Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Waterfall FX flicker on M-1 engine. #1419

Closed
JacobB094 opened this issue May 1, 2024 · 4 comments
Closed

Waterfall FX flicker on M-1 engine. #1419

JacobB094 opened this issue May 1, 2024 · 4 comments

Comments

@JacobB094
Copy link

When a running M-1 is viewed from behind, there's a very noticeable flicker in the Waterfall plume around the nozzle rim.

@zorg2044
Copy link
Collaborator

zorg2044 commented May 3, 2024

I couldn't see any flickering tbh but on the sea level variant I saw a slight gap near the rim. Was your issue on the sea level version? I suppose it might cause some kind of aliasing depending on your screen resolution/anti-aliasing settings. I have fixed the gap in a commit to the dev branch which you can take a look at if you use it.

@JacobB094
Copy link
Author

image
The issue is with the altitude nozzle. I tried to capture the flicker, but like z-fighting, it's hard to catch. It's more obvious in motion.

@zorg2044
Copy link
Collaborator

zorg2044 commented May 6, 2024

Hmm I didnt see this but will check again. Since the waterfall effects are rendered on a plume mesh it might well actually be z-fighting.

@Rodg88
Copy link
Collaborator

Rodg88 commented Jun 20, 2024

@JacobB094 This is due to TAA, likely from TUFX, possibly Scatterer.

@Rodg88 Rodg88 closed this as completed Jun 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants