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gray-sprite-state.js
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gray-sprite-state.js
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import MaterialVariant from '../assets/material/material-variant';
const Material = require('../assets/material/CCMaterial');
/**
* An internal helper class for switching render component's material between normal sprite material and gray sprite material.
* @class GraySpriteState
*/
let GraySpriteState = cc.Class({
properties: {
_normalMaterial: null,
/**
* !#en The normal material.
* !#zh 正常状态的材质。
* @property normalMaterial
* @type {Material}
* @default null
*/
normalMaterial: {
get () {
return this._normalMaterial;
},
set (val) {
this._normalMaterial = val;
this._updateDisabledState && this._updateDisabledState();
},
type: Material,
tooltip: CC_DEV && 'i18n:COMPONENT.button.normal_material',
animatable: false
},
_grayMaterial: null,
/**
* !#en The gray material.
* !#zh 置灰状态的材质。
* @property grayMaterial
* @type {Material}
* @default null
*/
grayMaterial: {
get () {
return this._grayMaterial;
},
set (val) {
this._grayMaterial = val;
this._updateDisabledState && this._updateDisabledState();
},
type: Material,
tooltip: CC_DEV && 'i18n:COMPONENT.button.gray_material',
animatable: false
}
},
_switchGrayMaterial (useGrayMaterial, renderComp) {
let material;
if (useGrayMaterial) {
material = this._grayMaterial;
if (!material) {
material = Material.getBuiltinMaterial('2d-gray-sprite');
}
material = this._grayMaterial = MaterialVariant.create(material, renderComp);
}
else {
material = this._normalMaterial;
if (!material) {
material = Material.getBuiltinMaterial('2d-sprite', renderComp);
}
material = this._normalMaterial = MaterialVariant.create(material, renderComp);
}
renderComp.setMaterial(0, material);
}
});
module.exports = GraySpriteState;