
LOAD_TRA ~BG1NPC/TRA/%LANGUAGE%/BG1NPC.tra~
END
/* Language Settings */
AUTO_TRA ~bg1npc/tra/%s~
LANGUAGE ~English~ ~english~ ~bg1npc/tra/english/setup.tra~
LANGUAGE ~Espanol (traducido por Clan DLAN)~ ~spanish~ ~bg1npc/tra/spanish/setup.tra~
LANGUAGE ~Francais (traduit par les d'Oghmatiques)~ ~french~ ~bg1npc/tra/french/setup.tra~
/* BEGIN The BG1 NPC Project: Required Modifications */
BEGIN @1005
/* Tells other mods BG1NPC Core is installed */
COPY ~BG1NPC/Core/X#component.xx~ ~override/X#BG1NPCCore.G3~
/* makes sure PIDs go last */
UNINSTALL ~bg1npc.tp2~ 200
/* allows us to regexp match tabs and newlines */
INCLUDE ~BG1NPC/LIB/extra_regexp_vars.tpa~
/* Defines regexp whitespaces */
OUTER_SPRINT "whitespace" "[%tab% %lnl%%mnl%%wnl%]+"
/* Ascension64's Bere"gost" Fix - very cool! AR3300, FW3300, AR6700 (BG1, BGTutu, BGT) */
ACTION_FOR_EACH ~filetofix~ IN ~fw3300.are~ ~ar6700.are~ BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%filetofix%~ THEN BEGIN
COPY_EXISTING ~%filetofix%~ ~override~
READ_LONG 0xA4 nDoors
READ_LONG 0xA8 offDoors
READ_LONG 0x7C offPoints
READ_LONG 0x80 nPoints
SET i = 0
FOR (i = 0; i < nDoors; i += 1) BEGIN
READ_ASCII ( %offDoors% + %i% * 0xC8 + 0x20 ) DoorId
PATCH_IF ( "%DoorId%" STRING_EQUAL "DOOR3304" ) BEGIN
READ_LONG ( %offDoors% + %i% * 0xC8 + 0x48 ) idxPointsImpededOpen
READ_SHORT ( %offDoors% + %i% * 0xC8 + 0x4C ) nPointsImpededOpen
SET j = 0
FOR (j = %idxPointsImpededOpen%; j < %idxPointsImpededOpen% + %nPointsImpededOpen%; j += 1) BEGIN
READ_SHORT ( %offPoints% + %j% * 0x4) x
READ_SHORT ( %offPoints% + %j% * 0x4 + 0x2) y
PATCH_IF ( x = 243 && y = 326 ) BEGIN
WRITE_SHORT ( %offPoints% + %j% * 0x4) 233
WRITE_SHORT ( %offPoints% + %j% * 0x4 + 0x2) 302
END
PATCH_IF ( x = 243 && y = 327 ) BEGIN
WRITE_SHORT ( %offPoints% + %j% * 0x4) 233
WRITE_SHORT ( %offPoints% + %j% * 0x4 + 0x2) 304
END
PATCH_IF ( x = 242 && y = 325 ) BEGIN
WRITE_SHORT ( %offPoints% + %j% * 0x4) 232
WRITE_SHORT ( %offPoints% + %j% * 0x4 + 0x2) 304
END
PATCH_IF ( x = 233 && y = 303 ) BEGIN
END
END
END
END
END
END
/* Nythrun's Broken CRE Order and Effects Macros are depreciated - her Fix is now part of WeiDU, with troubleshooting/extension by Miloch */
/* Miloch's and older fixes combined here using PATCH_IF - less touching of the file = good thing */
/* As far as I can tell the fixes are from Nythrun, Dudleyville, Miloch (especially Gnome fixes), and Tutu v4 conversion hiccups, and BGT vs Tutu script assignments - cmorgan, March 26, 2011 */
/* Apply Nythrun's Fixes to creatures we use */
ACTION_FOR_EACH ~crefile~ IN ~%tutu_scripta%varicem.cre~
~%tutu_scriptb%ullrush.cre~
~%tutu_scriptbg%neb.cre~
~%tutu_scriptd%ursword.cre~
~%tutu_scriptf%twbax_a.cre~
~%tutu_scripti%ronelit.cre~
~%tutu_scriptm%oorlock.cre~
~%tutu_scripto%grema03.cre~
~%tutu_scripts%handal2.cre~
~%tutu_var%alatos.cre~
~%tutu_var%albert.cre~
~%tutu_var%alvanh.cre~
~%tutu_var%alyth.cre~
~%tutu_var%amaran.cre~
~%tutu_var%angelo.cre~
~%tutu_var%ankheg.cre~
~%tutu_var%arkush.cre~
~%tutu_var%avarice.cre~
~%tutu_var%bandit.cre~
~%tutu_var%baresh.cre~
~%tutu_var%bassil.cre~
~%tutu_var%bayard.cre~
~%tutu_var%bearbl.cre~
~%tutu_var%bearbr.cre~
~%tutu_var%bearca.cre~
~%tutu_var%bearpo.cre~
~%tutu_var%belt.cre~
~%tutu_var%bently.cre~
~%tutu_var%bjorni.cre~
~%tutu_var%brage.cre~
~%tutu_var%brielb.cre~
~%tutu_var%brilla.cre~
~%tutu_var%cadder.cre~
~%tutu_var%calaha.cre~
~%tutu_var%chase.cre~
~%tutu_var%claird.cre~
~%tutu_var%coksmth.cre~
~%tutu_var%daitel.cre~
~%tutu_var%dalton.cre~
~%tutu_var%davaeo.cre~
~%tutu_var%deathk.cre~
~%tutu_var%delain.cre~
~%tutu_var%delsvir.cre~
~%tutu_var%deltan.cre~
~%tutu_var%dopdur1.cre~
~%tutu_var%drienn.cre~
~%tutu_var%drizzt.cre~
~%tutu_var%dryad.cre~
~%tutu_var%durlagt.cre~
~%tutu_var%durlyl.cre~
~%tutu_var%dushai.cre~
~%tutu_var%elmin2.cre~
~%tutu_var%elmin5.cre~
~%tutu_var%ender.cre~
~%tutu_var%entill.cre~
~%tutu_var%erdane.cre~
~%tutu_var%faldor.cre~
~%tutu_var%farmbr.cre~
~%tutu_var%fear.cre~
~%tutu_var%fearm.cre~
~%tutu_var%fenrus.cre~
~%tutu_var%fireb1.cre~
~%tutu_var%flame.cre~
~%tutu_var%galken.cre~
~%tutu_var%galtok.cre~
~%tutu_var%gatewa.cre~
~%tutu_var%gellan.cre~
~%tutu_var%gerde.cre~
~%tutu_var%girba2.cre~
~%tutu_var%gnoll.cre~
~%tutu_var%gorion.cre~
~%tutu_var%grael.cre~
~%tutu_var%greywo.cre~
~%tutu_var%hack.cre~
~%tutu_var%hafiz.cre~
~%tutu_var%halaca.cre~
~%tutu_var%halbaz.cre~
~%tutu_var%hurgan.cre~
~%tutu_var%ike.cre~
~%tutu_var%iron11.cre~
~%tutu_var%isla.cre~
~%tutu_var%jessup.cre~
~%tutu_var%joia.cre~
~%tutu_var%kaisha.cre~
~%tutu_var%karoug.cre~
~%tutu_var%keeper.cre~
~%tutu_var%keldda.cre~
~%tutu_var%kirinh.cre~
~%tutu_var%korax.cre~
~%tutu_var%krumm.cre~
~%tutu_var%landri.cre~
~%tutu_var%larze.cre~
~%tutu_var%liia.cre~
~%tutu_var%love.cre~
~%tutu_var%lovem.cre~
~%tutu_var%madarc.cre~
~%tutu_var%marl.cre~
~%tutu_var%meiala.cre~
~%tutu_var%mendas.cre~
~%tutu_var%mulahe.cre~
~%tutu_var%mutami.cre~
~%tutu_var%narlen.cre~
~%tutu_var%niemai.cre~
~%tutu_var%nobw2.cre~
~%tutu_var%perdue.cre~
~%tutu_var%petrin.cre~
~%tutu_var%pheirk.cre~
~%tutu_var%phlydi3.cre~
~%tutu_var%poe.cre~
~%tutu_var%pride.cre~
~%tutu_var%pridem.cre~
~%tutu_var%prost5.cre~
~%tutu_var%pumberl.cre~
~%tutu_var%rielta.cre~
~%tutu_var%riggilo.cre~
~%tutu_var%sarev1.cre~
~%tutu_var%sarevo.cre~
~%tutu_var%sarhed.cre~
~%tutu_var%scar.cre~
~%tutu_var%seniya.cre~
~%tutu_var%serva2.cre~
~%tutu_var%shoal.cre~
~%tutu_var%silke.cre~
~%tutu_var%skie.cre~
~%tutu_var%slave.cre~
~%tutu_var%taerom.cre~
~%tutu_var%takiyah.cre~
~%tutu_var%tamoko.cre~
~%tutu_var%tarnes.cre~
~%tutu_var%tarnor.cre~
~%tutu_scriptbg%tazok.cre~
~%tutu_var%tazok2.cre~
~%tutu_var%tellan.cre~
~%tutu_var%tenya.cre~
~%tutu_var%thalan.cre~
~%tutu_var%therel.cre~
~%tutu_var%ulraun.cre~
~%tutu_var%unshey.cre~
~%tutu_var%vai.cre~
~%tutu_var%vail.cre~
~%tutu_var%volo.cre~
~%tutu_var%winski.cre~
~%tutu_var%winski2.cre~
~%tutu_var%winthr2.cre~
~%tutu_var%yago.cre~
~%tutu_var%zombie.cre~
~%tutu_var%zombiew.cre~
~%tutu_var%ajanti.cre~
~%tutu_var%ajanti4.cre~
~%tutu_var%ajanti6.cre~
~%tutu_var%alora.cre~
~%tutu_var%alora6.cre~
~%tutu_var%branwe.cre~
~%tutu_var%branwe5.cre~
~%tutu_var%coran.cre~
~%tutu_var%coran5.cre~
~%tutu_var%dynahe.cre~
~%tutu_var%dynahe2.cre~
~%tutu_var%dynahe4.cre~
~%tutu_var%dynahe6.cre~
~%tutu_var%edwin.cre~
~%tutu_var%edwin2.cre~
~%tutu_var%edwin4.cre~
~%tutu_var%edwin6.cre~
~%tutu_var%faldor.cre~
~%tutu_var%faldor5.cre~
~%tutu_var%garric.cre~
~%tutu_var%garric2.cre~
~%tutu_var%garric4.cre~
~%tutu_var%garric6.cre~
~%tutu_var%imoen1.cre~
~%tutu_var%imoen2.cre~
~%tutu_var%imoen4.cre~
~%tutu_var%imoen6.cre~
~%tutu_var%jaheir.cre~
~%tutu_var%jaheir2.cre~
~%tutu_var%jaheir4.cre~
~%tutu_var%jaheir6.cre~
~%tutu_var%kagain.cre~
~%tutu_var%kagain2.cre~
~%tutu_var%kagain4.cre~
~%tutu_var%kagain6.cre~
~%tutu_var%khalid.cre~
~%tutu_var%khalid2.cre~
~%tutu_var%khalid4.cre~
~%tutu_var%khalid6.cre~
~%tutu_var%kivan.cre~
~%tutu_var%kivan4.cre~
~%tutu_var%kivan6.cre~
~%tutu_var%minsc.cre~
~%tutu_var%minsc2.cre~
~%tutu_var%minsc4.cre~
~%tutu_var%minsc6.cre~
~%tutu_var%montar.cre~
~%tutu_var%montar2.cre~
~%tutu_var%montar4.cre~
~%tutu_var%montar6.cre~
~%tutu_scriptbg%quayle.cre~
~%tutu_var%quayle4.cre~
~%tutu_var%quayle6.cre~
~%tutu_var%safana.cre~
~%tutu_var%safana4.cre~
~%tutu_var%safana6.cre~
~%tutu_var%sharte.cre~
~%tutu_var%sharte4.cre~
~%tutu_var%sharte6.cre~
~%tutu_var%skie.cre~
~%tutu_var%skie6.cre~
~%tutu_var%tiax.cre~
~%tutu_var%tiax4.cre~
~%tutu_var%tiax6.cre~
~%tutu_var%viconi.cre~
~%tutu_var%viconi4.cre~
~%tutu_var%viconi6.cre~
~%tutu_scriptbg%xan.cre~
~%tutu_var%xan4.cre~
~%tutu_var%xan6.cre~
~%tutu_var%xzar.cre~
~%tutu_var%xzar2.cre~
~%tutu_var%xzar4.cre~
~%tutu_var%xzar6.cre~
~%tutu_var%yeslic.cre~
~%tutu_var%yeslic5.cre~
~idemon02.cre~
~imp01.cre~
~mepsmo01.cre~
BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~%crefile%~ THEN BEGIN
COPY_EXISTING ~%crefile%~ ~override~
LAUNCH_PATCH_FUNCTION FJ_CRE_VALIDITY
INT_VAR do_message = 1
END
/* do all the stuff we do to .cres in one tower of P_I */
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%ajanti.cre~ = 0) BEGIN
WRITE_BYTE 0x54 12 // Save vs. Death
WRITE_BYTE 0x55 14 // Save vs. Wand
WRITE_BYTE 0x56 13 // Save vs. Polymorph
WRITE_BYTE 0x57 15 // Save vs. Breath
WRITE_BYTE 0x58 15 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%ajanti4.cre~ = 0) BEGIN
WRITE_BYTE 0x54 11 // Save vs. Death
WRITE_BYTE 0x55 13 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 14 // Save vs. Breath
WRITE_BYTE 0x58 14 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%ajanti6.cre~ = 0) BEGIN
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 11 // Save vs. Wand
WRITE_BYTE 0x56 10 // Save vs. Polymorph
WRITE_BYTE 0x57 11 // Save vs. Breath
WRITE_BYTE 0x58 12 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%alora.cre~ = 0) BEGIN
WRITE_ASCIIE 0x248 ~%tutu_var%ALORA~ #8 // override script
WRITE_ASCIIE 0x2CC ~%tutu_var%ALORA~ #8 // dialog
WRITE_BYTE 0x54 10 // Save vs. Death
WRITE_BYTE 0x55 11 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 16 // Save vs. Breath
WRITE_BYTE 0x58 12 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%alora6.cre~ = 0) BEGIN
WRITE_ASCIIE 0x248 ~%tutu_var%ALORA~ #8 // override script
WRITE_ASCIIE 0x2CC ~%tutu_var%ALORA~ #8 // dialog
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 9 // Save vs. Wand
WRITE_BYTE 0x56 11 // Save vs. Polymorph
WRITE_BYTE 0x57 15 // Save vs. Breath
WRITE_BYTE 0x58 10 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%bently.cre~ = 0) BEGIN /* Bentley Mirrorshade (in FAI L1) */
WRITE_SHORT 0x24 50 // Current HP (was 41)
WRITE_SHORT 0x26 50 // Max HP (was 41)
WRITE_SHORT 0x28 0x6204 // Animation (mage_male_gnome, was 0x6202 dwarf)
WRITE_BYTE 0x52 15 // THAC0 (was 16)
WRITE_BYTE 0x55 7 // Save vs. wands (was 9)
WRITE_BYTE 0x58 8 // Save vs. spells (was 10)
WRITE_BYTE 0x6f 1 // Small swords (was 3)
WRITE_BYTE 0x235 11 // Level 2 (was 10)
WRITE_BYTE 0x236 1 // Level 3 (was 6)
WRITE_BYTE 0x23a 17 // Intelligence (was 16)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_ASCII 0x250 ~mage10b~ #8 // Class script
REMOVE_MEMORIZED_SPELL ~spwi211~ ~spwi303~ ~spwi401~
ADD_MEMORIZED_SPELL ~spwi112~ #0 ~wizard~ (4) // Magic Missile
ADD_MEMORIZED_SPELL ~spwi118~ #0 ~wizard~ // Chromatic Orb
ADD_MEMORIZED_SPELL ~spwi211~ #1 ~wizard~ (4) // Melf's Acid Arrow
ADD_MEMORIZED_SPELL ~spwi212~ #1 ~wizard~ // Mirror Image
ADD_MEMORIZED_SPELL ~spwi302~ #2 ~wizard~ // Dispel Magic
ADD_MEMORIZED_SPELL ~spwi303~ #2 ~wizard~ // Flame Arrow
ADD_MEMORIZED_SPELL ~spwi306~ #2 ~wizard~ // Hold Person
ADD_MEMORIZED_SPELL ~spwi311~ #2 ~wizard~ // Protection From Normal Missiles
ADD_MEMORIZED_SPELL ~spwi401~ #3 ~wizard~ // Confusion
ADD_MEMORIZED_SPELL ~spwi407~ #3 ~wizard~ // Monster Summoning 2
ADD_MEMORIZED_SPELL ~spwi423~ #3 ~wizard~ // Spider Spawn
ADD_MEMORIZED_SPELL ~spwi506~ #4 ~wizard~ // Domination
ADD_MEMORIZED_SPELL ~spwi521~ #4 ~wizard~ // Conjure Lesser Earth Elemental
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_branwe.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_BRANWE~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_branwe5.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_BRANWE~ #8 // override script
WRITE_BYTE 0x66 5 // Lore
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~branwe.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGBRANW~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~branwe5.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGBRANW~ #8 // override script
WRITE_BYTE 0x66 5 // Lore
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%coran.cre~ = 0) BEGIN
WRITE_BYTE 0x24 24 // Current Hit Points
WRITE_BYTE 0x26 24 // Maximum Hit Points
WRITE_BYTE 0x66 9 // Lore
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%coran5.cre~ = 0) BEGIN
WRITE_BYTE 0x66 15 // Lore
WRITE_BYTE 0x52 16 // THAC0
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%delsvir.cre~ = 0) BEGIN /* Delsvirtanyon (in Ulgoth's Beard) */
WRITE_LONG 0x14 976 // XP Value (was 801)
WRITE_SHORT 0x28 0x6304 // Animation (thief_male_gnome, was 0x5302 dwarf_low)
WRITE_BYTE 0x52 17 // THAC0 (was 16)
WRITE_BYTE 0x54 12 // Save vs. death (was 11)
WRITE_BYTE 0x55 7 // Save vs. wands (was 9)
WRITE_BYTE 0x56 11 // Save vs. polymorph (was 10)
WRITE_BYTE 0x58 8 // Save vs. spells (was 10)
WRITE_BYTE 0x6f 1 // Small swords (was 3)
WRITE_BYTE 0x235 7 // Level 2 (was 1)
WRITE_BYTE 0x236 1 // Level 3 (was 6)
WRITE_BYTE 0x237 1 // Sex (male, was 158)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%mage6~ #8 // Race script
WRITE_BYTE 0x275 1 // Gender (male, was 158)
REMOVE_MEMORIZED_SPELL ~spwi211~ ~spwi303~ ~spwi401~ ~spwi505~
REMOVE_KNOWN_SPELL ~spwi505~ // Shadow Door
ADD_MEMORIZED_SPELL ~spwi112~ #0 ~wizard~ (4) // Magic Missile
ADD_MEMORIZED_SPELL ~spwi118~ #0 ~wizard~ // Chromatic Orb
ADD_MEMORIZED_SPELL ~spwi211~ #1 ~wizard~ (3) // Melf's Acid Arrow
ADD_MEMORIZED_SPELL ~spwi217~ #1 ~wizard~ // Agannazar's Scorcher
ADD_MEMORIZED_SPELL ~spwi303~ #2 ~wizard~ (2) // Flame Arrow
ADD_MEMORIZED_SPELL ~spwi304~ #2 ~wizard~ // Fireball
ADD_MEMORIZED_SPELL ~spwi401~ #2 ~wizard~ (2) // Confusion
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%dushai.cre~ = 0) BEGIN // Dushai (in Ulgoth's Beard)
WRITE_LONG 0x14 2001 // XP Value (was 11)
WRITE_SHORT 0x24 55 // Current HP (was 25)
WRITE_SHORT 0x26 55 // Max HP (was 25)
WRITE_SHORT 0x28 0x6014 // Animation (cleric_female_gnome, was 0x6013 halfling)
WRITE_BYTE 0x52 16 // THAC0 (was 5)
WRITE_BYTE 0x54 7 // Save vs. death (was 5)
WRITE_BYTE 0x55 6 // Save vs. wands (was 5)
WRITE_BYTE 0x56 10 // Save vs. polymorph (was 5)
WRITE_BYTE 0x57 13 // Save vs. breath (was 5)
WRITE_BYTE 0x58 7 // Save vs. spells (was 5)
WRITE_BYTE 0x59 100 // Resist fire
WRITE_BYTE 0x5e 80 // Resist magic fire
WRITE_BYTE 0x72 1 // Blunt weapons
WRITE_BYTE 0x75 1 // Missile weapons
WRITE_BYTE 0x234 9 // Level 1 (was 10)
WRITE_BYTE 0x23c 16 // Dexterity (was 12)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist, was 0x40000000 trueclass)
WRITE_ASCII 0x258 ~mage10c~ #8 // Race script
WRITE_ASCII 0x260 ~pries10b~ #8 // General script
WRITE_BYTE 0x273 0x9b // Class (innocent, was 0xe cleric_mage)
ADD_CRE_ITEM ~clck19~ #0 #0 #0 ~IDENTIFIED~ ~ARMOR~ // Robe of the Good Archmagi (Undroppable)
ADD_CRE_ITEM ~%tutu_var%blun04~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ // Mace
REMOVE_MEMORIZED_SPELL ~spwi215~ // Web
ADD_MEMORIZED_SPELL ~sppr102~ #0 ~priest~ (6) // Command
ADD_MEMORIZED_SPELL ~sppr208~ #1 ~priest~ (4) // Hold Person
ADD_MEMORIZED_SPELL ~sppr211~ #1 ~priest~ (2) // Silence 15' Radius
ADD_MEMORIZED_SPELL ~sppr306~ #2 ~priest~ // Protection From Fire
ADD_MEMORIZED_SPELL ~sppr312~ #2 ~priest~ // Strength of One
ADD_MEMORIZED_SPELL ~sppr313~ #2 ~priest~ // Holy Smite
ADD_MEMORIZED_SPELL ~sppr315~ #2 ~priest~ // Cure Medium Wounds
ADD_MEMORIZED_SPELL ~sppr401~ #3 ~priest~ (2) // Cure Serious Wounds
ADD_MEMORIZED_SPELL ~sppr406~ #3 ~priest~ // Defensive Harmony
ADD_MEMORIZED_SPELL ~sppr503~ #4 ~priest~ // Flame Strike
ADD_MEMORIZED_SPELL ~spwi118~ #0 ~wizard~ (6) // Chromatic Orb
ADD_MEMORIZED_SPELL ~spwi212~ #1 ~wizard~ // Mirror Image
ADD_MEMORIZED_SPELL ~spwi215~ #1 ~wizard~ (2) // Web
ADD_MEMORIZED_SPELL ~spwi219~ #1 ~wizard~ // Vocalize
ADD_MEMORIZED_SPELL ~spwi306~ #2 ~wizard~ (2) // Hold Person
ADD_MEMORIZED_SPELL ~spwi308~ #2 ~wizard~ (2) // Lightning Bolt
ADD_MEMORIZED_SPELL ~spwi408~ #3 ~wizard~ // Stoneskin
ADD_MEMORIZED_SPELL ~spwi418~ #3 ~wizard~ // Fire Shield (Red)
ADD_MEMORIZED_SPELL ~spwi421~ #3 ~wizard~ // Teleport Field
ADD_MEMORIZED_SPELL ~spwi508~ #4 ~wizard~ (3) // Chaos
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_faldor.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_FALDO~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_faldor5.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_FALDO~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~faldor.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGFALDRN~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~faldor5.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGFALDRN~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%galtok.cre~ = 0) BEGIN // Galtok (in Nashkel Mines)
WRITE_LONG 0x14 176 // XP Value (was 151)
WRITE_SHORT 0x24 25 // Current HP (was 2)
WRITE_BYTE 0x273 0x9b // Class (innocent, was fighter/mage)
REPLACE_TEXTUALLY CASE_INSENSITIVE ~scrl70~ ~scrl12~ // Scroll of Foolishness
REPLACE_TEXTUALLY CASE_INSENSITIVE ~scrl07~ ~scrl11~ // Scroll of Clumsiness
WRITE_SHORT 0x26 35 // Max HP
WRITE_SHORT 0x28 0x6204 // Animation (mage_male_gnome, was 0x6202 dwarf)
WRITE_BYTE 0x55 5 // Save vs. wands (was 13)
WRITE_BYTE 0x56 11 // Save vs. polymorph (was 12)
WRITE_BYTE 0x58 6 // Save vs. spells (was 14)
WRITE_BYTE 0x234 6 // Level 1 (was 4)
WRITE_BYTE 0x235 6 // Level 2 (was 4)
WRITE_BYTE 0x236 1 // Level 3 (was 5)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%mage3~ #8 // Race script
WRITE_EVALUATED_ASCII 0x260 ~%tutu_var%mage2~ #8 // General script (was %tutu_scriptw%tasight)
WRITE_EVALUATED_ASCII 0x268 ~%tutu_scriptw%tasight~ #8 // Default script
REPLACE_TEXTUALLY CASE_INSENSITIVE ~chan01~ ~dagg05~ // Throwing Dagger
REPLACE_TEXTUALLY CASE_INSENSITIVE ~chan04~ ~shld13~ // Medium Shield
REPLACE_TEXTUALLY CASE_INSENSITIVE ~scrl81~ ~scrl14~ // Cursed Scroll of Summon Monster
READ_LONG 0x2b8 ix // Item slots offset
READ_LONG 0x2bc iy // Item offset
READ_LONG 0x2c0 iz // Item count
FOR (i1 = 0; i1 < iz; i1 += 1) BEGIN
READ_ASCII (iy + (0x14 * i1)) ~itm~
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%helm01~ = 0) BEGIN
READ_SHORT ix hs // Helmet slot
PATCH_IF (hs = 0xffff) BEGIN // If slot open
WRITE_SHORT ix i1 // Assign helmet
END
END ELSE
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%shld13~ = 0) BEGIN
READ_SHORT (ix + 0x4) ss // Shield slot
PATCH_IF (ss = 0xffff) BEGIN // If slot open
WRITE_SHORT (ix + 0x4) i1 // Assign shield
END
END ELSE
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%dagg05~ = 0) BEGIN
WRITE_SHORT (iy + (0x14 * i1) + 0xa) 20 // Charges 1
READ_SHORT (ix + 0x14) w2 // Weapon2 slot
PATCH_IF (w2 = 0xffff) BEGIN // If slot open
WRITE_SHORT (ix + 0x14) i1 // Assign dagger to weapon2
END
END ELSE
PATCH_IF ((~%itm%~ STRING_COMPARE_CASE ~%tutu_var%scrl14~ = 0) OR (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%scrl12~ = 0) OR (~%itm%~ STRING_EQUAL_CASE ~%tutu_var%scrl11~ = 0)) BEGIN
FOR (i2 = 18; i2 < 36; i2 += 1) BEGIN // Find first open slot
READ_SHORT (ix + (i2 * 0x2)) sr
PATCH_IF (sr = 0xffff) BEGIN // If open
WRITE_SHORT (ix + (i2 * 0x2)) i1 // Assign scroll to slot
i2 = 36 // Kills loop
END
END
END
END
REMOVE_MEMORIZED_SPELL ~spwi205~ ~spwi212~ // Horror & Mirror Image
REMOVE_KNOWN_SPELL ~spwi205~ ~spwi212~
ADD_MEMORIZED_SPELL ~spwi308~ #2 ~wizard~ // Lightning Bolt
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_garric.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_GARRI~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_garric2.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_GARRI~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_garric4.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_GARRI~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_garric6.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_GARRI~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~garric.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGGARRIK~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~garric2.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGGARRIK~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~garric4.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGGARRIK~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~garric6.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGGARRIK~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%gellan.cre~ = 0) BEGIN // Gellana Mirrorshade (in FAI Temple of Wisdom)
WRITE_SHORT 0x24 65 // Current HP (was 55)
WRITE_SHORT 0x26 65 // Max HP (was 55)
WRITE_SHORT 0x28 0x6014 // Animation (cleric_female_gnome, was 0x6012 dwarf)
WRITE_BYTE 0x2c 115 // Metal color (sunkissed, was 27 gray)
WRITE_BYTE 0x2d 35 // Minor color (light:yellow/dark:purple, was 61 lavender)
WRITE_BYTE 0x2e 50 // Major color (dark yellow, was 46 red)
WRITE_BYTE 0x30 80 // Leather color (saturated bronze, was 21 dark iron gray)
WRITE_BYTE 0x31 67 // Armor color (shiny gold, was 24 dark gold)
WRITE_BYTE 0x54 6 // Save vs. death (was 7)
WRITE_BYTE 0x55 6 // Save vs. wands (was 11)
WRITE_BYTE 0x56 9 // Save vs. polymorph (was 10)
WRITE_BYTE 0x57 12 // Save vs. breath (was 13)
WRITE_BYTE 0x58 7 // Save vs. spells (was 12)
WRITE_BYTE 0x72 1 // Blunt weapons (was 3)
WRITE_BYTE 0x75 1 // Missile weapons
WRITE_BYTE 0x234 10 // Level 1 (was 9)
WRITE_BYTE 0x235 1 // Level 2 (was 3)
WRITE_BYTE 0x236 1 // Level 3 (was 6)
WRITE_BYTE 0x23b 18 // Wisdom (was 16)
REMOVE_MEMORIZED_SPELL ~sppr105~ ~sppr301~ ~sppr304~
REMOVE_KNOWN_SPELL ~sppr105~ ~sppr301~ // Entangle & Animate Dead
ADD_MEMORIZED_SPELL ~sppr102~ #0 ~priest~ (4) // Command
ADD_MEMORIZED_SPELL ~sppr103~ #0 ~priest~ (2) // Cure Light Wounds
ADD_MEMORIZED_SPELL ~sppr107~ #0 ~priest~ // Protection From Evil
ADD_MEMORIZED_SPELL ~sppr208~ #1 ~priest~ (2) // Hold Person
ADD_MEMORIZED_SPELL ~sppr211~ #1 ~priest~ // Silence 15' Radius
ADD_MEMORIZED_SPELL ~sppr303~ #2 ~priest~ // Dispel Magic
ADD_MEMORIZED_SPELL ~sppr304~ #2 ~priest~ // Glyph of Warding
ADD_MEMORIZED_SPELL ~sppr306~ #2 ~priest~ // Protection From Fire
ADD_MEMORIZED_SPELL ~sppr309~ #2 ~priest~ // Invisibility Purge
ADD_MEMORIZED_SPELL ~sppr401~ #3 ~priest~ (2) // Cure Serious Wounds
ADD_MEMORIZED_SPELL ~sppr502~ #4 ~priest~ // Cure Critical Wounds
ADD_MEMORIZED_SPELL ~sppr503~ #4 ~priest~ // Flame Strike
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%hafiz.cre~ = 0) BEGIN // Hafiz (in Gibberling Mountains)
WRITE_LONG 0x14 176 // XP Value (was 151)
WRITE_SHORT 0x24 35 // Current HP (was 29)
WRITE_SHORT 0x26 35 // Max HP
WRITE_SHORT 0x28 0x6204 // Animation (mage_male_gnome, was 0x6202 dwarf)
WRITE_BYTE 0x55 5 // Save vs. wands (was 13)
WRITE_BYTE 0x56 11 // Save vs. polymorph (was 12)
WRITE_BYTE 0x58 6 // Save vs. spells (was 14)
WRITE_BYTE 0x234 6 // Level 1 (was 4)
WRITE_BYTE 0x235 6 // Level 2 (was 4)
WRITE_BYTE 0x236 1 // Level 3 (was 5)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%mage3~ #8 // Race script
WRITE_EVALUATED_ASCII 0x260 ~%tutu_var%mage2~ #8 // General script (was %tutu_scriptw%tasight)
WRITE_EVALUATED_ASCII 0x268 ~%tutu_scriptw%tasight~ #8 // Default script
REPLACE_TEXTUALLY CASE_INSENSITIVE ~chan01~ ~dagg05~ // Throwing Dagger
REPLACE_TEXTUALLY CASE_INSENSITIVE ~chan04~ ~shld13~ // Medium Shield
REPLACE_TEXTUALLY CASE_INSENSITIVE ~scrl81~ ~scrl14~ // Cursed Scroll of Summon Monster
READ_LONG 0x2b8 ix // Item slots offset
READ_LONG 0x2bc iy // Item offset
READ_LONG 0x2c0 iz // Item count
FOR (i1 = 0; i1 < iz; i1 += 1) BEGIN
READ_ASCII (iy + (0x14 * i1)) ~itm~
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%helm01~) BEGIN
READ_SHORT ix hs // Helmet slot
PATCH_IF (hs = 0xffff) BEGIN // If slot open
WRITE_SHORT ix i1 // Assign helmet
END
END ELSE
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%shld13~) BEGIN
READ_SHORT (ix + 0x4) ss // Shield slot
PATCH_IF (ss = 0xffff) BEGIN // If slot open
WRITE_SHORT (ix + 0x4) i1 // Assign shield
END
END ELSE
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%dagg05~) BEGIN
WRITE_SHORT (iy + (0x14 * i1) + 0xa) 20 // Charges 1
READ_SHORT (ix + 0x14) w2 // Weapon2 slot
PATCH_IF (w2 = 0xffff) BEGIN // If slot open
WRITE_SHORT (ix + 0x14) i1 // Assign dagger to weapon2
END
END ELSE
PATCH_IF ((~%itm%~ STRING_COMPARE_CASE ~%tutu_var%scrl14~ = 0) OR (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%scrl12~ = 0) OR (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%scrl11~ = 0 )) BEGIN
FOR (i2 = 18; i2 < 36; i2 += 1) BEGIN // Find first open slot
READ_SHORT (ix + (i2 * 0x2)) sr
PATCH_IF (sr = 0xffff) BEGIN // If open
WRITE_SHORT (ix + (i2 * 0x2)) i1 // Assign scroll to slot
i2 = 36 // Kills loop
END
END
END
END
REMOVE_MEMORIZED_SPELL ~spwi205~ ~spwi212~ // Horror & Mirror Image
REMOVE_KNOWN_SPELL ~spwi205~ ~spwi212~
ADD_MEMORIZED_SPELL ~spwi308~ #2 ~wizard~ // Lightning Bolt
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%halaca.cre~ = 0) BEGIN // Halacan (in Gullykin)
WRITE_LONG 0x14 176 // XP Value (was 651)
WRITE_SHORT 0x28 0x6104 // Animation (fighter_male_gnome, was 0x5102 dwarf_low)
WRITE_BYTE 0x55 5 // Save vs. wands (was 13)
WRITE_BYTE 0x56 11 // Save vs. polymorph (was 12)
WRITE_BYTE 0x58 6 // Save vs. spells (was 14)
WRITE_BYTE 0x6f 1 // Small swords
WRITE_BYTE 0x234 6 // Level 1 (was 4)
WRITE_BYTE 0x235 6 // Level 2 (was 4)
WRITE_BYTE 0x236 1 // Level 3 (was 5)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_BYTE 0x23c 16 // Dexterity (was 13)
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%mage3~ #8 // Class script (was ~%tutu_var%mage2~)
REMOVE_MEMORIZED_SPELL ~spwi205~ ~spwi212~ // Horror & Mirror Image
REMOVE_KNOWN_SPELL ~spwi205~ ~spwi212~
ADD_MEMORIZED_SPELL ~spwi211~ #1 ~wizard~ // Melf's Acid Arrow
ADD_MEMORIZED_SPELL ~spwi213~ #1 ~wizard~ // Stinking Cloud
ADD_MEMORIZED_SPELL ~spwi217~ #1 ~wizard~ // Agannazar's Scorcher
ADD_MEMORIZED_SPELL ~spwi308~ #2 ~wizard~ (2) // Lightning Bolt
ADD_MEMORIZED_SPELL ~spwi317~ #2 ~wizard~ // Ghost Armor
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_imoen1.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_IMOEN2~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_imoen2.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_IMOEN2~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_imoen4.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_IMOEN2~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~_imoen6.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~_IMOEN2~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~imoen1.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGIMOEN~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~imoen2.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGIMOEN~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~imoen4.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGIMOEN~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~imoen61.cre~ = 0) BEGIN
WRITE_ASCII 0x248 ~BGIMOEN~ #8 // override script
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%jaheir.cre~ = 0) BEGIN
WRITE_BYTE 0x66 1 // Lore
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%jaheir2.cre~ = 0) BEGIN
WRITE_BYTE 0x66 2 // Lore
WRITE_BYTE 0x24 11 // Current Hit Points
WRITE_BYTE 0x26 11 // Maximum Hit Points
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%jaheir4.cre~ = 0) BEGIN
WRITE_BYTE 0x66 4 // Lore
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%jaheir6.cre~ = 0) BEGIN
WRITE_BYTE 0x66 6 // Lore
WRITE_BYTE 0x52 16 // THAC0
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%kagain.cre~ = 0) BEGIN
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 11 // Save vs. Wand
WRITE_BYTE 0x56 15 // Save vs. Polymorph
WRITE_BYTE 0x57 17 // Save vs. Breath
WRITE_BYTE 0x58 12 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%kagain2.cre~ = 0) BEGIN
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 11 // Save vs. Wand
WRITE_BYTE 0x56 15 // Save vs. Polymorph
WRITE_BYTE 0x57 17 // Save vs. Breath
WRITE_BYTE 0x58 12 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%kagain4.cre~ = 0) BEGIN
WRITE_BYTE 0x54 8 // Save vs. Death
WRITE_BYTE 0x55 10 // Save vs. Wand
WRITE_BYTE 0x56 14 // Save vs. Polymorph
WRITE_BYTE 0x57 16 // Save vs. Breath
WRITE_BYTE 0x58 11 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%kagain6.cre~ = 0) BEGIN
WRITE_BYTE 0x54 6 // Save vs. Death
WRITE_BYTE 0x55 8 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 13 // Save vs. Breath
WRITE_BYTE 0x58 9 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%khalid.cre~ = 0) BEGIN
WRITE_BYTE 0x23a 15 // intelligence
WRITE_BYTE 0x66 1 // Lore
WRITE_BYTE 0x54 14 // Save vs. Death
WRITE_BYTE 0x55 16 // Save vs. Wand
WRITE_BYTE 0x56 15 // Save vs. Polymorph
WRITE_BYTE 0x57 17 // Save vs. Breath
WRITE_BYTE 0x58 17 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%khalid2.cre~ = 0) BEGIN
WRITE_BYTE 0x23a 15 // intelligence
WRITE_BYTE 0x66 2 // Lore
WRITE_BYTE 0x54 14 // Save vs. Death
WRITE_BYTE 0x55 16 // Save vs. Wand
WRITE_BYTE 0x56 15 // Save vs. Polymorph
WRITE_BYTE 0x57 17 // Save vs. Breath
WRITE_BYTE 0x58 17 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%khalid4.cre~ = 0) BEGIN
WRITE_BYTE 0x23a 15 // intelligence
WRITE_BYTE 0x66 4 // Lore
WRITE_BYTE 0x54 13 // Save vs. Death
WRITE_BYTE 0x55 15 // Save vs. Wand
WRITE_BYTE 0x56 14 // Save vs. Polymorph
WRITE_BYTE 0x57 16 // Save vs. Breath
WRITE_BYTE 0x58 16 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%khalid6.cre~ = 0) BEGIN
WRITE_BYTE 0x23a 15 // intelligence
WRITE_BYTE 0x66 6 // Lore
WRITE_BYTE 0x54 11 // Save vs. Death
WRITE_BYTE 0x55 13 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 13 // Save vs. Breath
WRITE_BYTE 0x58 14 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%landri.cre~ = 0) BEGIN // Landrin (in FAI L3)
WRITE_SHORT 0x28 0x6314 // Animation (thief_female_gnome, was 0x6212 mage_female_dwarf)
WRITE_BYTE 0x55 9 // Save vs. wands (was 11)
WRITE_BYTE 0x58 10 // Save vs. spells (was 12)
WRITE_BYTE 0x236 1 // Level 3 (was 5)
WRITE_BYTE 0x23c 16 // Dexterity (was 11)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%mage3~ #8 // Race script (was ~%tutu_var%mage1~)
REMOVE_MEMORIZED_SPELL ~spwi102~ ~spwi105~ // Armor & Color Spray
REMOVE_KNOWN_SPELL ~spwi102~ ~spwi105~
ADD_MEMORIZED_SPELL ~spwi211~ #1 ~wizard~ // Melf's Acid Arrow
ADD_MEMORIZED_SPELL ~spwi213~ #1 ~wizard~ // Stinking Cloud
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%madarc.cre~ = 0) BEGIN // Mad Arcand (in Shipwreck's Coast)
WRITE_SHORT 0x28 0x6004 // Animation (cleric_male_gnome, was 0x6002 dwarf)
WRITE_BYTE 0x55 4 // Save vs. wands (was 7)
WRITE_BYTE 0x58 5 // Save vs. spells (was 8)
WRITE_BYTE 0x72 1 // Blunt weapons (was 3)
WRITE_BYTE 0x75 1 // Missile weapons
WRITE_BYTE 0x236 1 // Level 3 (was 5)
WRITE_BYTE 0x23c 16 // Dexterity (was 11)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%mage7~ #8 // Class script (was ~%tutu_var%priest5~)
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%priest4~ #8 // Race script
ADD_CRE_ITEM ~%tutu_var%mage05~ #0 #0 #0 ~NONE~ ~LRING RRING~ // Free Action
REMOVE_MEMORIZED_SPELL ~sppr214~ ~sppr301~ // Draw Upon Holy Might & Animate Dead
REMOVE_KNOWN_SPELL ~sppr214~
ADD_MEMORIZED_SPELL ~sppr102~ #0 ~priest~ (3) // Command
ADD_MEMORIZED_SPELL ~sppr103~ #0 ~priest~ (3) // Cure Light Wounds
ADD_MEMORIZED_SPELL ~sppr107~ #0 ~priest~ // Protection From Evil
ADD_MEMORIZED_SPELL ~sppr208~ #1 ~priest~ // Hold Person
ADD_MEMORIZED_SPELL ~sppr211~ #1 ~priest~ // Silence 15' Radius
ADD_MEMORIZED_SPELL ~sppr301~ #2 ~priest~ // Animate Dead
ADD_MEMORIZED_SPELL ~sppr303~ #2 ~priest~ // Dispel Magic
ADD_MEMORIZED_SPELL ~sppr304~ #2 ~priest~ // Glyph of Warding
ADD_MEMORIZED_SPELL ~sppr306~ #2 ~priest~ // Protection From Fire
ADD_MEMORIZED_SPELL ~sppr309~ #2 ~priest~ // Invisibility Purge
ADD_MEMORIZED_SPELL ~sppr401~ #3 ~priest~ (2) // Cure Serious Wounds
ADD_MEMORIZED_SPELL ~sppr402~ #3 ~priest~ (2) // Animal Summoning 1
ADD_MEMORIZED_SPELL ~sppr502~ #4 ~priest~ // Cure Critical Wounds
ADD_MEMORIZED_SPELL ~sppr503~ #4 ~priest~ // Flame Strike
ADD_MEMORIZED_SPELL ~spwi112~ #0 ~wizard~ (5) // Magic Missile
ADD_MEMORIZED_SPELL ~spwi211~ #1 ~wizard~ (4) // Melf's Acid Arrow
ADD_MEMORIZED_SPELL ~spwi212~ #1 ~wizard~ // Mirror Image
ADD_MEMORIZED_SPELL ~spwi302~ #2 ~wizard~ (2) // Dispel Magic
ADD_MEMORIZED_SPELL ~spwi308~ #2 ~wizard~ (3) // Lightning Bolt
ADD_MEMORIZED_SPELL ~spwi401~ #3 ~wizard~ (3) // Confusion
ADD_MEMORIZED_SPELL ~spwi406~ #3 ~wizard~ // Minor Globe of Invulnerability
ADD_MEMORIZED_SPELL ~spwi502~ #4 ~wizard~ (4) // Cloudkill
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%minsc.cre~ = 0) BEGIN
WRITE_LONG 0x18 36293 // Current XP
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%montar.cre~ = 0) BEGIN
WRITE_BYTE 0x66 3 // Lore
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 10 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 16 // Save vs. Breath
WRITE_BYTE 0x58 11 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%montar2.cre~ = 0) BEGIN
WRITE_BYTE 0x24 11 // Current Hit Points
WRITE_BYTE 0x26 11 // Maximum Hit Points
WRITE_BYTE 0x66 6 // Lore
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 10 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 16 // Save vs. Breath
WRITE_BYTE 0x58 11 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%montar4.cre~ = 0) BEGIN
WRITE_BYTE 0x24 27 // Current Hit Points
WRITE_BYTE 0x26 27 // Maximum Hit Points
WRITE_BYTE 0x66 12 // Lore
WRITE_BYTE 0x54 9 // Save vs. Death
WRITE_BYTE 0x55 10 // Save vs. Wand
WRITE_BYTE 0x56 12 // Save vs. Polymorph
WRITE_BYTE 0x57 16 // Save vs. Breath
WRITE_BYTE 0x58 11 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%montar6.cre~ = 0) BEGIN
WRITE_BYTE 0x24 43 // Current Hit Points
WRITE_BYTE 0x26 43 // Maximum Hit Points
WRITE_BYTE 0x66 18 // Lore
WRITE_BYTE 0x54 7 // Save vs. Death
WRITE_BYTE 0x55 8 // Save vs. Wand
WRITE_BYTE 0x56 11 // Save vs. Polymorph
WRITE_BYTE 0x57 13 // Save vs. Breath
WRITE_BYTE 0x58 9 // Save vs. Spells
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%mutami.cre~ = 0) BEGIN // Mutamin (in Mutamin's Garden)
WRITE_LONG 0x14 976 // XP Value (was 1201)
WRITE_SHORT 0x24 24 // Current HP (was 19)
WRITE_SHORT 0x26 24 // Max HP (was 19)
WRITE_SHORT 0x28 0x6204 // Animation (mage_male_gnome, was 0x6202 dwarf)
WRITE_SHORT 0x46 10 // Base AC (was 6)
WRITE_SHORT 0x48 10 // Effective AC (was 6)
WRITE_BYTE 0x55 5 // Save vs. wands (was 9)
WRITE_BYTE 0x58 6 // Save vs. spells (was 3)
WRITE_BYTE 0x23c 18 // Dexterity (was 16)
WRITE_LONG 0x244 0x04000000 // Kit (illusionist)
WRITE_EVALUATED_ASCII 0x258 ~%tutu_var%mage7~ #8 // Race script (was %tutu_var%mage5)
WRITE_BYTE 0x272 6 // Race (gnome, was human)
READ_LONG 0x2b8 ix // Item slots offset
READ_LONG 0x2bc iy // Item offset
READ_LONG 0x2c0 iz // Item count
FOR (i1 = 0; i1 < iz; i1 += 1) BEGIN
READ_ASCII (iy + (0x14 * i1)) ~itm~
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%dart01~ = 0) BEGIN
READ_SHORT (ix + 0x14) w2 // Weapon2 slot
PATCH_IF (w2 = 0xffff) BEGIN // If open
WRITE_SHORT (ix + 0x14) i1 // Assign darts to weapon2
END
END ELSE
PATCH_IF (~%itm%~ STRING_COMPARE_CASE ~%tutu_var%potn08~ = 0) BEGIN
READ_SHORT (ix + 0x24) q1 // Qitem1 slot
READ_SHORT (ix + 0x26) q2 // Qitem1 slot
PATCH_IF (q1 = q2) BEGIN // If duplicate
WRITE_SHORT (ix + 0x24) i1 // Assign potn08 to qitem1
END
END
END
ADD_CRE_ITEM ~%tutu_var%brac01~ #0 #0 #0 ~NONE~ ~GLOVES~ // Bracers AC8
ADD_CRE_ITEM ~%tutu_var%mage06~ #0 #0 #0 ~NONE~ ~LRING RRING~ // Haste
REMOVE_MEMORIZED_SPELL ~spwi119~ ~spwi205~ ~spwi211~ ~spwi305~
REMOVE_KNOWN_SPELL ~spwi119~ ~spwi205~ // Larloch's Minor Drain & Horror
ADD_MEMORIZED_SPELL ~spwi112~ #0 ~wizard~ (5) // Magic Missile
ADD_MEMORIZED_SPELL ~spwi211~ #1 ~wizard~ (2) // Melf's Acid Arrow
ADD_MEMORIZED_SPELL ~spwi308~ #2 ~wizard~ (2) // Lightning Bolt
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_scriptbg%neb.cre~ = 0) BEGIN // Neb (in SW Baldur's Gate FF HQ L1)
WRITE_SHORT 0x24 70 // Current HP (was 85)
WRITE_SHORT 0x26 70 // Max HP (was 85)
WRITE_SHORT 0x46 10 // Base AC (was 0)
WRITE_SHORT 0x48 10 // Effective AC (was 0)
WRITE_BYTE 0x52 13 // THAC0 (was 19)
WRITE_BYTE 0x54 6 // Save vs. death (was 13)
WRITE_BYTE 0x55 4 // Save vs. wands (was 14)
WRITE_BYTE 0x56 9 // Save vs. polymorph (was 12)
WRITE_BYTE 0x57 13 // Save vs. breath (was 16)
WRITE_BYTE 0x58 5 // Save vs. spells (was 15)
WRITE_BYTE 0x75 1 // Missile weapons
WRITE_BYTE 0x234 15 // Level 1 (was 3)
WRITE_BYTE 0x235 1 // Level 2 (was 4)
WRITE_BYTE 0x23c 17 // Dexterity (was 14)
WRITE_BYTE 0x23d 15 // Constitution (was 6)
WRITE_EVALUATED_ASCII 0x268 ~%tutu_scriptw%trunsgt~ #8 // Default script
WRITE_BYTE 0x272 4 // Race (dwarf, was gnome)
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_var%pheirk.cre~ = 0) BEGIN // Pheirkas (in NW Baldur's Gate)
WRITE_SHORT 0x24 54 // Current HP (was 32)
WRITE_SHORT 0x26 54 // Max HP (was 32)
WRITE_SHORT 0x28 0x6114 // Animation (fighter_female_gnome, was 0x6112 dwarf)
WRITE_BYTE 0x54 7 // Save vs. death (was 11)
WRITE_BYTE 0x55 9 // Save vs. wands (was 13)
WRITE_BYTE 0x58 10 // Save vs. spells (was 14)
WRITE_BYTE 0x73 0 // Spiked weapons (was 2)
WRITE_BYTE 0x74 5 // Axes (was 3)
WRITE_BYTE 0x236 1 // Level 3 (was 5)
WRITE_BYTE 0x27b 0x22 // Alignment (neutral)
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_scriptbg%quayle.cre~ = 0) BEGIN
WRITE_SHORT 0x28 0x6004 // Animation (cleric_male_gnome, was 0x6002 dwarf)
WRITE_BYTE 0x55 8 // Save vs. wands (was 11)
WRITE_BYTE 0x58 9 // Save vs. spells (was 12)
WRITE_BYTE 0x236 1 // Level 3 (was 0)
WRITE_BYTE 0x23c 16 // Dexterity (was 15)
WRITE_LONG 0x18 5001 // XP (was 4001)
WRITE_SHORT 0x24 12 // Current HP (was 11)
WRITE_SHORT 0x26 12 // Max HP (was 11)
WRITE_BYTE 0x66 13 // Lore (was 8)
REMOVE_MEMORIZED_SPELL ~sppr105~ // Entangle
REMOVE_KNOWN_SPELL ~sppr105~
ADD_MEMORIZED_SPELL ~sppr102~ #0 ~priest~ // Command
ADD_MEMORIZED_SPELL ~spwi112~ #0 ~wizard~ // Magic Missile
END
PATCH_IF (~%crefile%~ STRING_COMPARE_CASE ~%tutu_script%quayle4.cre~ = 0) BEGIN
WRITE_SHORT 0x28 0x6004 // Animation (cleric_male_gnome, was 0x6002 dwarf)
WRITE_BYTE 0x55 8 // Save vs. wands (was 11)
WRITE_BYTE 0x58 9 // Save vs. spells (was 12)
WRITE_BYTE 0x236 1 // Level 3 (was 0)
WRITE_BYTE 0x23c 16 // Dexterity (was 15)
REMOVE_MEMORIZED_SPELL ~sppr105~ // Entangle
REMOVE_KNOWN_SPELL ~sppr105~
REMOVE_MEMORIZED_SPELL ~spwi205~ // Horror
REMOVE_KNOWN_SPELL ~spwi205~
WRITE_SHORT 0x24 22 // Current HP (was 18)
WRITE_SHORT 0x26 22 // Max HP (was 18)