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HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown #27
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https://msdn.microsoft.com/fi-fi/library/windows/desktop/bb509553(v=vs.85).aspx DXGI_ERROR_DEVICE_REMOVED: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. Sounds like a potential graphics card / driver issue? |
Repairing .NET framework, updating video drivers apparently solved this. |
@Rampastring getting 2-3 reports of this error when people applied the latest update. |
I can only give the same advice as before. The two linked crashes happened in completely different operations that aren't related to each other in any way. |
https://forums.cncnet.org/index.php?topic=7038.0
14.12. 23:12:40.984 Checking if custom components are outdated.
14.12. 23:13:12.498 KABOOOOOOM!!! Info:
14.12. 23:13:12.500 Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
14.12. 23:13:12.508 Source: SharpDX
14.12. 23:13:12.510 TargetSite.Name: CheckError
14.12. 23:13:12.515 Stacktrace: at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateShaderResourceView(Resource resourceRef, Nullable
1 descRef, ShaderResourceView sRViewOut) at SharpDX.Direct3D11.ShaderResourceView..ctor(Device device, Resource resource) at Microsoft.Xna.Framework.Graphics.Texture.GetShaderResourceView() at Microsoft.Xna.Framework.Graphics.TextureCollection.PlatformSetTextures(GraphicsDevice device) at Microsoft.Xna.Framework.Graphics.TextureCollection.SetTextures(GraphicsDevice device) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformApplyState(Boolean applyShaders) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ApplyState(Boolean applyShaders) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformDrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int16[] indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int16[] indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration) at Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushVertexArray(Int32 start, Int32 end, Effect effect, Texture texture) at Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawBatch(SpriteSortMode sortMode, Effect effect) at Microsoft.Xna.Framework.Graphics.SpriteBatch.End() at Rampastring.XNAUI.WindowManager.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.<>c.<.cctor>b__114_0(IDrawable drawable, GameTime gameTime) at Microsoft.Xna.Framework.Game.SortingFilteringCollection
1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at .()
at .(String[] )
at .(String[] )
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