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Waterfall FX flicker on M-1 engine. #1419
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I couldn't see any flickering tbh but on the sea level variant I saw a slight gap near the rim. Was your issue on the sea level version? I suppose it might cause some kind of aliasing depending on your screen resolution/anti-aliasing settings. I have fixed the gap in a commit to the dev branch which you can take a look at if you use it. |
Hmm I didnt see this but will check again. Since the waterfall effects are rendered on a plume mesh it might well actually be z-fighting. |
@JacobB094 This is due to TAA, likely from TUFX, possibly Scatterer. |
When a running M-1 is viewed from behind, there's a very noticeable flicker in the Waterfall plume around the nozzle rim.
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