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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<!-- Main Project Properties --> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<PlatformTarget Condition=" '$(PlatformTarget)' == '' ">x64</PlatformTarget> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{1C77395D-11EA-41F9-843C-067173E5685D}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>CharacterReload</RootNamespace> | ||
<AssemblyName>CharacterReload</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<!-- Debug Configuration Properties --> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CharacterReload\bin\Win64_Shipping_Client</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<!-- Release Configuration Properties --> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CharacterReload\bin\Win64_Shipping_Client</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<!-- Debugging Properties --> | ||
<PropertyGroup> | ||
<StartAction>Program</StartAction> | ||
<StartProgram>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe</StartProgram> | ||
<StartArguments>/singleplayer _MODULES_*Bannerlord.Harmony*Bannerlord.ButterLib*Bannerlord.UIExtenderEx*Bannerlord.MBOptionScreen*Bannerlord.MBOptionScreen.MCMv3*Bannerlord.MBOptionScreen.ModLib*Native*SandBoxCore*Sandbox*CustomBattle*StoryMode*CharacterReload*_MODULES_</StartArguments> | ||
<StartWorkingDirectory>D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client</StartWorkingDirectory> | ||
</PropertyGroup> | ||
<!-- Bannerlord Native Assemblies --> | ||
<ItemGroup> | ||
<Reference Include="0Harmony, Version=2.0.2.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="D:\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds*.dll"> | ||
<HintPath>%(Identity)</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<!-- Bannerlord Module Assemblies --> | ||
<Reference Include="D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds*.dll"> | ||
<HintPath>%(Identity)</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox*.dll"> | ||
<HintPath>%(Identity)</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode*.dll"> | ||
<HintPath>%(Identity)</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="D:\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds*.dll"> | ||
<HintPath>%(Identity)</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" /> | ||
</ItemGroup> | ||
<!-- Files & Classes --> | ||
<ItemGroup> | ||
<Compile Include="MBBindingLordItemListInterceptor.cs" /> | ||
<Compile Include="path\ClanMemberPath.cs" /> | ||
<Compile Include="path\LocationPath.cs" /> | ||
<Compile Include="SubModule.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="vm\MyClanLordItemVM.cs" /> | ||
<Content Include="Readme.txt" /> | ||
<Content Include="resource\GUI\Prefabs\Clan\ClanMembers.xml" /> | ||
<Content Include="resource\ModuleData\Languages\CNs\std_module_stringsl.xml" /> | ||
<Content Include="resource\ModuleData\Languages\English\std_module_stringsl.xml" /> | ||
<Content Include="resource\SubModule.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup /> | ||
<!-- Post-Build --> | ||
<PropertyGroup> | ||
<PostBuildEvent>xcopy /Y /S "$(MSBuildProjectDirectory)\resource" "D:\Steam\steamapps\common\Mount &amp; Blade II Bannerlord\Modules\CharacterReload\"</PostBuildEvent> | ||
</PropertyGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30413.136 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CharacterReload", "CharacterReload.csproj", "{1C77395D-11EA-41F9-843C-067173E5685D}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{1C77395D-11EA-41F9-843C-067173E5685D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{1C77395D-11EA-41F9-843C-067173E5685D}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{1C77395D-11EA-41F9-843C-067173E5685D}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{1C77395D-11EA-41F9-843C-067173E5685D}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {E7B9F39D-329D-424A-B51B-04697755EEB1} | ||
EndGlobalSection | ||
EndGlobal |
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using CharacterReload.View; | ||
using HarmonyLib; | ||
using System; | ||
using TaleWorlds.CampaignSystem.ViewModelCollection.ClanManagement; | ||
using TaleWorlds.Library; | ||
|
||
namespace CharacterReload | ||
{ | ||
internal class MBBindingLordItemListInterceptor : MBBindingList<ClanLordItemVM> | ||
{ | ||
protected override void InsertItem(int index, ClanLordItemVM item) | ||
{ | ||
try | ||
{ | ||
if (item != null) | ||
{ | ||
Traverse traverse = Traverse.Create(item); | ||
Action<ClanLordItemVM> value = traverse.Field<Action<ClanLordItemVM>>("_onCharacterSelect").Value; | ||
MyClanLordItemVM lordItem = new MyClanLordItemVM(item.GetHero(), value); | ||
base.InsertItem(index, lordItem); | ||
} | ||
} | ||
catch (Exception e) | ||
{ | ||
FileLog.Log(e.ToString()); | ||
} | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("CharacterReload")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("CharacterReload")] | ||
[assembly: AssemblyCopyright("Copyright © 2020")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("1c77395d-11ea-41f9-843c-067173e5685d")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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This is a work in progress! | ||
|
||
Helpful information: | ||
|
||
(CTRL+Left Click on link to open in your browser) | ||
Bannerlord Modding Documentation: https://docs.bannerlordmodding.com/ | ||
Harmony Patching Documentation: https://harmony.pardeike.net/articles/patching.html | ||
TaleWorlds Modding Forums: https://forums.taleworlds.com/index.php?pages/modding/ | ||
Mount and Blade Discord: https://discordapp.com/invite/mountandblade | ||
TW Forum - Modding Discord: https://discordapp.com/invite/ykFVJGQ |
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using HarmonyLib; | ||
using System; | ||
using TaleWorlds.Core; | ||
using TaleWorlds.Library; | ||
using TaleWorlds.Localization; | ||
using TaleWorlds.MountAndBlade; | ||
|
||
namespace CharacterReload | ||
{ | ||
public class SubModule : MBSubModuleBase | ||
{ | ||
protected override void OnSubModuleLoad() | ||
{ | ||
try | ||
{ | ||
base.OnSubModuleLoad(); | ||
new Harmony("mod.CharacterReload.cnedwin").PatchAll(); | ||
} | ||
catch (Exception) | ||
{ | ||
InformationManager.DisplayMessage(new InformationMessage(new TextObject("{=misc_cr_loaderro}Error Initialising CharacterReload", null).ToString(), Color.FromUint(ModuleColors.green))); | ||
} | ||
} | ||
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protected override void OnBeforeInitialModuleScreenSetAsRoot() | ||
{ | ||
InformationManager.DisplayMessage(new InformationMessage(new TextObject("{=misc_cr_onmapload}Loaded CharacterReload succeeded", null).ToString(), Color.FromUint(ModuleColors.green))); | ||
} | ||
} | ||
|
||
|
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public static class ModuleColors | ||
{ | ||
public static readonly uint modMainColor = 14906114U; | ||
|
||
public static readonly uint green = 4282569842U; | ||
|
||
public static readonly uint red = 12517376U; | ||
|
||
public static readonly uint grey = 14606046U; | ||
|
||
public static readonly uint yellow = 15120402U; | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Lib.Harmony" version="2.0.2" targetFramework="net472" /> | ||
</packages> |
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using HarmonyLib; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using TaleWorlds.CampaignSystem.ViewModelCollection.ClanManagement.Categories; | ||
|
||
namespace CharacterReload.path | ||
{ | ||
[HarmonyPatch(typeof(ClanMembersVM), "RefreshMembersList")] | ||
public class PatchClanMembersVM | ||
{ | ||
public static void Prefix(ref ClanMembersVM __instance) | ||
{ | ||
|
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__instance.Family = new MBBindingLordItemListInterceptor(); ; | ||
__instance.Companions = new MBBindingLordItemListInterceptor(); ; | ||
|
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} | ||
} | ||
} |
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using HarmonyLib; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Reflection; | ||
using TaleWorlds.CampaignSystem; | ||
using TaleWorlds.Core; | ||
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namespace SueMoreSpouses.patch | ||
{ | ||
[HarmonyPatch(typeof(Location), "DeserializeDelegate")] | ||
class LocatonDeserializeDelegatePath | ||
{ | ||
|
||
public static bool Prefix(ref Location __instance, string text) | ||
{ | ||
if (null == text) | ||
{ | ||
return false; | ||
} | ||
else | ||
{ | ||
// InformationManager.DisplayMessage(new InformationMessage(text)); | ||
} | ||
|
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return true; | ||
|
||
} | ||
} | ||
|
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[HarmonyPatch(typeof(Location), "CanAIExit")] | ||
class LocatonCanAIExitPath | ||
{ | ||
|
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public static bool Prefix(ref Location __instance, LocationCharacter character) | ||
{ | ||
if (null == character || null == __instance || null == __instance.Name) | ||
{ | ||
if (null != __instance && null != __instance.Name) | ||
{ | ||
InformationManager.DisplayMessage(new InformationMessage("CanAIExit" + __instance.Name.ToString() + " LocationCharacter= null ")); | ||
|
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} | ||
return false; | ||
} | ||
return true; | ||
|
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} | ||
} | ||
|
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[HarmonyPatch(typeof(LocationComplex), "GetLocationOfCharacter", new Type[] { typeof(LocationCharacter) })] | ||
class LocationComplexGetLocationOfCharacterPath | ||
{ | ||
|
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[HarmonyPrefix] | ||
public static bool Prefix(ref Location __result, ref LocationComplex __instance, LocationCharacter character) | ||
{ | ||
|
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FieldInfo fieldInfo = __instance.GetType().GetField("_locations", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); | ||
Dictionary<string, Location> loations = null; | ||
IEnumerable<LocationCharacter> list = __instance.GetListOfCharacters(); | ||
if (null != fieldInfo) | ||
{ | ||
loations = (Dictionary<string, Location>)fieldInfo.GetValue(__instance); | ||
if (null != loations) | ||
{ | ||
foreach (KeyValuePair<string, Location> current in loations) | ||
{ | ||
if (current.Value.ContainsCharacter(character)) | ||
{ | ||
__result = current.Value; | ||
} | ||
} | ||
} | ||
} | ||
if (null != __result) | ||
{ | ||
return false; | ||
} | ||
return true; | ||
} | ||
} | ||
|
||
|
||
} |
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